Super Mario World (disambiguation)

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Super Mario World is a 1990 platforming video game developed by Nintendo for the Super Nintendo Entertainment System.

Super Mario World may also refer to:

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Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer, the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

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<i>Yoshis Island</i> 1995 platformer by Nintendo

Super Mario World 2: Yoshi's Island is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System. To reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump and produce eggs from swallowed enemies.

Wario fictional video game character

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<i>Super Mario 64</i> 1996 video game

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<i>Super Mario Bros. 2</i> 1988 platform video game developed by Nintendo

Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles.

<i>Super Mario Bros.: The Lost Levels</i> 1986 video game developed by Nintendo

Super Mario Bros.: The Lost Levels is a 1986 side-scrolling platform game developed and published by Nintendo as the first sequel to their 1985 bestseller Super Mario Bros. The games are similar in style and gameplay, apart from a steep increase in difficulty. Like the original, Mario or Luigi venture to rescue the Princess from Bowser. Unlike the original, the game has no two-player option and Luigi is differentiated from his twin plumber brother with reduced ground friction and increased jump height. The Lost Levels also introduces setbacks such as poison mushroom power-ups, counterproductive level warps, and mid-air wind gusts. The game has 32 levels across eight worlds, and five bonus worlds, each of which also has four levels.

<i>Super Mario Land</i> 1989 video game for the Game Boy

Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first Mario platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy. The game also includes two Gradius-style shooter levels.

1990 has seen many sequels and prequels in video games and several new titles such as Metal Gear 2: Solid Snake, Fire Emblem: Shadow Dragon and the Blade of Light, Dr. Mario, and Super Mario World.

1988 saw many sequels and prequels in video games and several new titles such as Super Contra, Super Mario Bros 2, Assault, Altered Beast, Mega Man 2, Double Dragon II: The Revenge,and Super Mario Bros 3

<i>Super Mario 128</i> Technology demonstrations and projects developed by Nintendo

Super Mario 128 is a code name which was reused for two different development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime. It is one of the two cancelled Mario games after Super Mario's Wacky Worlds. That demo has also intrigued widespread study, rumors, and anticipation throughout the 2000s.

Super Mario Bros. is a 1985 platforming video game by Nintendo for the Nintendo Entertainment System.

<i>Super Mario</i> platform video game series from Nintendos Mario franchise

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<i>New Super Mario Bros. 2</i> 2012 side-scroller platform video game developed by Nintendo

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