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The Meta Network (TMN) is a free online community that describes itself as being "dedicated to learning and creative freedom". Founded on March 28, 1983, by Frank Burns, TMN was one of the first, public online communities. TMN was one of the consortium of online communities and networks that banded together to form the Electronic Networking Association in 1985. [ citation needed ]
The community forums, known as Conferences are supervised by conference hosts who guide conversations and may enforce conference rules on civility and/or appropriateness. All hosts are selected by TMN moderators.
Overall support and supervision of the conferencing services is by core unpaid members, often referred to collectively, as conference organizers. Conference organizers have more system operational powers than conference hosts, along with the additional social authority of selecting featured conference hosts and (rarely) closing accounts for abuse.
TMN requires registration and use of one's real name. TMN can only be accessed by registered users. TMN members use a consistent login name when posting messages, and a non-fixed pseudonym field alongside it. The pseudonym defaults to the user's real name, but can be changed at will but this is neither common nor is it encouraged. Although TMN is name based, the user's real name can be easily looked up using their login name. TMN members are not anonymous.
TMN is divided into general subject areas known as conferences, which reflect member interests. Within conferences, members open separate conversational threads called topics for specific items of interest. "Public" conferences are open to all members, while "private" conferences are restricted to a list of users controlled by the conference hosts. Some private conferences (such as "Spirit" for women and "Fire" for men) are listed in TMN's directory, but are access restricted for privacy or membership-restriction reasons. Members may request admission to such conferences. Membership in private conferences is by invitation. TMN members may open their own new public or private independent conferences.
A pseudonym or alias is a fictitious name that a person assumes for a particular purpose, which differs from their original or true meaning (orthonym). This also differs from a new name that entirely or legally replaces an individual's own. Many pseudonym holders use them because they wish to remain anonymous and maintain privacy, though this may be difficult to achieve as a result of legal issues.
Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate (real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involving simple text message exchanges, modern IM applications and services tend to also feature the exchange of multimedia, emojis, file transfer, VoIP, and video chat capabilities.
LiveJournal, stylised as LiVEJOURNAL, is a Russian-owned social networking service where users can keep a blog, journal, or diary. American programmer Brad Fitzpatrick started LiveJournal on April 15, 1999, as a way of keeping his high school friends updated on his activities. In January 2005, American blogging software company Six Apart purchased Danga Interactive, the company that operated LiveJournal, from Fitzpatrick.
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. Those who wish to be a part of an online community usually have to become a member via a specific site and just to specific content or links.
Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet. Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote co-operation between people and the creation of online communities more than ever before. The opportunities offered by social software are instant connections and opportunities to learn. An additional defining feature of social software is that apart from interaction and collaboration, it aggregates the collective behaviour of its users, allowing not only crowds to learn from an individual but individuals to learn from the crowds as well. Hence, the interactions enabled by social software can be one-to-one, one-to-many, or many-to-many.
USENIX is an American 501(c)(3) nonprofit membership organization based in Berkeley, California and founded in 1975 that supports advanced computing systems, operating system (OS), and computer networking research. It organizes several conferences in these fields.
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporarily archived. Also, depending on the access level of a user or the forum set-up, a posted message might need to be approved by a moderator before it becomes publicly visible.
The Whole Earth 'Lectronic Link, normally shortened to The WELL or The Well, is a virtual community that was launched in 1985. It is one of the oldest continuously operating virtual communities. By 1993 it had 7,000 members, a staff of 12, and gross annual income of $2 million. A 1997 feature in Wired magazine called it "The world's most influential online community." In 2012, when it was last publicly offered for sale, it had 2,693 members. It is best known for its Internet forums, but also provides email, shell accounts, and web pages. Discussion topics are organized into conferences that cover broad areas of interest. User anonymity is prohibited.
MSN Groups was a website part of the MSN network which hosted online communities, and which contained Web pages, hosted images, and contained a message board. MSN Groups was shut down on February 21, 2009, as part of a migration of online applications and services to the Windows Live brand. Windows Live Groups, a part of the Windows Live branding, was never marketed as, or intended to be a replacement for, MSN Groups.
Internet identity (IID), also online identity, online personality, online persona or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choose to use their real names online, some Internet users prefer to be anonymous, identifying themselves by means of pseudonyms, which reveal varying amounts of personally identifiable information. An online identity may even be determined by a user's relationship to a certain social group they are a part of online. Some can be deceptive about their identity.
A MOO is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
An anonymous post, is an entry on a textboard, anonymous bulletin board system, or other discussion forums like Internet forum, without a screen name or more commonly by using a non-identifiable pseudonym. Some online forums such as Slashdot do not allow such posts, requiring users to be registered either under their real name or utilizing a pseudonym. Others like JuicyCampus, AutoAdmit, 2channel, and other Futaba-based imageboards thrive on anonymity. Users of 4chan, in particular, interact in an anonymous and ephemeral environment that facilitates rapid generation of new trends.
The Facebook Platform is the set of services, tools, and products provided by the social networking service Facebook for third-party developers to create their own applications and services that access data in Facebook.
Fotki is a digital photo sharing, video sharing and media social network website and web service suite; it is one of the world's largest social networking sites. As an image hosting service, Fotki licenses photo-sharing software for global companies such as Telecom Italia, Alice.it, Sears, Mark Travel, Vegas.com, and Funjet.com, among others.
Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. Early in Roblox's history, it was relatively small, both as a platform and as a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic.

vSide was an Internet-based 3D virtual world that was launched on May 15, 2006. The game is in its public beta phase. However, the game appears to have been discontinued as of May, 2018. Initially developed by American studio Doppelganger, Inc., a studio founded in 2004, the game was acquired in June 2009 by ExitReality, which is the owner and developer. Inside the game's universe, users are called vSiders and can interact with each other through social networking, celebrity entertainment, virtual boutique shopping and self-expression. Membership is free.

Multiply was a social networking service with an emphasis on allowing users to share media – such as photos, videos and blog entries – with their "real-world" network. The website was launched in March 2004 and was privately held with backing by VantagePoint Venture Partners, Point Judith Capital, Transcosmos, and private investors. Multiply had over 11 million registered users. The company was headquartered in Boca Raton, Florida but moved to Jakarta, Indonesia early in 2012 and recently announced intentions to switch to e-commerce, dropping the social networking aspect entirely. Quantcast estimates Multiply had 2.47 million monthly U.S. unique visitors at their peak on July 30, 2012.
A real-name system is a system in which users can register an account on a blog, website or bulletin board system using their legal name.
Amunzi was an African-based social networking service launched on October 24, 2012, owned and operated by XyPNET Limited. The goal of the site was to unite Africans, make it easier for Africans to meet and learn about their different cultures, people, places etc.
Frank Lee Burns was a U.S. Army lieutenant colonel who served in Vietnam and, in retirement, became an information specialist.