Secret room

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Secret room or secret rooms may refer to:

Architecture and engineering

Other uses

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Cell most often refers to:

In fiction, a MacGuffin is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for film, adopted by Alfred Hitchcock, and later extended to a similar device in other fiction.

A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, or wiretapping is a common technique in surveillance, espionage and police investigations.

A trap is a device used for trapping animals.

<span class="mw-page-title-main">Hidden camera</span> Type of surveillance camera

A hidden camera or spy camera is a camera used to photograph or record subjects, often people, without their knowledge. The camera may be considered "hidden" because it is not visible to the subject being filmed, or is disguised as another object. Hidden cameras are often considered a surveillance tool.

<i>The Hidden Staircase</i> 1930 book in the Nancy Drew Mystery Stories series

The Hidden Staircase is the second volume in the Nancy Drew Mystery Stories series written under the pseudonym Carolyn Keene, published in 1930 and revised in 1959. The original text was written by Mildred Wirt Benson, and she has said that it is her personal favorite of the Nancy Drew Books she wrote.

<span class="mw-page-title-main">Safe house</span> Secret place for sanctuary

A safe house is a dwelling place or building whose unassuming appearance makes it an inconspicuous location where one can hide out, take shelter, or conduct clandestine activities.

<span class="mw-page-title-main">Concealment device</span> Device used to hide something

Concealment devices or diversion safes are used to hide things for the purpose of secrecy or security. They are made from an ordinary household object such as a book, a soda can, a candle, a can, or something as small as a coin. The idea is that such an inconspicuous object would not be expected to contain anything of worth.

MI9, the British Directorate of Military Intelligence Section 9, was a secret department of the War Office between 1939 and 1945. During World War II it had two principal tasks: assisting in the escape of Allied prisoners of war (POWs) held by the Axis countries, especially Nazi Germany; and helping Allied military personnel, especially downed airmen, evade capture after they were shot down or trapped behind enemy lines in Axis-occupied countries. During World War II, about 35,000 Allied military personnel, many helped by MI9, escaped POW camps or evaded capture and made their way to Allied or neutral countries after being trapped behind enemy lines.

<i>Legends of the Hidden Temple</i> American game show

Legends of the Hidden Temple is an American action-adventure television game show that broadcast from 1993 to 1995 on Nickelodeon. Created by David G. Stanley, Scott A. Stone, and Stephen Brown, the program features a fictitious temple, "filled with lost treasures protected by mysterious Mayan temple guards." Kirk Fogg is the show's host, while Dee Baker is both announcer and voice of a stone head named Olmec who "knows the secrets behind each of the treasures in his temple." Six teams of two children compete to retrieve one of the historical artifacts in the temple by performing physical stunts and answering questions based on history, mythology, and geography. Contestants trying out had to compete in several physical tasks, including rope climbing and running, as well as a written test. The majority of the contestants were picked from the surrounding Orlando, Florida, area.

<i>The Secret Garden</i> (1993 film) 1993 film by Agnieszka Holland

The Secret Garden is a 1993 fantasy drama film directed by Agnieszka Holland, executive-produced by Francis Ford Coppola and distributed by Warner Bros. under their Family Entertainment imprint. Starring Kate Maberly, Heydon Prowse, Andrew Knott and Maggie Smith, the film's screenplay was written by Caroline Thompson, based on the 1911 novel of the same name by Frances Hodgson Burnett. It also marked the film debuts for Maberly, Prowse and Knott. The novel was previously adapted in 1919 and 1949.

Secure communication is when two entities are communicating and do not want a third party to listen in. For this to be the case, the entities need to communicate in a way that is unsusceptible to eavesdropping or interception. Secure communication includes means by which people can share information with varying degrees of certainty that third parties cannot intercept what is said. Other than spoken face-to-face communication with no possible eavesdropper, it is probable that no communication is guaranteed to be secure in this sense, although practical obstacles such as legislation, resources, technical issues, and the sheer volume of communication serve to limit surveillance.

<i>While the Clock Ticked</i> 1932 book by Franklin W. Dixon

While The Clock Ticked is Volume 11 in the original The Hardy Boys Mystery Stories published by Grosset & Dunlap.

This is a glossary of conjuring terms used by magicians.

<span class="mw-page-title-main">Secret passage</span> Hidden routes used for stealthy travel

Secret passages, also commonly referred to as hidden passages or secret tunnels, are hidden routes used for stealthy travel, escape, or movement of people and goods. They are sometimes inside buildings leading to secret rooms.

An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.

<span class="mw-page-title-main">Room 641A</span> Telecommunication interception facility

Room 641A is a telecommunication interception facility operated by AT&T for the U.S. National Security Agency, as part of its warrantless surveillance program as authorized by the Patriot Act. The facility commenced operations in 2003 and its purpose was publicly revealed by AT&T technician Mark Klein in 2006.

<span class="mw-page-title-main">Hidden compartment</span> An area of a building or object whose existence or access is not immediately obvious

A hidden compartment or secret compartment is a compartment whose existence or access is not obvious at first glance, and can be used as a hiding place for objects or sometimes even for people.

<span class="mw-page-title-main">The Cutting Room Floor (website)</span> Video game wiki

The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games. The site and its discoveries have been referenced in the gaming press.