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In sporting terminology, to telegraph is to unintentionally alert an opponent to one's immediate situation or intentions. The sporting use of the term telegraph draws a direct comparison with the communication device of the same name. "Telegraphing" always refers to a reflexive physical action rather than a protracted or intentional give-away. For example, a boxer rotating his shoulders to throw a hook would be telegraphing. A rugby team betraying its line-out plays by using an easily decoded line-out code is not telegraphing.
While telegraphing is a hazard for any sporting event, it is particularly risky at upper levels of competition where talented players are better able to anticipate and react to telegraphed actions. The ability to suppress telegraphing, and pick up on the telegraphing of other players, is often a hallmark of elite athletes.
The most widespread telegraph in all unarmed combat is to look directly at an intended target on the opponent's body. This is one of the reasons that competitors are encouraged to look their opponents in the eyes or shoulders when engaged in combat.
The term telegraph is arguably used most often in boxing. This will usually take the form of boxers moving their shoulders in a specific manner before throwing a punch. This can also refer to boxers whose overall movement is so slow that it can be anticipated by an opponent. [1]
In martial arts that utilise legs as well as arms for striking, telegraphing often involves hip movements used to shift bodyweight. Wing chun is one martial art that attempts to avoid this pitfall by using uncommitted techniques.
Ice hockey players tend to telegraph larger, more forceful actions such as slap shots or body checks. Telegraphing is not avoided as it is hoped that the forcefulness of the action is great enough to overcome its predictability.
In baseball, pitchers can telegraph their selected pitch by allowing the batter to see their finger position. It is considered a basic skill to keep the pitching hand hidden in the glove as long as possible during a pitch. If the pitcher is failing to do this, he is said to be "tipping his pitches". [2]
The split-finger fastball is one pitch that draws its success mainly by falsely telegraphing a straight fastball to the batter.
In cricket, bowlers (spin bowlers even more so than fast or seam bowlers) can telegraph the trajectory and expected landing position of the ball, the likely direction of deviation after pitching, the amount of bounce etc. by allowing the batsman to see their finger position and the seam position of the ball at the time of release.
The quarterback in American football can telegraph where he is going to throw by following a certain receiver with his eyes. He can also telegraph when he is about to throw the ball by changing his grip on the ball.
Basketball players can telegraph their passes if they continuously look at the intended teammate. This often results in a steal. [3]
Poker is one of the few non-sporting events to frequently use the term. This is because those players who do betray their intentions, do so when they fail to suppress physical reflexes (such as blinking nervously when dealt a bad hand).[ citation needed ]
In baseball, the pitcher is the player who throws ("pitches") the baseball from the pitcher's mound toward the catcher to begin each play, with the goal of retiring a batter, who attempts to either make contact with the pitched ball or draw a walk. In the numbering system used to record defensive plays, the pitcher is assigned the number 1. The pitcher is often considered the most important player on the defensive side of the game, and as such is situated at the right end of the defensive spectrum. There are many different types of pitchers, such as the starting pitcher, relief pitcher, middle reliever, lefty specialist, setup man, and the closer.
This is a general glossary of the terminology used in the sport of cricket. Where words in a sentence are also defined elsewhere in this article, they appear in italics. Certain aspects of cricket terminology are explained in more detail in cricket statistics and the naming of fielding positions is explained at fielding (cricket).
The fastball is the most common type of pitch thrown by pitchers in baseball and softball. Its distinctive feature is its high speed. "Power pitchers," such as former American major leaguers Nolan Ryan and Roger Clemens, rely the speed of the fastball to prevent the ball from being hit and throw fastballs at speeds of 95–105 miles per hour (153–169 km/h) (officially) and up to 108.1 miles per hour (174.0 km/h) (unofficially). As an alternative to the fastball, pitchers can put movement on slower thrown balls, or throw them towards the inside or outside of home plate where batters cannot easily reach it.
In baseball and softball, the curveball is a type of pitch thrown with a characteristic grip and hand movement that imparts forward spin to the ball, causing it to dive as it approaches the plate. Varieties of curveball include the 12–6 curveball, power curveball, and the knuckle curve. Its close relatives are the slider and the slurve. The "curve" of the ball varies from pitcher to pitcher.
A changeup is a type of pitch in baseball and fastpitch softball.
A split-finger fastball or splitter is an off-speed pitch in baseball that looks to the batter like a fastball until it drops suddenly. Derived from the forkball, it is so named because the pitcher puts the index and middle finger on different sides of the ball.
In baseball, a starting pitcher or starter is the first pitcher in the game for each team. A pitcher is credited with a game started if they throw the first pitch to the opponent's first batter of a game. Starting pitchers are expected to pitch for a significant portion of the game, although their ability to do this depends on many factors, including effectiveness, stamina, health, and strategy.
In baseball, the pitch is the act of throwing the baseball toward home plate to start a play. The term comes from the Knickerbocker Rules. Originally, the ball had to be thrown underhand, much like "pitching in horseshoes". Overhand pitching was not allowed in baseball until 1884.
A two-seam fastball is a pitch in baseball and softball. It is a variant of the straight fastball. The pitch has the speed of a fastball and can also include late-breaking action caused by varying the pressure of the index and middle fingers on the ball.
A four-seam fastball, also called a rising fastball, a four-seamer, or a cross-seam fastball, is a pitch in baseball. It is a member of the fastball family of pitches and is usually the fastest ball thrown by a pitcher. It is called what it is because with every rotation of the ball as it is thrown, four seams come into view. A few pitchers at the major league level can sometimes reach a pitch speed of over 100 mph. It is often compared with the two-seam fastball.
In baseball, a circle changeup or circle change is a pitch thrown with a grip that includes a circle formation, hence the name circle changeup. The circle is formed by making a circle with the index finger, holding the thumb at the bottom of the ball parallel to the middle finger and holding the ball far out in the hand. The ball is thrown turning the palm out.
Throughout the history of baseball, the rules have frequently changed as the game continues to evolve. A few common rules most professional leagues have in common is that four balls is a base on balls, three strikes is a strikeout, and three outs end a half-inning.
In baseball, an off-speed pitch is a pitch thrown at a slower speed than a fastball. Breaking balls and changeups are the two most common types of off-speed pitches. Very slow pitches which require the batter to provide most of the power on contact through bat speed are known as "junk" and include the knuckleball and the Eephus pitch, a sort of extreme changeup. The specific goals of off-speed pitches may vary, but in general they are used to disrupt the batter's timing, thereby lessening his chances of hitting the ball solidly or at all. Virtually all professional pitchers have at least one off-speed pitch in their repertoire. Despite the fact that most of these pitches break in some way, batters are sometimes able to anticipate them due to hints that the pitcher gives, such as changes in arm angle, arm speed, or placement of fingers.
Baseball and cricket are the best-known members of a family of related bat-and-ball games. Both have fields that are 400 feet (120 m) or more in diameter between their furthest endpoints, offensive players who can hit a thrown/"bowled" ball out of the field and run between safe areas to score runs (points) at the risk of being gotten out, and have a major game format lasting about 3 hours.
A gyroball is a type of baseball pitch used primarily by players in Japan. It is thrown with a spiral-like spin, so that there is no Magnus force on the ball as it arrives at home plate. The gyroball is sometimes confused with the shuuto, another pitch used in Japan.
In baseball, a sinker or sinking fastball is a type of fastball which has significant downward and horizontal movement and is known for inducing ground balls. Pitchers capable of utilizing the sinker are able to throw the pitch almost exclusively, as it forces weak contact and ground balls, allowing them to rely less on secondary pitches in order to change speeds. While coaches agree that this pitch is very similar to the two-seam fastball, a two-seamer tends to have more lateral movement than a sinker. In either case, the pitch is thrown in a two-seam orientation and has a gyro angle far from 0 degrees, leading to Seam-shifted wake effects that cause downward and lateral movement compared to a four-seam fastball.
The shuuto (シュート) or shootball is a baseball pitch. It is commonly thrown by right-handed Japanese pitchers such as Hiroki Kuroda, Noboru Akiyama, Kenjiro Kawasaki, Daisuke Matsuzaka, Yu Darvish and Masumi Kuwata. The most renowned shuuto pitcher in history was Masaji Hiramatsu, whose famous pitch was dubbed the razorshuuto because it seemed to "cut the air" when thrown.
In baseball, sidearm is a motion for throwing a ball along a low, approximately horizontal plane rather than a high, mostly vertical plane (overhand).
Fastpitch softball, or simply fastpitch, is a form of softball played by both women and men. While the teams are most often segregated by sex, coed fast-pitch leagues also exist. Considered the most competitive form of softball, fastpitch is the format played at the Olympic Games. Softball was on the International Olympic Committee (IOC) program in 1996, 2000, 2004, 2008, and 2020. It will not be a part of the 2024 Summer Olympic Games in Paris.
This is an alphabetical list of selected unofficial and specialized terms, phrases, and other jargon used in baseball, along with their definitions, including illustrative examples for many entries.