Metagaming (disambiguation)

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Metagaming is an approach to playing a video game which transcends its prescribed rules, environment or in-game information.

Metagaming or metagame may also refer to:

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Hotspot, Hot Spot or Hot spot may refer to:

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

<i>Ogre</i> (board game) Board game designed by Steve Jackson

OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Steve Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).

<i>G.E.V.</i> (board game) Board wargame published in 1977

G.E.V. is a science fiction board wargame that simulates combat in the near future between supertanks and other futuristic weaponry. The game was designed by American game designer Steve Jackson as a sequel to his Ogre board game when he was working for Metagaming Concepts. When Jackson left Metagaming to form his own company, he took the rights to both G.E.V. and Ogre with him, and all subsequent editions have been produced by Steve Jackson Games.

<span class="mw-page-title-main">Steve Jackson (American game designer)</span> American game designer (born 1953)

Steve Jackson is an American game designer whose creations include the role-playing game GURPS and the card game Munchkin.

Meta is a prefix meaning "more comprehensive" or "transcending".

Melee or mêlée is combat fought at close range, usually with lack of organization or cohesion. It may also refer to:

A metagame is any unconventional way of playing a game, either to gain an advantage or for the pursuit of fun. It contrasts with playing a game well within the rules, as usually intended by the game designers. In casual games, metagaming refers to unstructured play through peripheral game elements, like user interfaces or game props. Some have considered social metagaming aspects to encompass or define the purpose of gaming. In competitive gaming scenes like League of Legends or Magic: The Gathering, the related term meta and its backronym most effective tactic available refer to a particular playing strategy considered by the community as the best and frequently chosen by top-ranked players. Metagaming includes responses to the best strategies, like purposely playing a less-known off-meta strategy, or tracking the meta's evolution as new game updates are released. In tabletop role-playing games, metagaming has been used specifically to describe characters using elements about the game which they do not have normally access within the campaign.

<i>The Space Gamer</i> Science fiction and fantasy games magazine

The Space Gamer was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title Space Gamer/Fantasy Gamer.

Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, Stellar Conquest. The company also invented Microgames and published Steve Jackson's first designs, including Ogre, G.E.V. and The Fantasy Trip.

<i>Hitlers War</i> (game) Strategy war game by Metagaming Concepts

Hitler's War is a strategic level World War II war game for 2 or 3 players, first published by Metagaming Concepts in 1981, and then by Avalon Hill in 1984.

Howard M. Thompson is an American wargame designer and founder of Metagaming Concepts. His first game was Stellar Conquest, a popular and well-designed simulation of interstellar warfare.

Howard Thompson may refer to:

<i>Melee</i> (game) Board game

Melee is a board wargame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, Melee was revived and re-released by Steve Jackson Games.

Hitler's War is a biography of Adolf Hitler by David Irving

<i>The Smash Brothers</i> 2013 video game documentary

The Smash Brothers is a 2013 nine-part documentary series written and directed by Travis 'Samox' Beauchamp. The documentary series examines the history of the competitive Super Smash Bros. community, in particular the game Super Smash Bros. Melee and seven of the most dominant players throughout its history up to that point: Christopher "Azen" McMullen, Joel "Isai" Alvarado, Ken "Ken" Hoang, Christopher "PC Chris" Szygiel, Daniel "KoreanDJ" Jung, Jason "Mew2King" Zimmerman, and Joseph "Mango" Marquez. The film also features extensive commentary from other community figures including Chris "Wife" Fabiszak, Wynton "Prog" Smith, Kashan "Chillindude" Khan, Antoine "Wes" Lewis-Hall, Daniel "ChuDat" Rodriguez, Juan "Hungrybox" Debiedma, and Lillian "Milktea" Chen. The series was crowdfunded through Kickstarter, receiving US$8,910. The series had a total budget of US$12,000. The series has received a combined total of over 4 million views on YouTube.

<i>Rommels Panzers</i>

Rommel's Panzers is a board wargame published by Metagaming Concepts in 1980 that simulates combat in North Africa in 1941.

Interplay was a gaming magazine published from 1981 to 1982 by Metagaming Concepts.

Magic: The Gathering finance or MtG finance is the financial management and investment as it pertains to the collectibility and playability of the Magic: The Gathering collectible card game. Investments are typically made in single cards whose value are expected to rise over time such as from a shifting metagame or low quantities of cards that may or may not increase in value due to a growing playerbase and their demand. Like the stock market, cards are generally bought at a low price and/or are sold at a higher price during peak demand at a later date. Speculation is common as investors seek to predict which of 20,000+ unique cards will avoid a reprint thereby creating more demand. Speculation also occurs in the selling of card assets when a reprint is expected in an effort to maximize financial gain and minimize loss. Most financing is done through the buying and selling of cards, though some investors have traded their way to cards of higher value, or expected to gain value in the future. Additionally, some speculators have gone as far as manipulating the market by buying up large quantities of a single card in order to artificially inflate a card's price.

The term microgame can refer to several subjects including: