| Jane's F/A-18 | |
|---|---|
| | |
| Developer | EA Baltimore |
| Publisher | Electronic Arts |
| Designer | Michael J. McDonald |
| Programmer | John Paquin |
| Artist | Max D. Remington III |
| Series | Jane's Combat Simulations |
| Platform | Windows |
| Release | |
| Genre | Air combat simulation |
| Modes | Single-player, multiplayer |
Jane's F/A-18 is one of the final study flight simulators by Electronic Arts under Jane's Combat Simulations brand, the sequel to the highly successful Jane's F-15 . Jane's F/A-18 was released in early 2000; it simulates the F/A-18E Super Hornet and carrier-based aviation in a fictional campaign around the Kola Peninsula during a Russian civil war. It comes with a mission builder as well as a campaign builder. Fans have created content such as new cockpits, enhanced graphics, new aircraft, vehicles, and also the Persian Gulf area ported from Jane's F-15 as the games shared the same graphics engine.
| | This section needs expansion. You can help by adding missing information. (August 2013) |
In the United States, F/A-18 sold 115,599 copies and earned $3.46 million during the year 2000. [2]
Jane's F/A-18 garnered generally positive reviews, and holds an average of 88% on aggregate web site GameRankings. [3]
Jane's F/A-18 was a finalist for the Academy of Interactive Arts & Sciences' "Computer Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 2000 . [4] The editors of Computer Gaming World likewise nominated F/A-18 as the best simulation game of 2000, although it lost to Comanche vs. Hokum . [5] The editors of Computer Games Magazine also nominated F/A-18 for their 2000 "Simulation of the Year" award. [6]