The Revenge of Shinobi

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The Revenge of Shinobi
The Revenge of Shinobi Coverart.png
Sega Genesis cover
Developer(s) Sega
Publisher(s) Sega
Director(s) Noriyoshi Ohba
Producer(s) Keiichi Yamamoto
Designer(s)
  • Taro Shizuoka
  • Takashi Yuda
  • Atsushi Seimiya
Programmer(s) Matsuhide Mizoguchi
Composer(s) Yuzo Koshiro
Series Shinobi
Platform(s) Sega Genesis, Mega-Tech mobile
Release
  • JP: December 2, 1989
  • NA: December 2, 1989
  • PAL: March 22, 1990
Genre(s) Platform, hack and slash
Mode(s) Single-player

The Revenge of Shinobi, released in Japan as The Super Shinobi(ザ・スーパー忍,Za Sūpā Shinobi), is a video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Sega Japanese video game developer and publisher and subsidiary of Sega Sammy Holdings

Sega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings.

Sega Genesis Fourth-generation home video game console and fourth developed by Sega

The Sega Genesis, known as the Mega Drive in regions outside North America, is a 16-bit home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.

Contents

Alongside Shadow Dancer , the game is a sequel to Shinobi , and features an original score by Yuzo Koshiro. The game was included in the compilations: Mega Games 2, Mega Drive 6 Pak, Sega Classics Arcade Collection (for the Sega CD), and Sega Smash Pack (for the PC and Dreamcast). It was also re-released for the Wii Virtual Console in 2009, on the PlayStation 3 via PlayStation Network and Xbox 360 via Xbox Live Arcade download services in 2012, and for iOS and Android devices in 2017 via Sega Forever. [1]

<i>Shadow Dancer</i> 1989 video game

Shadow Dancer (シャドー・ダンサー) is a side-scrolling action game produced by Sega originally released as an arcade game in 1989. It is the second and the final arcade game in the Shinobi series, following the original Shinobi itself. The player controls a ninja aided by an attack dog, who is fighting to save the city from a terrorist organization.

<i>Shinobi</i> (video game) 1987 arcade video game

Shinobi (忍) is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern-day ninja named Joe Musashi who has to stop a terrorist organization named Zeed who are kidnapping his students of his clan. Shinobi was later adapted by Sega to their Master System game console, followed by licensed conversions for other platforms such as the Nintendo Entertainment System, PC Engine, and various home computers, as well as downloadable emulated versions of the original arcade game for the Wii and Xbox 360. The success of Shinobi inspired the development of various sequels and spin-offs of the Shinobi series.

Yuzo Koshiro Japanese video game music composer, electronic music producer, and audio programmer

Yuzo Koshiro is a Japanese video game music composer, arranger, music programmer, and president of the game development company, Ancient. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres, including various electronic genres, experimental, symphonic, hip hop, jazz, and synth-rock.

Plot

Taking place three years after the first game, the criminal organization Zeed from the original game has since reformed and have renamed themselves "Neo Zeed". They decide to have their revenge on the Oboro Ninja clan and Joe Musashi by killing his master and kidnapping Joe's bride. Joe, having reached the clan too late, manages to learn about Neo Zeed's plot by his dying master. Joe decides to travel the world to gain his revenge on Neo Zeed as well as try to save his bride before it's too late.

Joe Musashi player character and main hero in Segas Shinobi series of video games

Joe Musashi is a player character and main hero in Sega's Shinobi series of video games, first introduced in 1987. The character has achieved great popularity during the late 1980s and early 1990s, when it was used as one of Sega' mascot characters. During this time he was cast as the protagonist of the original arcade game as well the Mega Drive/Genesis sequels The Revenge of Shinobi and Shinobi III: Return of the Ninja Master, also starring in two Game Gear titles. The Mega Drive/Genesis game Shadow Dancer: The Secret of Shinobi also starred Joe Musashi in its overseas release, although the character was originally written to be his estranged son in the Japanese version. In more recent Shinobi titles, he appears as an unlockable character in the 2002's Shinobi and its follow-up Nightshade and in Shinobi 3D, which stars his father Jiro.

Gameplay

The game is a traditional side-scrolling platform game. The player controls Joe Musashi and must complete eight districts before the final confrontation with the head of Neo Zeed. Each district consists of three scenes, two of which are platforming levels and the third being a battle against a unique boss-character.

Platform game video game genre

Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

The directional pad moves Joe around while the A, B, and C buttons are used to perform ninjitsu techniques, attack, and jump respectively. A key move in The Revenge of Shinobi is the somersault, which maximizes Joe's jumping height and enables him to throw eight shuriken at once in mid-air. Additionally, some stages consist of multiple layers, such as the first scene of the Military Base and the freeway in Area Code 818. Switching between layer (outdoor/indoor, or on-the-highway/next-to-it) is also done with the somersault move.

Somersault Acrobatic exercise

A somersault is an acrobatic exercise in which a person's body rotates 360° around a horizontal axis with the feet passing over the head. A somersault can be performed forwards, backwards, or sideways and can be executed in the air or on the ground. When performed on the ground it is typically called a roll. Somersault originates from an obsolete French word, sombresault, from Occitan sobresaut; and ultimately Latin – supra, "over", and saltus, "jump".

<i>Shuriken</i> class of Japanese handheld throwing weapons

A shuriken is a Japanese concealed weapon that was used as a hidden dagger or metsubushi to distract or misdirect.

Although his standard ability of moves and attacks, Joe has the ability to do four special ninjutsu techniques. Only one can be performed in each level, unless a ninjitsu item was picked up, or the ninjutsu of Mijin was used.

A variety of bonus crates can be found in each level, some hidden in the scenery. These include simple powerups such as extra shuriken or health packs, as well as special items to gain lives or extra ninjutsu attacks. Besides powerups, some crates may contain time bombs: explosives that detonate when their fuse runs out or if Joe comes too close (though he can walk out of the blast radius if the player is quick enough).

The game is divided into four difficulties. As difficulty increases, more enemies appear per stage; on Hardest, Musashi takes twice as much damage and the number of starting lives decreases from 10 to 1. From the options menu, the player can also choose the number of starting shuriken from 0 to 90 (though a technique does exist that allows infinite shuriken). The game has two different endings, depending on whether Joe rescues his bride or not.

Batman in The Revenge of Shinobi Shinobi Batman.png
Batman in The Revenge of Shinobi

Development

The game's director Noriyoshi Ohba intended Revenge of Shinobi to be a showcase for the then-new Genesis hardware as well as to adapt the series to something better suited for a home console. As a result, the game is more story-driven with Joe Musashi not rescuing multiple hostages in each level as in the original game, but a single hostage at the end. A life bar was introduced as being more appropriate for a console game of that scope. Ohba intended Revenge of Shinobi to have a high level of difficulty to get the player to think about how they could best beat the game. The game's ninja magic was intended to be helpful in particular situations or boss encounters, making certain parts of the game much easier if the player knew which ninja magic to use at what time.

Noriyoshi Ohba is a Japanese video game designer, director and producer best known for his association with Sega, having joined the company in 1987 and helmed the CS2/AM7 division of the company in the 1990s. In his earliest years he worked as a planner for Master System titles such as Wonder Boy in Monster Land, Poseidon Wars 3D, and American Pro Football. He then directed the Super Shinobi series, Streets of Rage series, and the two Clockwork Knight games. In the Sega Saturn era, he mostly focused on Japanese-aimed titles where he produced the Sakura Taisen series, Let's Make!! series and Advanced World War: Last of the Millennium. In 2000, he headed Overworks where he worked with another producer and with six game directors. In 2003, his Overworks studio was merged with WOW Entertainment. He left Sega the following year. He later became executive of Premium Agency, a CGI company which provides development support for various games and was founded by former Sega employees. At Sega, he was succeeded by Akira Nishino.

Some of the game's enemies are notably too similar to various characters from film and comic books, a fact that Ohba attributes to his own lack of creativity. He made rough sketches of these characters based on what he had in mind at the time, expecting that the character designer would modify them and add their own creative touches for the final game. However, they did not, resulting in some enemy characters who were similar to the likes of Sylvester Stallone, Batman, Spider-Man, and Godzilla. [2]

Release

Because of copyright issues regarding certain enemy characters (many of which were based on cultural icons) there were at least four versions of the game in Japan and North America, with the later two also appearing in Europe.

The credit roll, shown when achieving a "good" ending, was removed from the non-Japanese versions of the game. In versions 1.00 and 1.01, "©SEGA 1989 / MUSIC ©1989 YUZO KOSHIRO" would be shown at the bottom of the title screen like normal; when the Spider-Man copyright notice was added to the game, all copyright bylines were moved to a screen displayed before the intro.

Sega Smash Pack

The version included in volume 1 of the PC Smash Pack collection appears to be a prototype version. The internal ROM date says March 1989, and the product number is filled with zeroes. In the notes section of the ROM header (at 0x1C8), there is the string, "A0115 Sega_Channel", whereas all other releases have that area filled with ASCII space characters. The header also is only marked as being a Japanese release, while all other versions are marked as Japanese, US, and European.

The title screen always uses The Super Shinobi regardless of the console region. The game has an invincibility mode in the options screen, and a level select at the main menu. Enabling invincibility also gives infinite lives from falling off screen, out open doors, and using Mijin (it also prevents the player from gaining lives). There are other changes found in the options menu: the shuriken option is spelled "syurikin" (in other versions, it is spelled "shurikin"), and the sound test option lacks music titles, showing only a hex number (in other versions, sound effects are numbered in decimal).

There is no copyright screen. The introduction uses the final version Round 1 music (The Shinobi) instead of its own theme. The sound effect when Musashi changes his grip does not play, and the sparks when the shuriken hit the sword stay on screen longer. There are no demos other than the opening animation (i.e. no plot text or gameplay demos).

Using Mijin uses up ninjitsu; in other versions ninjitsu is still available after using Mijin. Mijin also remains selected after it has been used, instead of switching to Ikazuchi. There is also no shouting sound effect when ninjutsu are activated.

The final game has 19 music tracks, but this version only has the first seven (the order of music in the sound test is unchanged). Because of this, there are differences in what music is used for what round, but even when the music is in all versions, different tracks are used. The music used in 1-1 is China Beat, and 1-2's music is "Make Me Dance" while in the final, both stages use The Shinobi. The game over screen has no music and is missing the Masked Ninja's laughter. The drum samples used throughout the game are also different.

For the most part, the enemies resemble the REV00 versions including the two-phase fight with Metamorpher, appearing as an imposter Spider-Man and Batman.

Some bosses appear incomplete. Monster-G, the boss of Round 7, seems to be invincible, and the fight ends after the boss goes through a few attacks. The Round 3 and 8 bosses appear to be missing completely (although the maps themselves are there); the game switches to the end of level screen shortly after starting. There is no ending either: the game loops back to Round 1 after 8-3. [4]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings SMD: 79% [5]
GBA: 48% [6]
Metacritic GBA: 51/100 [7]
Review scores
PublicationScore
MegaTech 94% [8]
Mega 91% [9]
Wizard C- [10]
Award
PublicationAward
MegaTechHyper Game

The game received 5 out of 5 stars in Dragon ; the final boss battle was criticised, however, for being too difficult. [11] MegaTech magazine praised the "smart gameplay, graphics and sound". Mega placed the game at #18 in their Top Mega Drive Games of All Time. [12] Reviewing the game's appearance in Sega Arcade Classics, Glenn Rubenstein said it "was one of the first Genesis games released, and it shows how far Sega has come since then." [10]

Sequel

A sequel to The Revenge of Shinobi, titled Shinobi III: Return of the Ninja Master , was released in 1993. [13]

Legacy

A suite of music from the game was performed live by an orchestra at the Fourth Symphonic Game Music Concert in 2006 at the Gewandhaus zu Leipzig, Germany. The arrangement was done by original composer Yuzo Koshiro. Music from The Revenge of Shinobi was also performed at two concerts of PLAY! A Video Game Symphony in Stockholm, Sweden in 2007. It was also played during the encore as the most voted song when PLAY! A Video Game Symphony was performing in Singapore (June 2007).[ citation needed ] Sound effects from the game were also used in the Heavy Shinobi fight in Sonic Mania.

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References

  1. "Lots of Sega classics confirmed for XBLA, PSN". Computerandvideogames.com. Retrieved 18 December 2014.
  2. "The Making of the Revenge of Shinobi". Retro Gamer (96). October 20, 2014.
  3. Nintendo Life. "Spidey goes pink in The Revenge of Shinobi". Nintendo Life. Retrieved 18 December 2014.
  4. "The Revenge of Shinobi – The Cutting Room Floor". Tcrf.net. Retrieved 2013-07-26.
  5. "The Revenge of Shinobi for Genesis". GameRankings . CBS Interactive . Retrieved 2018-10-29.
  6. "The Revenge of Shinobi for Game Boy Advance". GameRankings . CBS Interactive . Retrieved 2018-10-29.
  7. "The Revenge of Shinobi for Game Boy Advance Reviews". Metacritic . CBS Interactive . Retrieved 2018-10-29.
  8. MegaTech rating, EMAP, issue 5, page 78, May 1992
  9. Mega rating, issue 9, page 23, Future Publishing, June 1993
  10. 1 2 Rubenstein, Glenn (January 1993). "At the Controls". Wizard . Wizard Entertainment (17): 21–24.
  11. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1990). "The Role of Computers". Dragon (163): 47–50.
  12. Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  13. Kalata, Kurt (2017-09-27). "Shinobi III". Hardcore Gaming 101. Retrieved 2018-05-27. What is rather confusing is the naming convention. In Japan, the title is The Super Shinobi II, clearly showing that it is the sequel to the first Mega Drive / Genesis game, and that the gameplay should be different to the arcade titles.