In video compression technology, motion coding is a technique that can be viewed as extensions of the standard block-matching techniques in other MPEG standard to image sequences of arbitrary shape.
Advanced motion compensation such as overlapped motion compensation and coding of motion vectors for 8×8 blocks, could be used.
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.
H.263 is a video compression standard originally designed as a low-bit-rate compressed format for videotelephony. It was standardized by the ITU-T Video Coding Experts Group (VCEG) in a project ending in 1995/1996. It is a member of the H.26x family of video coding standards in the domain of the ITU-T.
Transform coding is a type of data compression for "natural" data like audio signals or photographic images. The transformation is typically lossless on its own but is used to enable better quantization, which then results in a lower quality copy of the original input.
Motion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved.
A compression artifact is a noticeable distortion of media caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted (streamed) within the available bandwidth. If the compressor cannot store enough data in the compressed version, the result is a loss of quality, or introduction of artifacts. The compression algorithm may not be intelligent enough to discriminate between distortions of little subjective importance and those objectionable to the user.
Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. It is by far the most commonly used format for the recording, compression, and distribution of video content, used by 91% of video industry developers as of September 2019. It supports resolutions up to and including 8K UHD.
H.261 is an ITU-T video compression standard, first ratified in November 1988. It is the first member of the H.26x family of video coding standards in the domain of the ITU-T Study Group 16 Video Coding Experts Group. It was the first video coding standard that was useful in practical terms.
Audio Video Coding Standard (AVS) refers to the digital audio and digital video series compression standard formulated by the Audio and Video coding standard workgroup of China. Work began in 2002, and three generations of standards were published.
An inter frame is a frame in a video compression stream which is expressed in terms of one or more neighboring frames. The "inter" part of the term refers to the use of Inter frame prediction. This kind of prediction tries to take advantage from temporal redundancy between neighboring frames enabling higher compression rates.
Motion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel. The motion vectors may be represented by a translational model or many other models that can approximate the motion of a real video camera, such as rotation and translation in all three dimensions and zoom.
MPEG-4 Part 2, MPEG-4 Visual is a video compression format developed by the Moving Picture Experts Group (MPEG). It belongs to the MPEG-4 ISO/IEC standards. It uses block-wise motion compensation and a discrete cosine transform (DCT), similar to previous standards such as MPEG-1 Part 2 and H.262/MPEG-2 Part 2.
The Video Coding Experts Group or Visual Coding Experts Group is a working group of the ITU Telecommunication Standardization Sector (ITU-T) concerned with standards for compression coding of video, images, audio, and other signals. It is responsible for standardization of the "H.26x" line of video coding standards, the "T.8xx" line of image coding standards, and related technologies.
The macroblock is a processing unit in image and video compression formats based on linear block transforms, typically the discrete cosine transform (DCT). A macroblock typically consists of 16×16 samples, and is further subdivided into transform blocks, and may be further subdivided into prediction blocks. Formats which are based on macroblocks include JPEG, where they are called MCU blocks, H.261, MPEG-1 Part 2, H.262/MPEG-2 Part 2, H.263, MPEG-4 Part 2, and H.264/MPEG-4 AVC. In H.265/HEVC, the macroblock as a basic processing unit has been replaced by the coding tree unit.
Intra-frame coding is a data compression technique used within a video frame, enabling smaller file sizes and lower bitrates, with little or no loss in quality. Since neighboring pixels within an image are often very similar, rather than storing each pixel independently, the frame image is divided into blocks and the typically minor difference between each pixel can be encoded using fewer bits.
Television standards conversion is the process of changing a television transmission or recording from one video system to another. Converting video between different numbers of lines, frame rates, and color models in video pictures is a complex technical problem. However, the international exchange of television programming makes standards conversion necessary so that video may be viewed in another nation with a differing standard. Typically video is fed into video standards converter which produces a copy according to a different video standard. One of the most common conversions is between the NTSC and PAL standards.
H.120 was the first digital video compression standard. It was developed by COST 211 and published by the CCITT in 1984, with a revision in 1988 that included contributions proposed by other organizations. The video turned out not to be of adequate quality, there were few implementations, and there are no existing codecs for the format, but it provided important knowledge leading directly to its practical successors, such as H.261. The latest revision was published in March 1993.
Anil K. Jain was an Indian-American electrical engineer and Professor of the Department of Electrical Engineering and Computer Science at the University of California, Davis, known for his contributions on "two-dimensional stochastic models for images provided a firm theoretical foundation for a number of algorithms of spectral analysis, adaptive image estimation and image data compression", including work on transform coding for image compression and block-based motion compensation for video compression in particular.
A video coding format is a content representation format for storage or transmission of digital video content. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A specific software, firmware, or hardware implementation capable of compression or decompression to/from a specific video coding format is called a video codec.
Apple Video is a lossy video compression and decompression algorithm (codec) developed by Apple Inc. and first released as part of QuickTime 1.0 in 1991. The codec is also known as QuickTime Video, by its FourCC RPZA and the name Road Pizza. When used in the AVI container, the FourCC AZPR is also used.
QuickTime Graphics is a lossy video compression and decompression algorithm (codec) developed by Apple Inc. and first released as part of QuickTime 1.x in the early 1990s. The codec is also known by the name Apple Graphics and its FourCC SMC. The codec operates on 8-bit palettized RGB data. The bit-stream format of QuickTime Graphics has been reverse-engineered and a decoder has been implemented in the projects XAnim and libavcodec.