S/lay w/Me

Last updated

S/lay w/Me is a role-playing game published by Adept Press in 2009.

Contents

Description

S/lay w/Me is a two-player fantasy game set in a sword and sorcery setting [1] where one, the player, is the hero while the other, the gamemaster, takes on the role of both the hero's lover and the hero's monstrous opponent. The game is contained within a 29-page rulebook. Although the title, interior art of nude women, and text all suggest a sexual narrative will develop, nothing in the rules demands sexualized content. [1]

Character generation

The player says aloud, "I am myself. I am smart, brutal and full of experience. I laugh in the face of the gods. I enjoy my existence. My enemies die quickly." [1] The player then selects a Hero from a list of nine archetypes, and describes the hero's appearance. From a list of 17 places, the player selects a beginning location. Finally, the player decides on a goal for the Hero.

The gamemaster then develops the location more fully, and chooses a Monster and a Lover, selecting one Attack for the Monster from a list of eight, and one Desire for the Lover from a list of eight. The gamemaster then randomly generates a score of 4–6 for the Monster and 1–2 for the Lover.

Gameplay

Introduction

The game proceeds through a alternating dialogue of actions, each of which must contain a forward-moving event. The gamemaster starts the game by introducing the Lover.

The Match

When the Hero meets the Monster or interacts with the Lover, the phase of the game known as The Match begins. Both the Hero and the Monster accumulate dice in their dice pool by advancing their objectives. [1] When the total of the dice pool matches the Monster's score, The Match ends.

The Climax

During the Climax phase, the player attempts to win the game by achieving the Hero's stated goal, which is completed by selecting and matching dice from each dice pool.

Publication history

Shannon Appelcline describes that for Ron Edwards as of 2014, his "most recent original release is the slim, 30-page S/lay w/Me (2009). It's a two-player fantasy game that Edwards has acknowledged as 'old school' despite its narrativist focus. S/lay w/Me also returns to RPG norms, as 'characters' are individually controlled. However, most would still call it a story game. One participant takes on the role of a stalwart hero while the other takes on the role of both the hero's lover and his monstrous opponent. They narrate back and forth and there's eventually a 'match' where dice are rolled." Appelcline explained that "Though some reviewers have been uncomfortable with S/lay w/Me's artwork, its name, or its focus on monsters and sex, the game has received good reviews for its game system." [2] :148

Reception

Guillaume Clerc and Vincent Carleur reviewed S/lay w/Me as part of the article "Jeux Narrativistes: La sélection du bimestre" in Casus Belli (v4, Issue 12 - Nov/Dec 2014, pages 82–83, in French) and found everything in the game to be a question of choice on which goals the player can achieve, and that the game is much better than the visuals suggest. [3]

Beth Elderkin reviewed S/Lay w/Me in 2020 as part of a list of romantic tabletop role-playing games, saying that the Monster and Lover "can be the same creature, which adds a nice Twilight-esque element to it. This is definitely a game where it’s important to set boundaries (and possibly a safe word) ahead of time, especially for folks wanting to test their kinky limits." [4]

Michał Azarewicz found the game's rules were "not written in a simple and accessible language" and also noted that the game was not for everyone due to "the element of eroticism and sex in the game, which plays a fairly important role." But Azarewicz concluded "it can be an interesting diversion, especially if you do not have enough players for another game, or if you are looking for something to do during a trip or convention." [5]

Reviews

Related Research Articles

<span class="mw-page-title-main">RPGnet</span> Forum for tabletop role-playing games

RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.

<span class="mw-page-title-main">Adventure (role-playing games)</span> Either a collection of material for or a story in a role-playing game

An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.

<span class="mw-page-title-main">Ron Edwards (game designer)</span> American role-playing game designer

Ronald Edwards is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the Sorcerer role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.

<i>Dogs in the Vineyard</i> Tabletop role-playing game by Vincent Baker

Dogs in the Vineyard is an independently published role-playing game loosely based on the history of the Mormons. It was written by D. Vincent Baker and published by Lumpley Games.

<span class="mw-page-title-main">Role-playing game terms</span> Words used in a specific sense in the context of role-playing games

Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

<span class="mw-page-title-main">Role-playing game system</span> Set of game mechanics used in a role-playing game

A role-playing game system, is a set of game mechanics rules used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions.

<span class="mw-page-title-main">Cat (role-playing game)</span> 2005 tabletop game

Cat is an indie role-playing game by John Wick, in which players roleplay humanity's silent guardians: cats.

<span class="mw-page-title-main">Pantheon (role-playing game)</span> New Style role-playing game by Robin Laws

Pantheon and other Roleplaying Games is a 24-page book that includes five self-contained role-playing games for 3-6 players and designed to be completed in 1–2 hours.

<i>Starfaring</i>

Starfaring was the first science fiction role-playing game (RPG) published, released by Flying Buffalo in August 1976. Although it was the first to market, it didn't attract an audience, and was soon superseded by the much more popular Traveller published the following year.

<i>Daredevils</i> (role-playing game) Tabletop role-playing game in the pulp genre

Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.

<i>Lords of Creation</i> (role-playing game) Multi-genre role-playing game

Lords of Creation is a multi-genre tabletop role-playing game published by Avalon Hill in 1983. Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively quickly.

<i>DC Adventures</i> Tabletop role-playing game

DC Adventures is a superhero role-playing game published by Green Ronin Publishing in 2010 that is set in the DC Comics superhero universe. It uses the same game system as Green Ronin's third edition of Mutants & Masterminds.

<span class="mw-page-title-main">Gamemaster's screen</span> Equipment of tabletop role-playing game

A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play.

Free RPG Day is an annual promotional event by the Tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day.

<span class="mw-page-title-main">Powered by the Apocalypse</span> Game system for tabletop role-playing game

Powered by the Apocalypse (PbtA) is a tabletop role playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other RPGs.

<i>Smallville Roleplaying Game</i> Tabletop superhero role-playing game

The Smallville Roleplaying Game is a superhero-themed role-playing game published in 2010 by Margaret Weis Productions, and is set in the universe of the television series Smallville. The Smallville Roleplaying Game was the first of the new role-playing games from Margaret Weis Productions to utilize their new Cortex Plus system. The Smallville Roleplaying Game was designed by the game's line developer Cam Banks and indie role-playing game publisher, Josh Roby.

<i>Dragon Age</i> (role-playing game) Tabletop role-playing game

Dragon Age is a role-playing game published by Green Ronin Publishing in 2010. It is based on the Dragon Age video game series by BioWare, and uses the video game series' setting.

<i>Dont Rest Your Head</i>

Don't Rest Your Head is a role-playing game published by Evil Hat Productions in 2006.

<i>Judges Shield</i>

Judge's Shield is a gamemaster's screen created by Judges Guild in 1977 for the fantasy role-playing game Dungeons & Dragons, the first such screen to be published.

<i>Dungeon Planner Set 1: Caverns of the Dead</i>

Dungeon Planner Set 1: Caverns of the Dead is an adventure published by Games Workshop in 1984 for use with fantasy role-playing games.

References

  1. 1 2 3 4 "S/Lay w/Me". La Boite à Heuhh (in French). Retrieved 2020-02-14.
  2. Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN   978-1-61317-087-8.
  3. https://imgur.com/a/TxIe5Qu
  4. "8 Tabletop RPGs That Are Way Hotter Than Valentine's Day 'Love Coupons'". Gizmodo Australia. 2020-02-12. Retrieved 2023-04-23.
  5. Azarewicz, Michał (2014-04-19). "S / lay w / Me: Indie RPG w natarciu (Indie RPG on the offensive)". Poltergeist (in Polish). Retrieved 2020-02-14.