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Jarmo is a two-player abstract strategy board game. According to Tartarian and Polish legend, Batu Khan, the grandson of Genghis Khan, carried this game (or a variant of it) around during his military campaigns. Supposedly, he would play at least one game before a battle in order to prepare himself. In this game, a player attempts to place as many of their pieces onto the other player's first row. At the same time, the player tries to capture as many of the other player's pieces on the way.
A Jarmo variant called Jasir is played in parts of Poland, and in some eastern European countries. In fact, several variants of Jarmo and Jasir exist, but they are all fundamentally similar. Jasir means "archer" in Tartar, and the pieces used in the game are called archers. The games are sometimes collectively referred to as Halma. However, Jarmo and Jasir are not related to the Halma family of games which include Halma, Chinese Checkers, Conspirateurs, Ugolki, and Salta.
An interesting aspect of Jarmo and Jasir is that the board is asymmetric. Each player has a different view of the game from their side of the board. The lines connecting the holes are not the same for each side of the board. To make the game more fair, it is suggested that players play two games and switch sides in between. As a note, most board games have a symmetric board.
The player with the most points wins. Two points are awarded for every archer that makes it to the other player's first row. One point is awarded for every archer remaining on the rest of the board. If both players have the same number of points, then the game is a draw.
Jarmo's board is a 5x5 hole board with several lines connecting each of the holes. Please refer to the diagram in the external links. Each player has five pieces called "archers". One player plays the black archers, and the other player plays the white archers.
Sternhalma, commonly known as Chinese checkers or Chinese chequers, is a strategy board game of German origin that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.
Checkers, also known as draughts, is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".
Halma is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854.
Mak-yek is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume in which he wrote chapter X On Siamese Literature and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work A History of Chess, and the game was written as Maak-yek.
Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, fox and hounds, the fox merely tries to evade the hounds. There are several versions known:
Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may also have been played in other parts of Sápmi.
Three-player chess is a family of chess variants specially designed for three players. Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The three armies are differentiated usually by color, with White, Black, and Red serving as the most common color combination.
Russian draughts is a variant of draughts (checkers) played in Russia and some parts of the former USSR, as well as parts of Eastern Europe and Israel.
Permainan-Tabal is an Indonesian two-player abstract strategy board game. The game is sometimes referred to as a cross between alquerque and draughts. It is essentially draughts played on an expanded alquerque board. It is especially similar to draughts in that the moves of the pieces are strictly forward and sideways until they are promoted to kings by reaching the other player's first rank. The game is also referred to as dama.
Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. This family includes games like bagh-chal, main tapal empat, aadu puli attam, catch the hare, sua ghin gnua, the fox games, buga-shadara, and many more. Rimau-rimau is the plural of rimau which is an abbreviation of the word harimau, meaning 'tiger' in the Malay language. Therefore, rimau-rimau means 'tigers'. The several hunters attempting to surround and immobilize the tigers are called orang-orang, which is the plural of orang, meaning 'man'. Therefore, orang-orang means 'men' and there are twenty-two or twenty-four of them, depending on which version of the game is played. The game originates from Malaysia.
Kolowis Awithlaknannai is a two-player strategy board game from the Zuni Native American Indians. It was described by Stewart Culin in his book Games of the North American Indians (1907), and may have been the first publication of the game. It was later described in R.C. Bell's book Board and Table Games from Many Civilizations (1969). R.C. Bell coined the term fighting serpents, but provides no explanation for it. Perhaps the black and white pieces are laid out in the beginning of the game in such a way that it looks like two serpents fighting.
Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. It is related to tic-tac-toe, but more related to three men's morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three-in-a-row. Picaria is an alignment game.
Conspirateurs is a two- or four-player strategy board game said to have been invented in 18th-century France. Robert Charles Bell believes the game to date from after 1789, following the French Revolutionary Wars, "a period of feverish political activity with factions conspiring against each other".
Zamma is a two-player abstract strategy game from Africa. It is especially played in Mauritania. The game is similar to alquerque and draughts. Board sizes vary, but they are square boards, such as 5x5 or 9x9 square grids with left and right diagonal lines running through several intersection points of the board. One could think of the 5x5 board as a standard alquerque board, but with additional diagonal lines, and the 9x9 board as four standard alquerque boards combined, but no additional diagonal lines are added. The initial setup is also similar to alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on their respective half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" which is the equivalent of the king in draughts. The Edhayam can move in any direction. In Mauritania, the black pieces are referred to as men, and the white pieces as women. In the Sahara, short sticks represent the men, and camel dung represent the women.
Brax is a two-player abstract strategy board game. It was invented in 1889 in America by Frederic B. Denham of New York City. The board design is unique. The players move their pieces along paths on the square board; each path is one of two colors. A piece can move one or two spaces in a turn depending upon whether it matches the color of the path. Players attempt to capture each other's pieces.
Salta is two-player abstract strategy board game invented by Konrad Heinrich Büttgenbach in 1899 in Germany. Büttgenbach (1870–1939) was born in Heerdt, near Düsseldorf, Germany. The game attained its highest popularity in the early 1900s before World War I especially in France and Germany. The World Trade Fair of 1900 in Paris exhibited a Salta board made of mahogany with golden counters adorned with more than 5,000 diamonds. Famous players were the US chess master Frank Marshall, the German World Chess Champion Emanuel Lasker, and the French actress Sarah Bernhardt.
Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to catch the hare and the fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different.
Dala is a two-player abstract strategy board game from Sudan, and played especially by the Baggara tribes. The game is also called Herding the Cows. It is an alignment game with captures similar to that of the game Dara. Players first drop their pieces onto the board, and then move them orthogonally in an attempt to form 3 in-a-rows which allows a player to capture any of their opponent's piece on the board.