Lathe (graphics)

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Rotating a curve Rotationskoerper animation.gif
Rotating a curve

In 3D computer graphics, a lathe tool, object or function can be used to create a 3D model. [1] This is a model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.

The reason the lathe has this name is because it creates symmetrical objects around a rotational axis, just like a real lathe would.

Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a function. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.

References

  1. Dabner, David; Calvert, Sheena; Casey, Anoki (2012-02-24). The New Graphic Design School: A Foundation Course in Principles and Practice. John Wiley & Sons. p. 122. ISBN   978-1-118-17480-7 . Retrieved 2025-12-23.

See also