The Night's Dawn Trilogy

Last updated
The Reality Dysfunction
Author Peter F. Hamilton
LanguageEnglish
SeriesThe Night's Dawn Trilogy
GenreScience fiction
Pages955
ISBN 0-333-63427-6
OCLC 59651803
Followed by The Neutronium Alchemist  
The Neutronium Alchemist
Author Peter F. Hamilton
LanguageEnglish
SeriesThe Night's Dawn Trilogy
GenreScience fiction
Pages999
ISBN 0-333-66935-5
OCLC 60136648
Preceded by The Reality Dysfunction  
Followed by The Naked God  
The Naked God
Author Peter F. Hamilton
LanguageEnglish
SeriesThe Night's Dawn Trilogy
GenreScience fiction
Pages1,174
ISBN 0-333-68791-4
OCLC 43070064
Preceded by The Neutronium Alchemist  

British author Peter F. Hamilton's The Night's Dawn Trilogy consists of three science fiction novels: The Reality Dysfunction (1996), The Neutronium Alchemist (1997), and The Naked God (1999). A collection of short stories, A Second Chance at Eden , shares the same universe, and The Confederation Handbook documents that universe in non-fiction style.

Contents

Overview

The story of The Night's Dawn Trilogy is separated over three books: The Reality Dysfunction (1996), The Neutronium Alchemist (1997), and The Naked God (1999); but is also supported by "A Second Chance at Eden", a collection of short stories which provide insight into the history of Hamilton's universe.

The story is divided in many threads, based on primary, secondary and tertiary characters. These delve deeply into the rich and complex texture of the Universe providing a sense of verisimilitude, also exploring some of Hamilton's darker themes. These story lines include Dariat's struggles inside Valisk, and the Deadnights' voyage to their 'Saviour'.

In the 27th century humans have colonised nearly 900 worlds, have living, sentient starships as well as the conventional kind, and are also living in asteroid communities and in large, living space stations. Due to policies of 'ethnic streaming' by the colonisation authorities, worlds are generally united under a single government, with these governments collectively forming a Confederation. The Confederation includes both Adamists and Edenists, two alien races (the Tyrathca and the Kiint), and has an armed Navy (which acts primarily against smugglers, pirates and anti-matter production facilities, which are highly illegal) and a central 'house' based on the world of Avon. Earth is still an important world, with a massive population, exporting a massive number of colonists (both voluntarily and involuntarily), but virtually environmentally destroyed after years of technological abuse.

Plot

Humanity in the 27th century

In the Night's Dawn trilogy, humankind, although now united under an organization known as the Confederation, has been broken up into two major divisions, Adamists and Edenists. The economy is dominated by the Edenists, who maintain a powerful monopoly across the Confederation by harvesting 3He ("helium 3") from suitable gas giants. This resource is used by all Adamist starships as a primary fuel source. The use of the only other major energy source, antimatter, is illegal due to its devastating military potential, and its possession or production is a capital crime.

Adamist culture

Adamists are the larger of the two groups, and consider themselves to be normal humans. They allow themselves to use some genetic-engineering improvements (referred to as "geneering"), but do not generally condone the use of "bitek" (organic/bio technology) in their culture. They are a vast group of people of various cultures and backgrounds, and realistically, the Adamist group encompasses any non-Edenist humans. The majority of Adamists, who are at least nominally religious, do not utilise bitek because it was banned by the Pope during the 21st century. Instead, they use nanotechnology, which they refer to as "nanonics". Nanonics perform many of the same physiological feats as bitek, and the two technologies are relatively compatible. Adamist starships use fusion-energy based drives, and much of the human economy therefore is based on the proliferation of 3He. The ZTT (Zero Tau Transit, i.e. faster than light) drive allows Adamists to colonize star-systems, usually settling both planets and asteroid belts.

Edenist culture

Edenists are, for the most part, a single culture. They are an idealized, egalitarian, utopian society which, while not believing or practicing religion, does not prohibit it. The majority of Edenists live in huge, multi-kilometre space habitats orbiting gas giants. Each individual habitat is a living organism, fully sentient, and is the perfect arbitrator of its community. Habitats cannot be bribed, are perfect impartial judges, and are aware of almost everything that occurs within them and immediately around them. The most important aspect of any Edenist is his/her use of affinity. Affinity is an advanced form of mental communication similar to the present-day concepts of telepathy or entanglement. Edenist affinity allows them to transfer their memories into the habitat at the time of death. This is regarded as a form of immortality. However, no habitat has yet died of old age (nor will for millennia) and could in turn pass their memories and personality on to another habitat were they ever to die. Adamist religions reject this as an attempt to avoid God's judgment on the soul after death, and it is this which is the root cause of the schism between the Adamist and Edenist cultures.

Edenists have access to faster-than-light travel through large, fully sentient bitek creatures called "Voidhawks". They, along with their crews, make up a vast armada of Edenist merchant vessels operating throughout the Confederation as well as a large fraction of the Confederation Navy. Voidhawks are born and live in the vacuum of space. They are naturally attuned to the magnetic fields and energy fluctuations of surrounding space, and can generate and precisely control a distortion field to manipulate space around them. By manipulating space in this way, Voidhawks can open wormholes and jump long distances (many light years) instantaneously. Such jumps are known as "swallows". Another product of the distortion field is the ability to affect gravity in and near the Voidhawk. This is used to reduce the effect of high-g manoeuvering on Voidhawk crews. By using the full power of their distortion fields, Voidhawks can attain a speed and manoeuvrability unmatched by Adamist vessels (except those powered by illegal and highly dangerous antimatter).

Edenists heavily genetically modify their children, including the gene which allows affinity to develop from conception. They also use modified "servitors" which are often chimpanzees with affinity which carry out small tasks and leave Edenists to concentrate on more important matters. Edenists operate cloud scoops in gas giants in order to extract the rare isotope helium 3 which can be used for fusion energy.

Characters

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