Novelty (disambiguation)

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Novelty is the characteristic of being new or heretofore unseen. It may also refer to:

Novelty is the quality of being new, or following from that, of being striking, original or unusual. Novelty may be the shared experience of a new cultural phenomenon or the subjective perception of an individual.

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Science and technology

In psychology, novelty seeking (NS) is a personality trait associated with exploratory activity in response to novel stimulation, impulsive decision making, extravagance in approach to reward cues, quick loss of temper, and avoidance of frustration. It is measured in the Tridimensional Personality Questionnaire as well as the later version Temperament and Character Inventory and is considered one of the temperament dimensions of personality. Like the other temperament dimensions, it has been found to be highly heritable. High NS has been suggested to be related to low dopaminergic activity.

The novelty effect, in the context of human performance, is the tendency for performance to initially improve when new technology is instituted, not because of any actual improvement in learning or achievement, but in response to increased interest in the new technology.

Emergence Phenomenon in complex systems where interactions produce effects not directly predictable from the subsystems

In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have properties its parts do not have on their own. These properties or behaviors emerge only when the parts interact in a wider whole. For example, smooth forward motion emerges when a bicycle and its rider interoperate, but neither part can produce the behavior on their own.

Arts

Novelty song comical or nonsensical song

A novelty song is a comical or nonsensical song, performed principally for its comical effect. Humorous songs, or those containing humorous elements, are not necessarily novelty songs. The term arose in Tin Pan Alley to describe one of the major divisions of popular music; the other two divisions were ballads and dance music. Novelty songs achieved great popularity during the 1920s and 1930s. They had a resurgence of interest in the 1950s and 1960s.

A novelty show is a competition or display of exhibits or specimens, usually of pet animals, in which the competitions is unusual compared to typical animal shows.

Commerce

Novelty item object which is specifically designed to serve no practical purpose, and is sold for its uniqueness, humor, or simply as something new

A novelty item is an object which is specifically designed to serve no practical purpose, and is sold for its uniqueness, humor, or simply as something new. The term also applies to practical items with fanciful or nonfunctional additions, such as novelty slippers. The term is normally applied to small objects, and is generally not used to describe larger items such as roadside attractions. Items may have an advertising or promotional purpose, or be a souvenir.

Philosophy

Fashion

Novelty architecture type of architecture

Novelty architecture is a type of architecture in which buildings and other structures are given unusual shapes for purposes such as advertising or to copy other famous buildings without any intention of being authentic. Their size and novelty means that they often serve as landmarks. They are distinct from architectural follies, in that novelty architecture is essentially usable buildings in eccentric form whereas follies are non-usable, ornamental buildings often in eccentric form.

Things

Places

Related Research Articles

A chess clock consists of two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player games where the players move in turn. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays the game.

Sex toy sexual device

A sex toy is an object or device that is primarily used to facilitate human sexual pleasure, such as a dildo or vibrator. Many popular sex toys are designed to resemble human genitals and may be vibrating or non-vibrating. The term sex toy can also include BDSM apparatus and sex furniture such as slings; however, it is not applied to items such as birth control, pornography, or condoms. Alternative expressions include adult toy and the dated euphemism marital aid, although "marital aid" has a broader sense and is applied to drugs and herbs marketed to supposedly enhance or prolong sex. Sex toys are most commonly sold at a sex shop, but they may also be sold in a pharmacy/chemist store, a pornographic DVD store, or head shop. Today's sex toys are available in almost all countries for male and females.

Gimmick

A gimmick is a novel device or idea designed primarily to attract attention or increase appeal, often with little intrinsic value. When applied to retail marketing, it is a unique or quirky feature designed to make a product or service "stand out" from its competitors. Product gimmicks are sometimes considered mere novelties, and tangential to the product's functioning. Gimmicks are occasionally viewed negatively, but some seemingly trivial gimmicks of the past have evolved into useful, permanent features.

Happy Meal Kids meal sold by McDonalds

A Happy Meal is a kids' meal sold at the fast food restaurant chain McDonald's since June 1979. A small toy is included with the food, both of which are usually contained in a red box with a yellow smiley face and the McDonald's logo. The packaging and toy are frequently part of a marketing tie-in to an existing television show, film, or toy brand.

Diana (camera) Toy camera

The Diana camera is a plastic-bodied toy camera using 120 rollfilm and 35 mm film. The camera has a simple plastic meniscus lens. Originally marketed as an inexpensive novelty gift item, the Diana has been used to specifically take soft focus, impressionistic photographs somewhat reminiscent of the Pictorialist Period of artistic photography, branded in contemporary times as lomography.

Novelty is a requirement for a patent claim to be patentable. An invention is not new and therefore not patentable if it was known to the public before the filing date of the patent application, or before its date of priority if the applicant claims priority of an earlier patent application. The purpose of the novelty requirement is to prevent prior art from being patented again.

Plant breeders' rights (PBR), also known as plant variety rights (PVR), are rights granted to the breeder of a new variety of plant that give the breeder exclusive control over the propagating material and harvested material of a new variety for a number of years.

Originality is the aspect of created or invented works as being new or novel, and thus distinguishable from reproductions, clones, forgeries, or derivative works. An original work is one not received from others nor one copied from or based upon the work of others.. It is a work created with a unique style and substance. The term "originality" is often applied as a compliment to the creativity of artists, writers, and thinkers. The modern idea of originality is tied to Romanticism, by a notion that is often called romantic originality.

Koosh ball A toy ball made of rubber filaments on a soft rubber core

The Koosh ball is a toy ball made of rubber filaments (strands) radiating from a steel-bound core, patented in 1987 by Scott H. Stillinger. The company later expanded their product line to include 50 other Koosh-related products, including keyrings, baseball sets, and yo-yos.

Design patent legal protection for the ornamental design of a functional item

In the United States, a design patent is a form of legal protection granted to the ornamental design of a functional item. Design patents are a type of industrial design right. Ornamental designs of jewelry, furniture, beverage containers and computer icons are examples of objects that are covered by design patents.

Chattery Teeth are a children's wind-up toy designed by Eddy Goldfarb for design company Marvin Glass and Associates. Originally called "Yakkity Yak Talking Teeth" upon release in 1949 by novelty company H. Fishlove & Co., a pair of mechanized teeth are wound up at the back, and the teeth clatter together. Reproductions are today sold at novelty stores. While most chattery teeth come equipped with walking feet, many models do not.

Under United States law, a patent is a right granted to the inventor of a (1) process, machine, article of manufacture, or composition of matter, (2) that is new, useful, and non-obvious. A patent is the right to exclude others from using a new technology. Specifically, it is the right to exclude others from making, using, selling, offering for sale, importing, inducing others to infringe, and/or offering a product specially adapted for practice of the patent.

Elijah Jefferson Bond was an American lawyer and inventor.

Fad thing or behavior that achieves intense short-lived popularity and then fades away

A fad, trend or craze is any form of collective behavior that develops within a culture, a generation or social group in which a group of people enthusiastically follow an impulse for a finite period.

Promotional United States fake currency is faux "currency" that makes no assertion of being legal tender. This money is often created by individuals as a way to promote practical jokes, or social statements. It is legal to print so long as it makes no assertion, whether by appearance or statement, of authenticity. Promotional United States fake currency is not to be confused with counterfeit currency or conflated with legitimate currency that has been demonetized.

Gund

GUND is a Canadian-owned manufacturer of plush stuffed animals. The company is based in Edison, New Jersey, and distributes throughout the United States and Canada as well as in Europe, Japan, Australia, and South America. GUND is currently run by third generation family owner Bruce Raiffe whose grandfather Jacob Swedlin purchased the company from the original founder in 1925.

Five Below Inc. is an American publicly held chain of discount stores that sells products that cost up to $5. The target demographics are children and teens. Stores are typically located in strip malls as opposed to standing alone.

Carrom Company was a manufacturer of games and furniture, headquartered in Ludington, Michigan. It started as Ludington Novelty Company in the 19th Century. Its main product was the game of carroms. The company first started as the Ludington Novelty company at the end of the nineteenth century making novelty items. One of these was the game of carroms as a family game. The first carrom game boards were made by hand one by one and sold first before another was made. The game was sold in the US by the tens-of-thousands starting at the end of the 19th Century. The parlor game became popular worldwide. Various local businessmen were involved with the company in its financing and management. Additional products were added to the original game of carroms as time went on, usually as associated furniture. The original company sold out to a larger firm in 1951 and the Ludington branch, that continued making the carroms game, became a small part of the larger firm.