Third Party Control Protocol

Last updated

Third Party Control Protocol (TPCP) is a client-server protocol with three types of primitives:

TPCP is the Protocol used for third party call control 3pcc. TPCP is the protocol used by the controller while communicating with the control server over the control let[ clarification needed ]. TPCP is used to initiate, control and observe sessions between remote parties.


Related Research Articles

<span class="mw-page-title-main">HTTP</span> Application protocol for distributed, collaborative, hypermedia information systems

HTTP is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser.

The Lightweight Directory Access Protocol is an open, vendor-neutral, industry standard application protocol for accessing and maintaining distributed directory information services over an Internet Protocol (IP) network. Directory services play an important role in developing intranet and Internet applications by allowing the sharing of information about users, systems, networks, services, and applications throughout the network. As examples, directory services may provide any organized set of records, often with a hierarchical structure, such as a corporate email directory. Similarly, a telephone directory is a list of subscribers with an address and a phone number.

The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams over a suitable transport protocol. RTSP is used in entertainment and communications systems to control streaming media servers. The protocol is used for establishing and controlling media sessions between endpoints. Clients of media servers issue commands such as play, record and pause, to facilitate real-time control of the media streaming from the server to a client or from a client to the server.

The Session Initiation Protocol (SIP) is a signaling protocol used for initiating, maintaining, and terminating communication sessions that include voice, video and messaging applications. SIP is used in Internet telephony, in private IP telephone systems, as well as mobile phone calling over LTE (VoLTE).

<span class="mw-page-title-main">Proxy server</span> Computer server that makes and receives requests on behalf of a user

In computer networking, a proxy server is a server application that acts as an intermediary between a client requesting a resource and the server providing that resource. It improves privacy, security, and possibly performance in the process.

A Web cache is a system for optimizing the World Wide Web. It is implemented both client-side and server-side. The caching of multimedia and other files can result in less overall delay when browsing the Web.

<span class="mw-page-title-main">Modbus</span> Serial communications protocol mainly developed for programmable logic controllers

Modbus or MODBUS is a client/server data communications protocol in the application layer. It was originally designed for use with its programmable logic controllers (PLCs), but has become a de facto standard communication protocol for communication between industrial electronic devices in a wide range of buses and networks.

In computer science and networking in particular, a session is a time-delimited two-way link, a practical layer in the TCP/IP protocol enabling interactive expression and information exchange between two or more communication devices or ends – be they computers, automated systems, or live active users. A session is established at a certain point in time, and then ‘torn down’ - brought to an end - at some later point. An established communication session may involve more than one message in each direction. A session is typically stateful, meaning that at least one of the communicating parties needs to hold current state information and save information about the session history to be able to communicate, as opposed to stateless communication, where the communication consists of independent requests with responses.

STUN is a standardized set of methods, including a network protocol, for traversal of network address translator (NAT) gateways in applications of real-time voice, video, messaging, and other interactive communications.

The Online Certificate Status Protocol (OCSP) is an Internet protocol used for obtaining the revocation status of an X.509 digital certificate. It is described in RFC 6960 and is on the Internet standards track. It was created as an alternative to certificate revocation lists (CRL), specifically addressing certain problems associated with using CRLs in a public key infrastructure (PKI). Messages communicated via OCSP are encoded in ASN.1 and are usually communicated over HTTP. The "request/response" nature of these messages leads to OCSP servers being termed OCSP responders.

FTPS is an extension to the commonly used File Transfer Protocol (FTP) that adds support for the Transport Layer Security (TLS) and, formerly, the Secure Sockets Layer cryptographic protocols.

The Digital Audio Access Protocol (DAAP) is the proprietary protocol introduced by Apple in its iTunes software to share media across a local network.

Media Resource Control Protocol (MRCP) is a communication protocol used by speech servers to provide various services to their clients. MRCP relies on another protocol, such as Real Time Streaming Protocol (RTSP) or Session Initiation Protocol (SIP) for establishing a control session and audio streams between the client and the server.

Real-Time Messaging Protocol (RTMP) is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, Adobe has released an incomplete version of the specification of the protocol for public use.

Hole punching is a technique in computer networking for establishing a direct connection between two parties in which one or both are behind firewalls or behind routers that use network address translation (NAT). To punch a hole, each client connects to an unrestricted third-party server that temporarily stores external and internal address and port information for each client. The server then relays each client's information to the other, and using that information each client tries to establish direct connection; as a result of the connections using valid port numbers, restrictive firewalls or routers accept and forward the incoming packets on each side.

OAuth is an open standard for access delegation, commonly used as a way for internet users to grant websites or applications access to their information on other websites but without giving them the passwords. This mechanism is used by companies such as Amazon, Google, Meta Platforms, Microsoft, and Twitter to permit users to share information about their accounts with third-party applications or websites.

<span class="mw-page-title-main">ICMP hole punching</span> NAT technique in computer networking

ICMP hole punching is a technique employed in network address translator (NAT) applications for maintaining Internet Control Message Protocol (ICMP) packet streams that traverse the NAT. NAT traversal techniques are typically required for client-to-client networking applications on the Internet involving hosts connected in private networks, especially in peer-to-peer and Voice over Internet Protocol (VoIP) deployments.

Port Control Protocol (PCP) is a computer networking protocol that allows hosts on IPv4 or IPv6 networks to control how the incoming IPv4 or IPv6 packets are translated and forwarded by an upstream router that performs network address translation (NAT) or packet filtering. By allowing hosts to create explicit port forwarding rules, handling of the network traffic can be easily configured to make hosts placed behind NATs or firewalls reachable from the rest of the Internet, which is a requirement for many applications.