Society for the Study of Artificial Intelligence and the Simulation of Behaviour

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The Society for the Study of Artificial Intelligence and Simulation of Behaviour or SSAISB or AISB is a nonprofit, scientific society devoted to advancing the scientific understanding of the mechanisms underlying thought and intelligent behaviour and their simulation and embodiment in machines. AISB also aims to facilitate co-operation and communication among those interested in the study of artificial intelligence, simulation of behaviour and the design of intelligent systems.

Contents

History

Founded in 1964, SSAISB, is the oldest AI society in the world. It is the largest Artificial Intelligence Society in the United Kingdom. The society has an international membership drawn from both academia and industry. It is a member of the European Association for Artificial Intelligence (previously known as European Coordinating Committee for Artificial Intelligence ECCAI).

Objectives of the Society

The objectives of the Society are:

  1. to promote the study of artificial intelligence, simulation of behaviour and the design of intelligent systems.
  2. to facilitate co-operation and communication among those interested in the study of artificial intelligence, simulation of behaviour and the design of intelligent systems.
  3. to hold, or to participate in the holding of, conferences and meetings for the communication of knowledge concerning, and to publicise and disseminate by other means knowledge and views concerning artificial intelligence, simulation of behaviour and the design of intelligent systems.

Activities of the Society

The society hosts an annual convention consisting of parallel symposia covering various specialist topics, loosely organised around a theme. It also runs various events, especially to promote public understanding of AI and cognitive science. The society published the journal AISBJ (no longer published) and continues to publish a quarterly newsletter AISBQ which includes short reports on current AI and cognitive science research.


Related Research Articles

Artificial intelligence (AI) is intelligence demonstrated by machines, unlike the natural intelligence displayed by humans and animals, which involves consciousness and emotionality. The distinction between the former and the latter categories is often revealed by the acronym chosen. 'Strong' AI is usually labelled as AGI while attempts to emulate 'natural' intelligence have been called ABI. Leading AI textbooks define the field as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is often used to describe machines that mimic "cognitive" functions that humans associate with the human mind, such as "learning" and "problem solving".

Cognitive science Interdisciplinary scientific study of the mind and its processes

Cognitive science is the interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition. Cognitive scientists study intelligence and behavior, with a focus on how nervous systems represent, process, and transform information. Mental faculties of concern to cognitive scientists include language, perception, memory, attention, reasoning, and emotion; to understand these faculties, cognitive scientists borrow from fields such as linguistics, psychology, artificial intelligence, philosophy, neuroscience, and anthropology. The typical analysis of cognitive science spans many levels of organization, from learning and decision to logic and planning; from neural circuitry to modular brain organization. One of the fundamental concepts of cognitive science is that "thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures."

Marvin Minsky American cognitive scientist

Marvin Lee Minsky was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory, and author of several texts concerning AI and philosophy.

Distributed Artificial Intelligence (DAI) also called Decentralized Artificial Intelligence is a subfield of artificial intelligence research dedicated to the development of distributed solutions for problems. DAI is closely related to and a predecessor of the field of multi-agent systems.

Artificial general intelligence (AGI) is the hypothetical intelligence of a computer program that has the capacity to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fiction and futures studies. AGI can also be referred to as strong AI, full AI, or general intelligent action. Some academic sources reserve the term "strong AI" for computer programs that can experience sentience, self-awareness and consciousness. Today's AI is speculated to be decades away from AGI.

Multi-agent system

A multi-agent system is a computerized system composed of multiple interacting intelligent agents. Multi-agent systems can solve problems that are difficult or impossible for an individual agent or a monolithic system to solve. Intelligence may include methodic, functional, procedural approaches, algorithmic search or reinforcement learning.

Computational cognition is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral experiments. In psychology, it is an approach which develops computational models based on experimental results. It seeks to understand the basis behind the human method of processing of information. Early on computational cognitive scientists sought to bring back and create a scientific form of Brentano's psychology

Artificial intelligence has close connections with philosophy because both use concepts that have the same names and these include intelligence, action, consciousness, epistemology, and even free will. Furthermore, the technology is concerned with the creation of artificial animals or artificial people so the discipline is of considerable interest to philosophers. These factors contributed to the emergence of the philosophy of artificial intelligence. Some scholars argue that the AI community's dismissal of philosophy is detrimental.

An intelligent tutoring system (ITS) is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations. There is a close relationship between intelligent tutoring, cognitive learning theories and design; and there is ongoing research to improve the effectiveness of ITS. An ITS typically aims to replicate the demonstrated benefits of one-to-one, personalized tutoring, in contexts where students would otherwise have access to one-to-many instruction from a single teacher, or no teacher at all. ITSs are often designed with the goal of providing access to high quality education to each and every student.

The following outline is provided as an overview of and topical guide to artificial intelligence:

Aaron Sloman is a philosopher and researcher on artificial intelligence and cognitive science. He held the Chair in Artificial Intelligence and Cognitive Science at the School of Computer Science at the University of Birmingham, and before that a chair with the same title at the University of Sussex. Since retiring he is Honorary Professor of Artificial Intelligence and Cognitive Science at Birmingham. He has published widely on philosophy of mathematics, epistemology, cognitive science, and artificial intelligence; he also collaborated widely, e.g. with biologist Jackie Chappell on the evolution of intelligence.

Outline of thought Overview of and topical guide to thought

The following outline is provided as an overview of and topical guide to thought (thinking):

Austin Tate

Austin Tate is Emeritus Professor of Knowledge-based systems in the School of Informatics at the University of Edinburgh. From 1985 to 2019 he was Director of AIAI in the School of Informatics at the University of Edinburgh.

Turing test Test of a machines ability to exhibit intelligent behavior equivalent to that of a human

The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation is a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel such as a computer keyboard and screen so the result would not depend on the machine's ability to render words as speech. If the evaluator cannot reliably tell the machine from the human, the machine is said to have passed the test. The test results do not depend on the machine's ability to give correct answers to questions, only how closely its answers resemble those a human would give.

Informatics is the study of computational systems, especially those for data storage and retrieval. In some countries, however, the term "informatics" is used in the context of library science, where it has a different meaning.

The LIDA cognitive architecture is an integrated artificial cognitive system that attempts to model a broad spectrum of cognition in biological systems, from low-level perception/action to high-level reasoning. Developed primarily by Stan Franklin and colleagues at the University of Memphis, the LIDA architecture is empirically grounded in cognitive science and cognitive neuroscience. In addition to providing hypotheses to guide further research, the architecture can support control structures for software agents and robots. Providing plausible explanations for many cognitive processes, the LIDA conceptual model is also intended as a tool with which to think about how minds work.

Language and Communication Technologies is the scientific study of technologies that explore language and communication. It is an interdisciplinary field that encompasses the fields of computer science, linguistics and cognitive science.

Rosaria Conte was an Italian social scientist. She was the head of the Laboratory of Agent Based Social Simulation at the ISTC-CNR in Rome, which hosts an interdisciplinary research group working at the intersection among cognitive, social and computational sciences. She was President of European Social Simulation Association and AISC. Rosaria Conte published more than 130 works among volumes, papers in scientific journals, conference proceedings and book chapters. Her scientific activity aims at explaining social behaviour among intelligent autonomous systems, and modeling the dynamics of norms and norm-enforcement mechanisms. Her research was characterized by a highly interdisciplinary approach, at the intersection among cognitive, social and computational sciences. In her name, the European Social Simulation Association assigns every other year the Outstanding Contribution Award for Social Simulation, whose first recipients are Nigel Gilbert and Uri Wilensky.

This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.

Michael Wooldridge (computer scientist)

Michael John Wooldridge is a professor of computer science at the University of Oxford. His main research interests is in multi-agent systems, and in particular, in the computational theory aspects of rational action in systems composed of multiple self-interested agents. His work is characterised by the use of techniques from computational logic, game theory, and social choice theory.