Perplexity (disambiguation)

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Perplexity is a measurement of how well a probability distribution or probability model predicts a sample.

Perplexity may also refer to:

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<span class="mw-page-title-main">Slot machine</span> Casino gambling machine

A slot machine, fruit machine, poker machine or pokies is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively as one-armed bandits, alluding to the large mechanical levers affixed to the sides of early mechanical machines, and to the games' ability to empty players' pockets and wallets as thieves would.

Wild card most commonly refers to:

Possibility is the condition or fact of being possible. Latin origins of the word hint at ability.

Ensemble may refer to:

Alias may refer to:

Pit or PIT may refer to:

Normality may refer to:

X2 may refer to:

Shenanigans are secret or dishonest activities that are typically complicated, humorous or interesting.

Continuity or continuous may refer to:

Variation or Variations may refer to:

GD may refer to:

In information theory, perplexity is a measure of uncertainty in the value of a sample from a discrete probability distribution. The larger the perplexity, the less likely it is that an observer can guess the value which will be drawn from the distribution. Perplexity was originally introduced in 1977 in the context of speech recognition by Frederick Jelinek, Robert Leroy Mercer, Lalit R. Bahl, and James K. Baker.

<span class="mw-page-title-main">Monty Hall problem</span> Probability puzzle

The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed in a letter by Steve Selvin to the American Statistician in 1975. It became famous as a question from reader Craig F. Whitaker's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990:

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Pop or POP may refer to:

Disintegration or disintegrate may refer to:

Copula may refer to:

A cache language model is a type of statistical language model. These occur in the natural language processing subfield of computer science and assign probabilities to given sequences of words by means of a probability distribution. Statistical language models are key components of speech recognition systems and of many machine translation systems: they tell such systems which possible output word sequences are probable and which are improbable. The particular characteristic of a cache language model is that it contains a cache component and assigns relatively high probabilities to words or word sequences that occur elsewhere in a given text. The primary, but by no means sole, use of cache language models is in speech recognition systems.

<i>Perplexity</i> (video game) 1990 video game

Perplexity is a video game created by Ian Collinson for the Acorn Electron and BBC Micro and published by Superior Software in 1990. It is a pseudo 3D maze game with Sokoban-style puzzles.

Amplitude is a measure of a periodic variable in classical physics.