Glut or GLUT may refer to:
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus.
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
OCaml is a general-purpose, high-level, multi-paradigm programming language which extends the Caml dialect of ML with object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others.
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL.
The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots.
GL, Gl, or gl may refer to:
GLX is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself. It enables programs wishing to use OpenGL to do so within a window provided by the X Window System. GLX distinguishes two "states": indirect state and direct state.
Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi.
Mark J. Kilgard is a graphics software engineer working at Nvidia.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231).
Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX, which is the X11 interface to OpenGL, as well as WGL, which is the Microsoft Windows interface to OpenGL.
The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet. As of MacOS 14.6.1, Xcode is available as a free download from the Mac App Store.
freeglut is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. freeglut is intended to be a full replacement for GLUT, and has only a few differences.
Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language.
WGL or Wiggle is an API between OpenGL and the windowing system interface of Windows. WGL is analogous to EGL, which is an interface between rendering APIs such as OpenCL, OpenGL, OpenGL ES or OpenVG and the native platform, as well as to CGL, which is the OS X interface to OpenGL.
Glu or GLU may refer to:
A glove is a type of garment or utility which is designed to cover the human hand.
GLFW is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input.
Spider-Man is a 1969 American superhero short film written and directed by Donald F. Glut, who also stars. It is an unauthorized fan film, one of several made by Glut and the last one of its type that he created. The short was later released along with several of Glut's other shorts as a special feature of I Was a Teenage Movie Maker, a 2006 documentary about Glut. The short's plot centers around Spider-Man, who must rescue a woman from her father, the devious villain Dr. Lightning, an original character Glut created for the film.