Cover artist | Fridtjof Leivestad |
---|---|
Country | United States |
Language | English |
Series | The Book of Games |
Publisher | gameXplore NA Inc |
Publication date | November 2007 |
Media type | Soft cover |
ISBN | 978-82-997378-2-1 |
OCLC | 191735686 |
The Book of Games Volume 2 is a game compendium by gameXplore, examining 100 video games from November 2006 through November 2007 covering most of the current game platforms. It covers topics such as Hardcore Gaming, LAN Events, Indie Game Development, Videogames as Art, Music in Games, Professional Gamers, Future of Games, etc. It contains interviews with Tony Hawk, Rob Pardo, Al Lowe, Jun Takeuchi and Petter Solberg.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
Anthony Frank Hawk is an American professional skateboarder, actor and owner of skateboard company Birdhouse. Hawk is well known for completing the first documented 900 and for his licensed video game titles, published by Activision. He is widely considered to be one of the most successful and influential pioneers of modern vertical skateboarding.
Rob Pardo was the Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014. Previously he was the Executive Vice President of Game Design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.
The Book of Games Volume 1 is a game compendium by gameXplore, examining 150 video games from 2005 through 2006 covering most of the current game platforms. It covers topics such as the future of games, game heroes, from games to movies, and research on games.
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A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.
Pac-Man, stylized in all capitals as PAC-MAN, is an arcade game designed by Toru Iwatani of Namco, and first released in Japan as Puck Man in May 1980. Licensed for distribution in the United States by Midway Games, it was released in October 1980 when the top arcade games were stark space shooters, such as Galaxian and Asteroids. Pac-Man established the conventions of the maze chase genre, and is considered one of the classics in video game history and an icon of 1980s popular culture. There may have been a gender divide among players in these genres; according to one estimate published in 1982, 60% of Pac-Man players were women, while 90% of those playing space shoot-'em-up Omega Race were men.
Yu-Gi-Oh! is a Japanese manga series about gaming written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's Weekly Shōnen Jump magazine between September 30, 1996 and March 8, 2004. The plot follows the story of a boy named Yugi Mutou, who solves the ancient Millennium Puzzle. Yugi awakens a gambling alter-ego within his body that solves his conflicts using various games.
The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place.
Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.
Twin Galaxies is an Organization and Social Media / Social Networking platform that facilitates interaction, achievement, recognition, and competition between people involved in the culture and activity of playing video games. Guinness World Records considers Twin Galaxies to be an official supplier of verified world records.
Namco Museum is a series of video game compilations released by Namco for various consoles released in the 5th generation and above, containing releases primarily from their arcade games from the late 1970s, 1980s, and early 1990s. Namco started releasing compilations with the Namco Museum title in 1995, and continues as of 2018.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings.
Hoyle's Official Book of Games is a series of games produced by Sierra Entertainment. Volume 1, released in 1989, featured multi-player card games. Volume 2, released in 1990, featured 28 varieties of Solitaire. Volume 3, released in 1991, featured board games. Volume 4, was a remake of Volume 1, with two additional games. Sierra continued to publish more games to the series up to its demise. Encore Software has continued publishing entries to the series since then. According to Hoyle 1 it was essentially a spiritual sequel to Sierra's Hi-Res Cribbage (1981).
The Halo 2 Original Soundtrack is the soundtrack for Bungie's 2004 video game Halo 2. The soundtrack was released as two separate volumes, released almost two years apart. Volume 1, released at the same time as Halo 2 on November 9, 2004, contains arranged instrumental pieces written by Martin O'Donnell and his partner Michael Salvatori, as well as "inspired-by" tracks from bands Incubus, Hoobastank and Breaking Benjamin. Volume 2 was released on April 25, 2006 and contains all the game music arranged in a suite form.
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, Xbox 360, and OS X platforms in 2013, and a Linux port was released in 2015. Infinite is the third installment in the BioShock series, and though it is not immediately part of the storyline of previous BioShock games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.
This is the Index of Advanced Dungeons & Dragons 1st edition monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 1st Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.
Video games in India is an emerging market. With a turnover of 890 million dollars in 2018, the video game sector is still underdeveloped compared to other Asian countries such as China and South Korea. However, many video game companies are beginning to invest, and India could become an important market for this sector. Estimates suggest that India’s mobile games market will be worth $1.1 billion by 2020, and number of users projected to become 628 million by then.
No Game No Life is a Japanese light novel series by Yū Kamiya. It is published under the MF Bunko J imprint with nine novels released between April 25, 2012, and August 25, 2016. The author and his wife, Mashiro Hiiragi, adapted the novels into a manga series for Monthly Comic Alive in 2013. Later that year, an anime adaptation of No Game No Life by Madhouse was announced. It premiered on AT-X between April and July 2014, and was simulcast outside Japan by Crunchyroll. An anime film adaptation of the sixth volume, No Game, No Life Zero, premiered on July 15, 2017. A spinoff manga, No Game No Life, Please!, focusing on the character Izuna, ran from May 27, 2015, to November 27, 2017. The No Game No Life franchise was localized in North America by several companies: Seven Seas Entertainment licensed the manga, Sentai Filmworks the anime, and Yen Press the light novel series.
The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as "Religion that is constituted in new ways through digital media and cultures.". Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games involve moral decision, rely on invented religions, and allow users to create and experience virtual religious spaces. As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion, for instance, in Insomniac Games' use of the Manchester Cathedral in Resistance: Fall of Man. Concepts and elements of contemporary and ancient religions appear in video games in various ways: places of worship are a part of the gameplay of real-time strategy games like Age of Empires; narratively, games sometimes borrow themes from religious traditions like in Mass Effect 2.
Empires of Eve: A History of the Great Wars of Eve is a book by journalist Andrew Groen about the online game Eve Online. Groen wrote the book to explore the immersion in a relatively-niche game shared by its 50,000 players. Groen's book illustrates the in-universe aspect of the game.