Things Don't Go Smooth is a source book published by Margaret Weis Productions, Ltd in 2014 for the science fiction role-playing game Firefly Role-Playing Game , itself based on the TV series of the same name. The two scenarios detailed in the book utilize the Cortex Plus system.
Things Don't Go Smooth is a source book of antagonists that the gamemaster can pit against the players.
The first three chapters detail spies and crime bosses, rival gangs and crews and miscellaneous adversaries. [1] New ships are also presented. A special chapter for the gamemaster describes how to play opponents, and Reaver combat management. [1] There are also new rules for scene Triggers, and a random adventure generator.
Two scenarios are included in the book: [1]
Thomas Robert, writing for Casus Belli felt that the book's tips about adversaries give them substance and make them memorable, and considered the chapter of advice to be well done. [2]
In The Escapist , Marshall Lemon was not pleased that the original release of the Firefly game did not contain adequate background information, saying, "The bad news is you won’t find much setting information outside of the show itself." He was therefore pleased that much of that information was contained in Things Don't Go Smooth and its sister volume Smuggler's Guide to the Rim . [3]
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.
Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.
GURPS Illuminati is a supplement for the GURPS tabletop role-playing game about secret societies, conspiracies, and conspiracy theories. Written by Nigel Findley, it was published in 1992, the year before Steve Jackson Games sued the Secret Service, and it won the Origins award for best role-playing game supplement in 1993, as the Origins Awards were not awarded in 1992.
Dream Park: The Roleplaying Game is a role-playing game published by R. Talsorian Games in 1992. It was designed by Mike Pondsmith and was based on the 1981 novel Dream Park, which is itself about a live-action role-playing game amusement park. The player characters take on the roles of the players in this holographic game, simultaneously playing both the character and the character's alternate persona.
Bubblegum Crisis is a near-future cyberpunk role-playing game published by R. Talsorian Games in 1996 that is based on the anime television series Bubblegum Crisis.
The Firefly Role-Playing Game is a science fiction role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system.
Echoes of War: Thrillin' Heroics is the first title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. This supplement was awarded an ENnie Judges' Spotlight Award at Gen Con 2015.
Smuggler's Guide to the Rim is a sourcebook published by Margaret Weis Productions, Ltd in 2015 as a supplement for the Firefly Role-Playing Game, which itself is based on the Firefly TV series.
Ghosts in the Black is the fifth title published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. Robin Laws described his concept for the adventures contained in this supplement as "a pastiche of a property which itself has a heavy element of pastiche in it, because it's a space opera which is actually a tribute to the classic westerns."
Cities is a fantasy role-playing game supplement that was first published by Midkemia Press in 1979. The supplement was designed to be used with any role-playing game system, and provides information about using urban center as part of adventures. Midkemia published a second edition in 1980, Chaosium published a third edition in 1986, and Avalon Hill published a fourth edition in 1988 for the RuneQuest role-playing game. The various editions received positive reviews in game periodicals including The Space Gamer, Different Worlds, Dragon, White Dwarf, Casus Belli, and Games International.
Masks of Nyarlathotep, subtitled Perilous Adventures to Thwart the Dark God, is an adventure campaign first published by Chaosium in 1984 for the second edition of the horror role-playing game Call of Cthulhu. A number of revised editions have subsequently been published. Masks of Nyarlathotep is a series of several sequential adventures set in the 1920s that take the player characters from New York, to London, Cairo, Nairobi, and Shanghai as they deal with the threat of the god Nyarlathotep. Screenwriter Larry DiTillio wrote the adventure with game designer Lynn Willis during a writer's strike. It received positive reviews in game periodicals including Casus Belli, The Space Gamer, White Dwarf, Different Worlds, and Dragon, and is considered to be one of the best roleplaying adventures of all time.
Griffin Island is a boxed tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1981 as Griffin Mountain, a set of adventures set in the world of Glorantha, this edition was published in 1986 by The Avalon Hill Game Company as part of its third edition RuneQuest rules set. It was written by Rudy Kraft, Jennell Jaquays, Greg Stafford, and Sandy Petersen. Griffin Island contained role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Casus Belli, White Dwarf, Dragon, Space Gamer/Fantasy Gamer, The Games Machine, and Games International.
Constantinople by Night is a supplement published by White Wolf Publishing in 1996 for the medieval horror role-playing game Vampire: The Dark Ages, a spin-off of Vampire: The Masquerade.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
Slaughter Margin is an adventure and supplement published by Games Workshop (GW) in 1987 for Judge Dredd: The Role-Playing Game, itself based on the Judge Dredd comics.
Mythic Egypt is a fantasy role-playing supplement that explains how Ancient Egypt can be used as a fantasy role-playing game setting. The book, which enables players to use the role-playing rules from either Rolemaster or Fantasy Hero, was published by Iron Crown Enterprises (I.C.E.) in 1990, the fifth and final addition to their Campaign Classics series of individual genre books.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
Haunts is a tabletop role-playing game supplement released in December 1994 by White Wolf Publishing for use with their game Wraith: The Oblivion, and is part of the larger World of Darkness series. It covers haunts – locations where the border between the lands of the living and the dead is particularly weak, allowing the player-character wraiths to take form in the human world – with instructions for creating new haunts for one's campaigns, and descriptions of ones already existing in the game's setting.
Book of Storyteller Secrets is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Vampire: The Dark Ages.
The Shadow Court is a tabletop role-playing game supplement released by White Wolf Publishing in January 1997 for use with their horror fantasy game Changeling: The Dreaming, and is part of the larger World of Darkness series.