Stars (shader effect)

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Stars is a computer graphics effect used by computer games. The effect takes the bright parts of a rendered image of the scene, and then smears them outward in a number of directions. The result is that bright areas have streaks emanating from them. Stars can be used to enhance blooming. The effect is also sometimes known as light streaks or just as the star effect.


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Planetarium Theatre that presents educational and entertaining shows about astronomy

A planetarium is a theatre built primarily for presenting educational and entertaining shows about astronomy and the night sky, or for training in celestial navigation.

Motion blur

Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure.

Photometry (astronomy) Determination of light intensities of astronomical bodies

Photometry, from Greek photo- ("light") and -metry ("measure"), is a technique used in astronomy that is concerned with measuring the flux or intensity of light radiated by astronomical objects. This light is measured through a telescope using a photometer, often made using electronic devices such as a CCD photometer or a photoelectric photometer that converts light into an electric current by the photoelectric effect. When calibrated against standard stars of known intensity and colour, photometers can measure the brightness or apparent magnitude of celestial objects.

RR Lyrae variable

RR Lyrae variables are periodic variable stars, commonly found in globular clusters. They are used as standard candles to measure (extra) galactic distances, assisting with the cosmic distance ladder. This class is named after the prototype and brightest example, RR Lyrae.

Speckle imaging

Speckle imaging describes a range of high-resolution astronomical imaging techniques based on the analysis of large numbers of short exposures that freeze the variation of atmospheric turbulence. They can be divided into the shift-and-add method and the speckle interferometry methods. These techniques can dramatically increase the resolution of ground-based telescopes, but are limited to bright targets.

A binary system is a system of two astronomical bodies which are close enough that their gravitational attraction causes them to orbit each other around a barycenter (also see animated examples). More restrictive definitions require that this common center of mass is not located within the interior of either object, in order to exclude the typical planet–satellite systems and planetary systems.

Cosmic distance ladder Succession of methods by which astronomers determine the distances to celestial objects

The cosmic distance ladder is the succession of methods by which astronomers determine the distances to celestial objects. A real direct distance measurement of an astronomical object is possible only for those objects that are "close enough" to Earth. The techniques for determining distances to more distant objects are all based on various measured correlations between methods that work at close distances and methods that work at larger distances. Several methods rely on a standard candle, which is an astronomical object that has a known luminosity.

Observational astronomy

Observational astronomy is a division of astronomy that is concerned with recording data about the observable universe, in contrast with theoretical astronomy, which is mainly concerned with calculating the measurable implications of physical models. It is the practice and study of observing celestial objects with the use of telescopes and other astronomical instruments.

Omega Nebula Emission nebula in Sagittarius

The Omega Nebula, also known as the Swan Nebula, Checkmark Nebula, and the Horseshoe Nebula is an H II region in the constellation Sagittarius. It was discovered by Philippe Loys de Chéseaux in 1745. Charles Messier catalogued it in 1764. It is by some of the richest starfields of the Milky Way, figuring in the northern two-thirds of Sagittarius.

Night sky Appearance of the sky in a clear night

The term night sky, usually associated with astronomy from Earth, refers to the nighttime appearance of celestial objects like stars, planets, and the Moon, which are visible in a clear sky between sunset and sunrise, when the Sun is below the horizon.

Cosmic ray visual phenomena, or light flashes (LF), are spontaneous flashes of light visually perceived by some astronauts outside the magnetosphere of the Earth, such as during the Apollo program. While LF may be the result of actual photons of visible light being sensed by the retina, the LF discussed here could also pertain to phosphenes, which are sensations of light produced by the activation of neurons along the visual pathway.

Magnitude (astronomy) Logarithmic measure of the brightness of an astronomical object

In astronomy, magnitude is a unitless measure of the brightness of an object in a defined passband, often in the visible or infrared spectrum, but sometimes across all wavelengths. An imprecise but systematic determination of the magnitude of objects was introduced in ancient times by Hipparchus.

Checker shadow illusion Optical illusion

The checker shadow illusion is an optical illusion published by Edward H. Adelson, Professor of Vision Science at MIT in 1995.

Bloom (shader effect)

Bloom is a computer graphics effect used in video games, demos, and high dynamic range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004.

Long-exposure photography Photography using a long-duration shutter speed

Long-exposure, time-exposure, or slow-shutter photography involves using a long-duration shutter speed to sharply capture the stationary elements of images while blurring, smearing, or obscuring the moving elements. Long-exposure photography captures one element that conventional photography does not: an extended period of time.

Retr0bright

Retrobright (stylized as Retr0bright) is a chemical mixture used to remove yellowing from acrylonitrile butadiene styrene (ABS) plastic computer and electronics cases, including computers that were manufactured by Commodore and Apple in the 1980s and 1990s, and various video game consoles and cartridges. The original meaning has been expanded, so now "retrobright" often refers to indicate any H2O2 based process used to remove yellowing from ABS plastics. The usage has also expanded to other retro restoration applications, such as classic and collectible sneaker restoration.

Dark slope streak

Dark slope streaks are narrow, avalanche-like features common on dust-covered slopes in the equatorial regions of Mars. They form in relatively steep terrain, such as along escarpments and crater walls. Although first recognized in Viking Orbiter images from the late 1970s, dark slope streaks were not studied in detail until higher-resolution images from the Mars Global Surveyor (MGS) and Mars Reconnaissance Orbiter (MRO) spacecraft became available in the late 1990s and 2000s.

Image editing Processes of altering images, digital or traditional photos and add/paste/and cut words

Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch.

Star trail Type of long exposure photograph

A star trail is a type of photograph that uses long exposure times to capture the apparent motion of stars in the night sky due to Earth's rotation. A star-trail photograph shows individual stars as streaks across the image, with longer exposures yielding longer arcs.