Ludic

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Ludic may refer to:

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Lud or LUD may refer to:

<span class="mw-page-title-main">Karelian language</span> Finnic language of Karelia, in Russia and Finland

Karelian is a Finnic language spoken mainly in the Russian Republic of Karelia. Linguistically, Karelian is closely related to the Finnish dialects spoken in eastern Finland, and some Finnish linguists have even classified Karelian as a dialect of Finnish, though in the modern day it is widely considered a separate language. Karelian is not to be confused with the Southeastern dialects of Finnish, sometimes referred to as karjalaismurteet in Finland. In the Russian 2020–2021 census, around 9,000 people spoke Karelian natively, but around 14,000 said to be able to speak the language. There are around 11,000 speakers of Karelian in Finland. And around 30,000 have at least some knowledge of Karelian in Finland.

Gonzalo Frasca is a game designer and academic researcher focusing on serious and political videogames. His blog, Ludology.org, was cited by NBC News as a popular designation for academic researchers studying video games. For many years, Frasca also co-published Watercoolergames with Ian Bogost, a blog about serious games.

In proof theory, ludics is an analysis of the principles governing inference rules of mathematical logic. Key features of ludics include notion of compound connectives, using a technique known as focusing or focalisation, and its use of locations or loci over a base instead of propositions.

<span class="mw-page-title-main">Ludic language</span> Finnic language of southern Karelia, Russia

Ludic, or Ludian, or Ludic Karelian, is a Finnic language in the Uralic language family or a Karelian dialect. It is transitional between the Olonets Karelian language and the Veps language. It is spoken by 300 Karelians in the Republic of Karelia in Russia, near the southwestern shore of Lake Onega, including a few children.

Lude may refer to:

<span class="mw-page-title-main">Taunting</span> Battle cry, sarcastic remark, gesture, or insult

A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize or antagonize the recipient. Taunting can exist as a form of social competition to gain control of the target's cultural capital. In sociological theory, the control of the three social capitals is used to produce an advantage in the social hierarchy, to enforce one's position in relation to others. This can also be used as a tactic to gain advantage of their opponent's irrational reaction. Taunting is committed by either directly or indirectly encouraging others to taunt the target. The target may give a response in kind to maintain status, as in fighting words and trash-talk.

The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations". Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".

Ludian may refer to: the surname such as Lidia Ludian or Anna Ludian this name is a polish name passed down

<span class="mw-page-title-main">Ludic interface</span> Computer interface

A ludic interface is an inherently "playful" type of computer interface. This field of human–computer interaction research and design draws on concepts introduced by Dutch historian and cultural theorist Johan Huizinga in the book Homo Ludens . Huizinga's work is considered an important contribution to the development of game studies.

<span class="mw-page-title-main">Ludonarrative dissonance</span> Phenomenon in games

Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative refers to the intersection of a video game's ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post.

<span class="mw-page-title-main">Location-based game</span> Game which reacts to the players location

A location-based game is a type of game in which the gameplay evolves and progresses via a player's real world location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based video games are video games that run on a mobile phone, using its GPS capability.

Anne-Marie Schleiner is a theorist, an educator, a new media and performance artist, a hacktivist, a scholar, a gamer, and a curator. Her work is focused on gender construction, ludic activism, situationist theory, political power struggles, experimental gaming design theory, urban play, the United States Military, avatar gender reification, the global south, and feminist film theory.

<i>Polybius</i> (2017 video game) 2017 shoot em up video game

Polybius is a 2017 shoot 'em up video game developed and published by Llamasoft. It was released in May 2017 for the PlayStation 4, with PlayStation VR support available. A version for Windows was released in December 2018. The game takes its name and inspiration from the fictitious 1981 arcade game and urban legend Polybius. It is also inspired by games like TxK and aims to induce the psychological state of flow. It was positively received by critics.

Video game writing is the art and craft of writing scripts and narratives for video games. Similar to screenwriting, it is typically a freelance profession. It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors. There are many differing types of text in video games in comparison to stage shows or movies, including written text, foreign or made-up languages, and often situation-based information. Especially when developing Triple A games, more than one writer will be required to create the game, split into different roles.

<span class="mw-page-title-main">Ludic Theatre</span> Romanian youth theatre company

Ludic Student Theatre is a theatre company in Iași, Romania, specializing in plays for young audiences. The company is hosted by the Iași Students' Culture House.

Christophe Boelinger is a prolific game designer and game artist from France. His most famous game is Dungeon Twister. Boelinger is credited as the designer of over 60 board games or game items. He is known as a fan of theme, unique styles, and fantasy settings, stating that he always searches for the theme of a game first except for abstract games.

<span class="mw-page-title-main">Steve Cortez</span> Fictional character

Steve Cortez is a character from BioWare's Mass Effect franchise. He appears in the 2012 video game Mass Effect 3 as a crew member of the SSV Normandy SR-2 and pilot of the starship's auxiliary shuttlecraft vehicle, the UT-47A Kodiak. Cortez was designed as a potential love interest for the male version of the game's player character, Commander Shepard.