Jump drive

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Jump drive may refer to:

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<span class="mw-page-title-main">Extreme sport</span> Class of sport

Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk of injury or death. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overlaps with extreme sport. The two share the same main attraction, "adrenaline rush" caused by an element of risk, and differ mostly in the degree of engagement and professionalism.

<span class="mw-page-title-main">High jump</span> Track and field event

The high jump is a track and field event in which competitors must jump unaided over a horizontal bar placed at measured heights without dislodging it. In its modern, most-practiced format, a bar is placed between two standards with a crash mat for landing. Since ancient times, competitors have successively improved their technique until developing the universally preferred Fosbury Flop, in which athletes run towards the bar and leap head first with their back to the bar.

<span class="mw-page-title-main">Pole vault</span> Track and field event using a long pole as an aid to jump over a bar

Pole vaulting, also known as pole jumping, is a track and field event in which an athlete uses a long and flexible pole, usually made from fiberglass or carbon fiber, as an aid to jump over a bar. Pole jumping was already practiced by the ancient Egyptians, ancient Greeks and the ancient Irish people, although modern pole vaulting, an athletic contest where height is measured, was first established by the German teacher Johann Christoph Friedrich GutsMuths in the 1790s. It has been a full medal event at the Olympic Games since 1896 for men and since 2000 for women.

<span class="mw-page-title-main">Triple jump</span> Track and field event

The triple jump, sometimes referred to as the hop, step and jump or the hop, skip and jump, is a track and field event, similar to long jump. As a group, the two events are referred to as the "horizontal jumps". The competitor runs down the track and performs a hop, a bound and then a jump into the sand pit. The triple jump was inspired by the ancient Olympic Games and has been a modern Olympics event since the Games' inception in 1896.

The facade pattern is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

<span class="mw-page-title-main">Evel Knievel</span> American stunt performer (1938–2007)

Robert Craig Knievel, known professionally as Evel Knievel, was an American stunt performer and entertainer. Throughout his career, he attempted more than 75 ramp-to-ramp motorcycle jumps. Knievel was inducted into the Motorcycle Hall of Fame in 1999. He died of pulmonary disease in Clearwater, Florida, in 2007, aged 69.

Jump blues is an up-tempo style of blues, jazz, and boogie woogie usually played by small groups and featuring horn instruments. It was popular in the 1940s and was a precursor of rhythm and blues and rock and roll. Appreciation of jump blues was renewed in the 1990s as part of the swing revival.

<span class="mw-page-title-main">Parkour</span> Athletic training disciplines

Parkour is an athletic training discipline or sport in which practitioners attempt to get from one point to another in the fastest and most efficient way possible, without assisting equipment and often while performing feats of acrobatics. With roots in military obstacle course training and martial arts, parkour includes flipping, running, climbing, swinging, vaulting, jumping, plyometrics, rolling, and quadrupedal movement—whatever is suitable for a given situation. Parkour is an activity that can be practiced alone or with others, and is usually carried out in urban spaces, though it can be done anywhere. It involves seeing one's environment in a new way, and envisioning the potential for navigating it by movement around, across, through, over and under its features.

<span class="mw-page-title-main">Fosbury flop</span> High jump technique

The Fosbury flop is a jumping style used in the track and field sport of high jump. It was popularized and perfected by American athlete Dick Fosbury, whose gold medal in the 1968 Summer Olympics in Mexico City brought it to the world's attention. The flop became the dominant style of the event; before Fosbury, most elite jumpers used the straddle technique, Western roll, Eastern cut-off, or scissors jump to clear the bar. Though the backwards flop technique had been known for years before Fosbury, landing surfaces had been sandpits or low piles of matting and high jumpers had to land on their feet or at least land carefully to prevent injury. With the advent of deep foam matting, high jumpers were able to be more adventurous in their landing styles and hence more experimental with jumping styles.

<span class="mw-page-title-main">Standing long jump</span> Track and field event

The standing long jump, also known as the standing broad jump, is an athletics event. It was an Olympic event until 1912. It is one of three standing variants of track and field jumping events, which also include the standing high jump and standing triple jump.

Basketball moves are generally individual actions used by players in basketball to pass by defenders to gain access to the basket or to get a pass to a teammate to score.

<i>The Jungle Book</i> (video game) 1994 video game

Disney's The Jungle Book is a series of platform video games based on the 1967 Disney animated film of the same name. The game was released by Virgin Interactive Entertainment in 1994 for the Game Boy, Nintendo Entertainment System, Master System, Genesis/Mega Drive, Game Gear, Super Nintendo Entertainment System, and MS-DOS. While gameplay is the same on all versions, technological differences between the systems forced changes – in some case drastic – in level design, resulting in six fairly different versions of the 'same' game. This article is largely based upon the Genesis/Mega Drive version.

Jump most commonly refers to jumping, a form of movement in which an organism propels itself into the air.

<span class="mw-page-title-main">Jump (Madonna song)</span> 2006 single by Madonna

"Jump" is a song by American singer Madonna from her tenth studio album Confessions on a Dance Floor (2005). Written by and produced by Madonna and Stuart Price with additional writing by Joe Henry, the song was supposed to be released as the third single of the album. However, since "Get Together" was decided as the third single based on its digital sales, "Jump" was sent to hot adult contemporary radios in the United States as the fourth and final single from the album on September 11, 2006, by Warner Bros. Records. The song incorporates pop, synth-pop, techno and disco music with tributes to Pet Shop Boys. Madonna sings in her lower register in the song. Its lyrics talk about self-empowerment and sufficiency while looking for the prospects of a new relationship.

<span class="mw-page-title-main">Buffalo jump</span> Cliff used to kill bison by Native Americans

A buffalo jump, or sometimes bison jump, is a cliff formation which Indigenous peoples of North America historically used to hunt and kill plains bison in mass quantities. The broader term game jump refers to a man-made jump or cliff used for hunting other game, such as reindeer.

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The King or His Majesty The King may refer to:

<span class="mw-page-title-main">Layer Jump Recording</span> Technique used for writing to DVD-R Dual Layer discs

Layer Jump Recording (LJR) is a writing method used for DVD-R DL.

Dirt is a blanket term for unclean matter.

<span class="mw-page-title-main">Game drive system</span> Prehistoric hunting strategy

The game drive system is a hunting strategy in which game are herded into confined or dangerous places where they can be more easily killed. It can also be used for animal capture as well as for hunting, such as for capturing mustangs. The use of the strategy dates back into prehistory. Once a site is identified or manipulated to be used as a game drive site, it may be repeatedly used over many years. Examples include buffalo jumps and desert kites.