Speedup theorem

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In computational complexity theory, a speedup theorem is a theorem that for any algorithm (of a certain class) demonstrates the existence of a more efficient algorithm solving the same problem.

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In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called satisfiable. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is unsatisfiable. For example, the formula "a AND NOT b" is satisfiable because one can find the values a = TRUE and b = FALSE, which make (a AND NOT b) = TRUE. In contrast, "a AND NOT a" is unsatisfiable.

The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved.

In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm.

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<span class="mw-page-title-main">Linear programming</span> Method to solve some optimization problems

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In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.

An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints are linear.

In quantum computing, a quantum algorithm is an algorithm which runs on a realistic model of quantum computation, the most commonly used model being the quantum circuit model of computation. A classical algorithm is a finite sequence of instructions, or a step-by-step procedure for solving a problem, where each step or instruction can be performed on a classical computer. Similarly, a quantum algorithm is a step-by-step procedure, where each of the steps can be performed on a quantum computer. Although all classical algorithms can also be performed on a quantum computer, the term quantum algorithm is usually used for those algorithms which seem inherently quantum, or use some essential feature of quantum computation such as quantum superposition or quantum entanglement.

In computational complexity theory, DTIME is the computational resource of computation time for a deterministic Turing machine. It represents the amount of time that a "normal" physical computer would take to solve a certain computational problem using a certain algorithm. It is one of the most well-studied complexity resources, because it corresponds so closely to an important real-world resource.

In computational complexity theory, the linear speedup theorem for Turing machines states that given any real c > 0 and any k-tape Turing machine solving a problem in time f(n), there is another k-tape machine that solves the same problem in time at most f(n)/c + 2n + 3, where k > 1. If the original machine is non-deterministic, then the new machine is also non-deterministic. The constants 2 and 3 in 2n + 3 can be lowered, for example, to n + 2.

In computational complexity theory, L is the complexity class containing decision problems that can be solved by a deterministic Turing machine using a logarithmic amount of writable memory space. Formally, the Turing machine has two tapes, one of which encodes the input and can only be read, whereas the other tape has logarithmic size but can be read as well as written. Logarithmic space is sufficient to hold a constant number of pointers into the input and a logarithmic number of boolean flags, and many basic logspace algorithms use the memory in this way.

In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at worst a constant factor worse than the best possible algorithm. It is a term commonly encountered in computer science research as a result of widespread use of big-O notation.

Transposition driven scheduling (TDS) is a load balancing algorithm for parallel computing. It was developed at the Vrije Universiteit in Amsterdam, The Netherlands as an algorithm to solve puzzles. The algorithm provides near-linear speedup with some problems and scales extremely well. It was published about by John Romein, Aske Plaat, Henri Bal and Jonathan Schaeffer.

Sequential minimal optimization (SMO) is an algorithm for solving the quadratic programming (QP) problem that arises during the training of support-vector machines (SVM). It was invented by John Platt in 1998 at Microsoft Research. SMO is widely used for training support vector machines and is implemented by the popular LIBSVM tool. The publication of the SMO algorithm in 1998 has generated a lot of excitement in the SVM community, as previously available methods for SVM training were much more complex and required expensive third-party QP solvers.

The quantum algorithm for linear systems of equations, also called HHL algorithm, designed by Aram Harrow, Avinatan Hassidim, and Seth Lloyd, is a quantum algorithm published in 2008 for solving linear systems. The algorithm estimates the result of a scalar measurement on the solution vector to a given linear system of equations.

In computer science, the analysis of parallel algorithms is the process of finding the computational complexity of algorithms executed in parallel – the amount of time, storage, or other resources needed to execute them. In many respects, analysis of parallel algorithms is similar to the analysis of sequential algorithms, but is generally more involved because one must reason about the behavior of multiple cooperating threads of execution. One of the primary goals of parallel analysis is to understand how a parallel algorithm's use of resources changes as the number of processors is changed.

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