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Players | 2-6 |
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Setup time | 1-2 minutes |
Playing time | 10-30 minutes (and longer with more people) |
Chance | Medium |
Age range | 8 and up |
Skills | Mathematics (adding), Social skills |
Monopoly: The Card Game is loosely based on the board game Monopoly . The idea is to draw, trade and organize cards into "color-groups" along with bonus cards. Players take turns drawing and discarding cards until one completes a hand. The value of each player's hand is then counted and they receive the amount of Monopoly money they have earned. The first person to collect $10,000 wins. [1]
The game was produced and sold by Winning Moves Games under license from Hasbro. It is no longer in production.
The deck contains 60 cards. The 28 property cards are the same as those in the standard Monopoly game. Each of these cards (except the railroads and utilities) have a distinct color band on the top and bottom, representing the "color-group" to which it belongs. The card also displays the property name, the number of cards in its "color-group," and the value of the complete group and of each house attached.
15 are house cards and 2 hotel cards. Players may add these cards onto any complete color-group. Players do not need to have all 4 houses and a hotel to go out, but any houses must be built in sequence (house 2 cannot be used without first having house 1). Houses cannot be built on railroads and utilities. Each house is worth the same amount as the completed color-group upon which it is built. Hotels are worth $500 regardless of where they are built.
6 are token cards. Each token card pays off the value of one colour group (as stated on the cards).
The 6 bonus cards each double the value of a player's hand. The 4 "GO" cards are each worth $200. Four Mr. Monopoly cards are included; whoever has the most of these cards at the end of the hand gets $1000. 2 Chance cards may represent any card in the deck needed to complete a set; however, these cards are only useful to the person who goes out at the end of the hand. If a player has a Chance card and someone else goes out, his or her entire hand is worth nothing and scores $0 for that round.
The score is kept with the pad of money notepad enclosed inside the box. Each player is dealt their amount of money after each round.
Each player is dealt 10 cards (face down, clockwise) by the dealer. The dealer then places another card in front of each player, face up. These are the players' discard piles. Cards in the discard piles are fanned so each player can see all the cards. The deck is then placed in the middle of the playing area; this is the draw pile. The dealer passes clockwise.
Players must always have a total of 10 cards in their hand after their turn is over.
The person to the left of the dealer goes first, and they may choose to do one of the following:
The player who goes out gets the reward of the top 5 cards from the draw pile, and they may use these cards if they help their hand. Before scoring, move all excess cards away. To score, count the values of each person's hand. Remember that any person with a Chance card, other than the person who went out, scores $0 for the round. The deal now passes to the left and the new dealer shuffles and re-deals the cards. Play stops when someone gets $10,000.
For a 3-player game, the play is mostly the same, except that a 4th discard pile is created where the 4th player would be. This way, players still have a variety of choices for trading. In a 3-player game, valid moves are:
Similar to the 3-player game, the only difference is that two additional/extra discard piles are created instead of only having one.
For 5-10 player games, the game is slightly different. The whole deck is dealt out with no draw pile.
A trading card is also dealt to each player face up.
Each player must trade cards with another player, and both players put the cards into their hands. Both players must then discard one card. After all, players have gone once, each player passes one card to their left and puts it in their hand after each time around.
Going out occurs on one of two occasions:
The reward for going out is the trade cards on the table. The winner is the first to $7,000.
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Uno, stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
Spite and malice, also known as cat and mouse, is a relatively modern American card game for two or more players. It is a reworking of the late 19th-century Continental game crapette, also known as Russian bank, and is a form of competitive solitaire, with a number of variations that can be played with two or three regular decks of cards.
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Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank, which in turn originates from Double Klondike. In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case.
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Craits is a shedding card game for two to five players derived from Crazy Eights, which forms the origin of its name. Accounts of the game's origin are unclear, with some sources alleging it was created in the late 1960s in Chicago, Illinois and others in the 1970s in Cambridge, Massachusetts.
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Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play their final card, and ergo have no cards left, wins the game. Switch is very similar to the games Crazy Eights, UNO, Flaps, Mau Mau or Whot! belonging to the Shedding family of card games.
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Bing rummy is a variant of kalooki invented in the mining towns of Alaska. The game can be played with 2 to 8 players but works best with 3 to 6 players. It is unknown how the game came to be called “bing” although it may be because of the mining terms: unit of weight equal to 800 pounds, or a pile of rich lead ore. It is probably the second definition that gives the game its name referring to the pile of coins that accumulate throughout the game; especially as it is the Galena lead mines that popularized the term “bing ore”. These mines opened in 1919 about the time the game was developed.
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