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Shuffling Procedure used to randomize a deck of playing cards

Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome.

RPG may refer to:

Ram, ram, or RAM may refer to:

<i>The Cat in the Hat</i> Childrens book by Dr. Seuss

The Cat in the Hat is a 1957 children's book written and illustrated by the American author Theodor Geisel, using the pen name Dr. Seuss. The story centers on a tall anthropomorphic cat who wears a red and white-striped hat and a red bow tie. The Cat shows up at the house of Sally and her brother one rainy day when their mother is away. Despite the repeated objections of the children's fish, the Cat shows the children a few of his tricks in an attempt to entertain them. In the process, he and his companions, Thing One and Thing Two, wreck the house. As the children and the fish become more alarmed, the Cat produces a machine that he uses to clean everything up and disappears just before the children's mother comes home.

Randomized controlled trial Form of scientific experiment

A randomized controlled trial is a form of scientific experiment used to control factors not under direct experimental control. Examples of RCTs are clinical trials that compare the effects of drugs, surgical techniques, medical devices, diagnostic procedures or other medical treatments.

Generator may refer to:

In Bayesian statistics, the posterior probability of a random event or an uncertain proposition is the conditional probability given the relevant evidence or background. "Posterior", in this context, means after taking into account the relevant evidence related to the particular case being examined.

Merge, merging, or merger may refer to:

In the statistical theory of the design of experiments, blocking is the arranging of experimental units in groups (blocks) that are similar to one another. Blocking can be used to tackle the problem of pseudoreplication.

Continuity or continuous may refer to:

Shuffling is a procedure used to randomize a deck of playing cards.

Scientific study may refer to:

Monty Hall problem Probability puzzle

The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed in a letter by Steve Selvin to the American Statistician in 1975. It became famous as a question from reader Craig F. Whitaker's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990:

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

Randomized experiment Experiment using randomness in some aspect, usually to aid in removal of bias

In science, randomized experiments are the experiments that allow the greatest reliability and validity of statistical estimates of treatment effects. Randomization-based inference is especially important in experimental design and in survey sampling.

Doubleday may refer to:

Villard (imprint)

Villard, also known as Villard Books, is a publishing imprint of Random House, one of the largest publishing companies in the world, owned by Bertelsmann since 1998 and grouped in Penguin Random House since 2013. It was founded in 1983. Villard began as an independent imprint of Random House and is currently a sub-imprint of Ballantine Books, itself an imprint of Random House. It was named after a Stanford White brownstone mansion on Madison Avenue that was the home of Random House for twenty years.

Quasi-experiment

A quasi-experiment is an empirical interventional study used to estimate the causal impact of an intervention on target population without random assignment. Quasi-experimental research shares similarities with the traditional experimental design or randomized controlled trial, but it specifically lacks the element of random assignment to treatment or control. Instead, quasi-experimental designs typically allow the researcher to control the assignment to the treatment condition, but using some criterion other than random assignment.

Information source may refer to:

Omegle is a free online chat website that allows users to socialize with others without the need to register. The service randomly pairs users in one-on-one chat sessions where they chat anonymously using the names "You" and "Stranger" or "Stranger 1" and "Stranger 2" in the case of Spy mode. The site was created by 18-year-old Leif K-Brooks of Brattleboro, Vermont, and was launched on March 25, 2009. Less than a month after launch, Omegle garnered around 150,000 page views a day, and in March 2010 the site introduced a video conferencing feature.

<i>Random Access Memories</i> 2013 album by Daft Punk

Random Access Memories is the fourth studio album by French electronic duo Daft Punk, released on 17 May 2013 through Columbia Records. The album pays tribute to late 1970s and early 1980s American music, particularly from Los Angeles. This theme is reflected in the album's packaging, as well as its promotional campaign, which included billboards, television advertisements, and a web series. Recording took place at Henson, Conway and Capitol Studios in California, Electric Lady Studios in New York City, and Gang Recording Studio in Paris, France. Random Access Memories was the duo's final album before they split up in February 2021.