Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy. Advocates argue that this allows the software development to progress faster, enables the user to help define what the software will become, better conforms to the users' requirements for the software, [1] and ultimately results in higher quality software. [2] The development philosophy attempts to eliminate the risk of creating software that no one will use. [3]
This philosophy was popularized by Eric S. Raymond in his 1997 essay The Cathedral and the Bazaar , where Raymond stated "Release early. Release often. And listen to your customers". [4]
This philosophy was originally applied to the development of the Linux kernel and other open-source software, but has also been applied to closed source, commercial software development. [5]
The alternative to the release early, release often philosophy is aiming to provide only polished, bug-free releases. [6] Advocates of RERO question that this would in fact result in higher-quality releases. [4]
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications.
Eric Steven Raymond, often referred to as ESR, is an American software developer, open-source software advocate, and author of the 1997 essay and 1999 book The Cathedral and the Bazaar. He wrote a guidebook for the Roguelike game NetHack. In the 1990s, he edited and updated the Jargon File, published as The New Hacker's Dictionary.
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Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative, public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software.
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Software rot is the degradation, deterioration, or loss of the use or performance of software over time.
Open-source software development (OSSD) is the process by which open-source software, or similar software whose source code is publicly available, is developed by an open-source software project. These are software products available with its source code under an open-source license to study, change, and improve its design. Examples of some popular open-source software products are Mozilla Firefox, Google Chromium, Android, LibreOffice and the VLC media player.
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Open-source software, at heart, is a method for maximizing the efficiency and speed with which one can create the next version. Release early, release often, is the mantra, meaning get your new code out into the public so millions of eyes can tear it apart and help create a new version even faster
This practice is described as "release early, release often." The open source community believes that this practice leads to higher-quality software because of peer review and the large base of users who are using the software, accessing the source code, reporting bugs, and contributing fixes.
Essentially, both philosophies [Release Early, Release Often and Minimum Viable Product] attempt to eliminate the risk of creating software that no one will use.
Release early. Release often. And listen to your customers.
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ignored (help)We come from the world of open source, which is all about "release early, release often" rather than highly polished releases