Morphology

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Morphology, from the Greek and meaning "study of shape", may refer to:

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<span class="mw-page-title-main">Dimension</span> Property of a mathematical space

In physics and mathematics, the dimension of a mathematical space is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.

A hierarchy is an arrangement of items that are represented as being "above", "below", or "at the same level as" one another. Hierarchy is an important concept in a wide variety of fields, such as architecture, philosophy, design, mathematics, computer science, organizational theory, systems theory, systematic biology, and the social sciences.

<span class="mw-page-title-main">Materials science</span> Interdisciplinary field which studies the discovery and design of new materials

Materials science is an interdisciplinary field of researching and discovering materials. Materials engineering is an engineering field of designing and improving materials, and finding uses for materials in other fields and industries.

<span class="mw-page-title-main">Outline of physical science</span> Hierarchical outline list of articles related to the physical sciences

Physical science is a branch of natural science that studies non-living systems, in contrast to life science. It in turn has many branches, each referred to as a "physical science", together called the "physical sciences".

<span class="mw-page-title-main">Research</span> Systematic study undertaken to increase knowledge

Research is "creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness to controlling sources of bias and error. These activities are characterized by accounting and controlling for biases. A research project may be an expansion on past work in the field. To test the validity of instruments, procedures, or experiments, research may replicate elements of prior projects or the project as a whole.

<span class="mw-page-title-main">Topology</span> Branch of mathematics

In mathematics, topology concerns with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself.

<span class="mw-page-title-main">Symmetry</span> Mathematical invariance under transformations

Symmetry in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, "symmetry" has a more precise definition, and is usually used to refer to an object that is invariant under some transformations; including translation, reflection, rotation or scaling. Although these two meanings of "symmetry" can sometimes be told apart, they are intricately related, and hence are discussed together in this article.

<span class="mw-page-title-main">Pattern</span> Regularity in sensory qualia or abstract ideas

A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design.

Form is the shape, visual appearance, or configuration of an object. In a wider sense, the form is the way something happens.

Projection, projections or projective may refer to:

Cubic may refer to:

Actor–network theory (ANT) is a theoretical and methodological approach to social theory where everything in the social and natural worlds exists in constantly shifting networks of relationships. It posits that nothing exists outside those relationships. All the factors involved in a social situation are on the same level, and thus there are no external social forces beyond what and how the network participants interact at present. Thus, objects, ideas, processes, and any other relevant factors are seen as just as important in creating social situations as humans.

The structure of a thing is how the parts of it relate to each other, how it is "assembled".

Urban morphology is the study of the formation of human settlements and the process of their formation and transformation. The study seeks to understand the spatial structure and character of a metropolitan area, city, town or village by examining the patterns of its component parts and the ownership or control and occupation. Typically, analysis of physical form focuses on street pattern, lot pattern and building pattern, sometimes referred to collectively as urban grain. Analysis of specific settlements is usually undertaken using cartographic sources and the process of development is deduced from comparison of historic maps.

Nonlinearity is a property of mathematical functions or data that cannot be graphed on straight lines, systems whose output(s) are not directly proportional to their input(s), objects that do not lie along straight lines, shapes that are not composed of straight lines, or events that are shown or told out-of-sequence.

<span class="mw-page-title-main">Roger Shepard</span> American psychologist (1929–2020)

Roger Newland Shepard was an American cognitive scientist and author of the "universal law of generalization" (1987). He was considered a father of research on spatial relations. He studied mental rotation, and was an inventor of non-metric multidimensional scaling, a method for representing certain kinds of statistical data in a graphical form that can be apprehended by humans. The optical illusion called Shepard tables and the auditory illusion called Shepard tones are named for him.

Visual design elements and principles describe fundamental ideas about the practice of visual design.

<span class="mw-page-title-main">Mesh generation</span> Subdivision of space into cells

Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI, depending on the complexity of the domain and the type of mesh desired. A typical goal is to create a mesh that accurately captures the input domain geometry, with high-quality (well-shaped) cells, and without so many cells as to make subsequent calculations intractable. The mesh should also be fine in areas that are important for the subsequent calculations.

The following outline is provided as an overview of and topical guide to natural science:

The Usage-based linguistics is a linguistics approach within a broader functional/cognitive framework, that emerged since the late 1980s, and that assumes a profound relation between linguistic structure and usage. It challenges the dominant focus, in 20th century linguistics, on considering language as an isolated system removed from its use in human interaction and human cognition. Rather, usage-based models posit that linguistic information is expressed via context-sensitive mental processing and mental representations, which have the cognitive ability to succinctly account for the complexity of actual language use at all levels. Broadly speaking, a usage-based model of language accounts for language acquisition and processing, synchronic and diachronic patterns, and both low-level and high-level structure in language, by looking at actual language use.