Social life

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Social life may refer to:

As a proper name

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Interface or interfacing may refer to:

Development or developing may refer to:

<span class="mw-page-title-main">Happiness</span> Mental state, noted for pleasant emotions

Happiness is a positive and pleasant emotion, ranging from contentment to intense joy. Moments of happiness may be triggered by positive life experiences or thoughts, but sometimes it may arise from no obvious cause. The level of happiness for longer periods of time is more strongly correlated with levels of life satisfaction, subjective well-being, flourishing and eudaimonia. In common usage, the word happy can be an appraisal of those measures themselves or as a shorthand for a "source" of happiness. As with any emotion, the precise definition of happiness has been a perennial debate in philosophy.

A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

<span class="mw-page-title-main">LinkedIn</span> Professional network website

LinkedIn is a business and employment-focused social media platform that works through websites and mobile apps. It was launched on May 5, 2003. Since December 2016, it has been a wholly owned subsidiary of Microsoft. The platform is primarily used for professional networking and career development, and allows jobseekers to post their CVs and employers to post jobs. From 2015 most of the company's revenue came from selling access to information about its members to recruiters and sales professionals. LinkedIn has more than 970 million registered members from over 200 countries and territories.

Country Life may refer to:

Catholic social teaching (CST) is an area of Catholic doctrine which is concerned with human dignity and the common good in society. It addresses oppression, the role of the state, subsidiarity, social organization, social justice, wealth distribution. CST's foundations are considered to have been laid by Pope Leo XIII's 1891 encyclical, Rerum novarum, which advocated distributism. Its roots can be traced to Catholic theologians such as Thomas Aquinas and Augustine of Hippo. CST is also derived from the Bible and cultures of the ancient Near East.

Inclusion or Include may refer to:

<span class="mw-page-title-main">Social networking service</span> Online platform that facilitates the building of relations

A social networking service or SNS is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, activities, backgrounds or real-life connections.

<span class="mw-page-title-main">Reid Hoffman</span> American internet entrepreneur and author (born 1967)

Reid Garrett Hoffman is an American internet entrepreneur, venture capitalist, podcaster, and author. Hoffman was the co-founder and executive chairman of LinkedIn, a business-oriented social network used primarily for professional networking. He is currently a partner at the venture capital firm Greylock Partners and a co-founder of Inflection AI.

<span class="mw-page-title-main">Mistress (lover)</span> Female who is in an extra-marital sexual relationship

A mistress is a woman who is in a relatively long-term sexual and romantic relationship with someone who is married to a different person.

Evita may refer to:

<span class="mw-page-title-main">Social media</span> Virtual online communities

Social media are interactive technologies that facilitate the creation and sharing of content, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of social media arise due to the variety of stand-alone and built-in social media services currently available, there are some common features:

  1. Social media are interactive Web 2.0 Internet-based applications.
  2. User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media.
  3. Users create service-specific profiles for the website or app that are designed and maintained by the social media organization.
  4. Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups.

Life chances is a theory in sociology which refers to the opportunities each individual has to improve their quality of life. The concept was introduced by German sociologist Max Weber in the 1920s. It is a probabilistic concept, describing how likely it is, given certain factors, that an individual's life will turn out a certain way. According to this theory, life chances are positively correlated with one's socioeconomic status.

An internet celebrity is an individual who has acquired or developed their fame and notability on the Internet. The growing popularity of social media provides a means for people to reach a large, global audience. Internet celebrities are found on popular online platforms such as Facebook, YouTube, Whatsapp, Instagram, TikTok, Snapchat, Myspace, OnlyFans, Telegram, Twitter, Twitch, Reddit, Discord, LinkedIn, Pinterest, Tumblr, and Threads.

Playdom was an online social network game developer popular on Facebook, Google+ and Myspace. The company was founded in the San Francisco Bay Area by University of California, Berkeley graduates Ling Xiao and Chris Wang and Swarthmore College graduate Dan Yue. In 2009, the market for games played on social networking sites was valued at $300 million, consisting mostly of online sales of virtual goods.

Lifestyle often refers to:

<span class="mw-page-title-main">Google+</span> Defunct social network owned and operated by Google

Google+ was a social network that was owned and operated by Google until it ceased operations in 2019. The network was launched on June 28, 2011, in an attempt to challenge other social networks, linking other Google products like Google Drive, Blogger and YouTube. The service, Google's fourth foray into social networking, experienced strong growth in its initial years, although usage statistics varied, depending on how the service was defined. Three Google executives oversaw the service, which underwent substantial changes that led to a redesign in November 2015.

<span class="mw-page-title-main">Fear of missing out</span> Type of social anxiety

Fear of missing out (FOMO) is the feeling of apprehension that one is either not in the know about or missing out on information, events, experiences, or life decisions that could make one's life better. FOMO is also associated with a fear of regret, which may lead to concerns that one might miss an opportunity for social interaction, a novel experience, a memorable event, or a profitable investment. It is characterized by a desire to stay continually connected with what others are doing, and can be described as the fear that deciding not to participate is the wrong choice. FOMO could result from not knowing about a conversation, missing a TV show, not attending a wedding or party, or hearing that others have discovered a new restaurant. FOMO in recent years has been attributed to a number of negative psychological and behavioral symptoms.

Daniel Nettle is a British behavioural scientist, biologist and social scientist. He is notable for his research that integrates psychology with evolutionary and comparative biology. After obtaining a BA in Psychology and Philosophy at Oxford University, Nettle went on to complete a PhD in Biological Anthropology at University College London. He is a CNRS senior researcher at the Institut Jean Nicod, an interdisciplinary research institute associated with the Ecole Normale Superieure and EHESS in Paris.