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RTFM is the expression "Read the fucking manual".
RTFM may also refer to:
In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, quite higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where taking a relatively long time to render a frame can be tolerated, such as in still images and film and television visual effects, and more poorly suited for real-time applications such as video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena.
RTFM is the fifth album by American alternative rock band Poster Children, released in 1997. The album title comes from the term RTFM, short for "Read The Fucking Manual".
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Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of computer programs. Also, the results of displaying such a model can be called a render. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" may be by analogy with an "artist's rendering" of a scene.
Tracer may refer to:
Ray casting is the use of ray–surface intersection tests to solve a variety of problems in 3D computer graphics and computational geometry. The term was first used in computer graphics in a 1982 paper by Scott Roth to describe a method for rendering constructive solid geometry models.
Distributed ray tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena.
Beam tracing is an algorithm to simulate wave propagation. It was developed in the context of computer graphics to render 3D scenes, but it has been also used in other similar areas such as acoustics and electromagnetism simulations.
Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image. When combined with physically accurate models of surfaces, accurate models of real light sources, and optically correct cameras, path tracing can produce still images that are indistinguishable from photographs.
In optics a ray is an idealized model of light, obtained by choosing a line that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray theory does not describe phenomena such as interference and diffraction, which require wave theory.
Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations.
Computer graphics lighting refers to the simulation of light in computer graphics. This simulation can either be extremely accurate, as is the case in an application like Radiance which attempts to track the energy flow of light interacting with materials using radiosity computational techniques. Alternatively, the simulation can simply be inspired by light physics, as is the case with non-photorealistic rendering. In both cases, a shading model is used to describe how surfaces respond to light. Between these two extremes, there are many different rendering approaches which can be employed to achieve almost any desired visual result.
POV most commonly refers to:
In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis. Ray tracing solves the problem by repeatedly advancing idealized narrow beams called rays through the medium by discrete amounts. Simple problems can be analyzed by propagating a few rays using simple mathematics. More detailed analysis can be performed by using a computer to propagate many rays.
GI=Go is the second album of the trio The Bootstrappers.
Nvidia OptiX is a ray tracing API. The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.
Nvidia RTX is a graphics rendering development platform created by Nvidia, primarily aimed at enabling real time ray tracing. Historically, ray tracing had been reserved to non-real time applications, with video games having to rely on rasterization for their rendering. RTX facilitates a new development in computer graphics of generating interactive images that react to lighting, shadows, reflections. RTX runs on Nvidia Volta- and Turing-based GPUs, specifically utilizing the Tensor cores on the architectures for ray tracing acceleration.
The GeForce 20 series is a family of graphics processing units developed by Nvidia, and was announced at Gamescom on August 20, 2018 and started shipping on September 20, 2018. Serving as the successor to the GeForce 10 series, the 20 series marked the introduction of Nvidia's Turing microarchitecture, and the first generation of RTX cards, the first in the industry to implement realtime hardware raytracing in a consumer product. On July 2, 2019, the GeForce RTX Super line of cards was announced, which comprises higher-spec versions of the 2060, 2070 and 2080. In a departure from Nvidia's usual strategy, the 20 series doesn't have an entry level range, leaving it to the 16 series to cover this segment of the market.
Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Volta architecture. It is named after the prominent mathematician and computer scientist, Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 along with professional workstation Quadro RTX products based on it and one week later at Gamescom along with consumer GeForce RTX 20 series products based on it. The architecture introduces the first consumer products capable of real-time ray tracing, which has been a longstanding goal of the computer graphics industry. Key elements include dedicated artificial intelligence processors and dedicated ray tracing processors. Turing leverages Microsoft's DXR, OptiX, and Vulkan for access to ray-tracing. In February 2019, Nvidia released the GeForce 16 series of GPUs, which utilizes the new Turing design but lacks the ray tracing and artificial intelligence cores.