MSX (disambiguation)

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MSX is a computer standard.

MSX may also refer to:

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<span class="mw-page-title-main">MSX</span> Family of standardized home computer architectures released between 1983 and 1992

MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. The first MSX computer sold to the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official release date.

head (Unix) Program on Unix and Unix-like systems

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MSX BASIC is a dialect of the BASIC programming language. It is an extended version of Microsoft's MBASIC Version 4.5, adding support for graphic, music, and various peripherals attached to MSX microcomputers. Generally, MSX BASIC is designed to follow GW-BASIC, released the same year for IBM PCs and clones. During the creation of MSX BASIC, effort was made to make the system flexible and expandable.

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wc (Unix) Unix command utility

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<span class="mw-page-title-main">ASCII Corporation</span> Publishing company based in Tokyo, Japan

ASCII Corporation was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published Monthly ASCII as the main publication. ASCII is best known for creating the Derby Stallion video game series, the MSX computer, and the RPG Maker line of programming software.

<i>Kings Knight</i> 1986 video game

King's Knight is a scrolling shooter video game developed and published by Square for the Nintendo Entertainment System and MSX. The game was released in Japan on September 18, 1986 and in North America in 1989. It was later re-released for the Wii's Virtual Console in Japan on November 27, 2007 and in North America on March 24, 2008. This would be followed by a release on the Virtual Console in Japan on February 4, 2015, for 3DS and July 6, 2016, for Wii U.

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MSX-DOS is a discontinued disk operating system developed by Microsoft for the 8-bit home computer standard MSX, and is a cross between MS-DOS v1.25 and CP/M-80 v2.2.

<span class="mw-page-title-main">Homeobox protein MSX-1</span> Protein-coding gene in the species Homo sapiens

Homeobox protein MSX-1, is a protein that in humans is encoded by the MSX1 gene. MSX1 transcripts are not only found in thyrotrope-derived TSH cells, but also in the TtT97 thyrotropic tumor, which is a well differentiated hyperplastic tissue that produces both TSHß- and a-subunits and is responsive to thyroid hormone. MSX1 is also expressed in highly differentiated pituitary cells which until recently was thought to be expressed exclusively during embryogenesis. There is a highly conserved structural organization of the members of the MSX family of genes and their abundant expression at sites of inductive cell–cell interactions in the embryo suggest that they have a pivotal role during early development.

<span class="mw-page-title-main">Msh homeobox 2</span> Protein-coding gene in the species Homo sapiens

Homeobox protein MSX-2 is a protein that in humans is encoded by the MSX2 gene.

<span class="mw-page-title-main">Zemina</span> Software company

Zemina was a South Korean software maker brand of Saehan Trading founded in 1981. They primarily made games for the Daewoo Zemmix, but because it was an MSX computer made to look and be played like a game console, they work on other MSX computers as well. Although many of them were copies of other games, like Super Boy I, they also produced some more original ones in their later years.

<span class="mw-page-title-main">Home computer</span> Class of microcomputers

Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were playing video games, but they were also regularly used for word processing and programming.

<span class="mw-page-title-main">Yamaha CX5M</span>

Yamaha CX5M is an MSX-system compatible computer that expands upon the normal features expected from these systems with a built-in eight-voice FM synthesizer module, introduced in 1984 by Yamaha Corporation.

F-1 Spirit is a series of Formula One-based racing video games developed and published by Konami starting on the MSX in 1987.

<i>Oh Shit!</i> 1985 video game

Oh Shit! is a Pac-Man clone released in 1985 for the MSX by The ByteBusters and published by Dutch publisher Aackosoft under the Classics range of games; a range that consists of clones of arcade games, i.e. Scentipede being a clone of Atari's Centipede. Oh Shit!'s level and art design is identical to that of Pac-Man.

Microsoft MACRO-80 is a relocatable macro assembler for Intel 8080 and Zilog Z80 microcomputer systems. The complete MACRO-80 package includes the MACRO-80 Assembler, the LINK-80 Linking Loader, and the CREF-80 Cross Reference Facility. The LIB-80 Library Manager is included in CP/M versions only. The list price at the time was $200.

<span class="mw-page-title-main">YJK</span> Color space implemented by the Yamaha V9958 graphic chip

YJK is a proprietary color space implemented by the Yamaha V9958 graphic chip on MSX2+ computers. It has the advantage of encoding images by implementing less resolution for color information than for brightness, taking advantage of the human visual systems' lower acuity for color differences. This saves memory, transmission and computing power.