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The term thrashing may refer to:

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Computer memory Device used on a computer for storing data

In computing, memory refers to a device that is used to store information for immediate use in a computer or related computer hardware device. It typically refers to semiconductor memory, specifically metal–oxide–semiconductor (MOS) memory, where data is stored within MOS memory cells on a silicon integrated circuit chip. The term "memory" is often synonymous with the term "primary storage". Computer memory operates at a high speed, for example random-access memory (RAM), as a distinction from storage that provides slow-to-access information but offers higher capacities. If needed, contents of the computer memory can be transferred to secondary storage; a very common way of doing this is through a memory management technique called virtual memory. An archaic synonym for memory is store.

Virtual memory Operating System level memory management technique

In computing, virtual memory is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

Process (computing) particular execution of a computer program

In computing, a process is the instance of a computer program that is being executed by one or many threads. It contains the program code and its activity. Depending on the operating system (OS), a process may be made up of multiple threads of execution that execute instructions concurrently.

In computer operating systems, paging is a memory management scheme by which a computer stores and retrieves data from secondary storage for use in main memory. In this scheme, the operating system retrieves data from secondary storage in same-size blocks called pages. Paging is an important part of virtual memory implementations in modern operating systems, using secondary storage to let programs exceed the size of available physical memory.

A translation lookaside buffer (TLB) is a memory cache that is used to reduce the time taken to access a user memory location. It is a part of the chip's memory-management unit (MMU). The TLB stores the recent translations of virtual memory to physical memory and can be called an address-translation cache. A TLB may reside between the CPU and the CPU cache, between CPU cache and the main memory or between the different levels of the multi-level cache. The majority of desktop, laptop, and server processors include one or more TLBs in the memory-management hardware, and it is nearly always present in any processor that utilizes paged or segmented virtual memory.

In computer science, thrashing occurs when a computer's virtual memory resources are overused, leading to a constant state of paging and page faults, inhibiting most application-level processing. This causes the performance of the computer to degrade or collapse. The situation can continue indefinitely until either the user closes some running applications or the active processes free up additional virtual memory resources.

Thrash may refer to:

Peter J. Denning American computer scientist and writer

Peter James Denning is an American computer scientist and writer. He is best known for pioneering work in virtual memory, especially for inventing the working-set model for program behavior, which addressed thrashing in operating systems and became the reference standard for all memory management policies. He is also known for his works on principles of operating systems, operational analysis of queueing network systems, design and implementation of CSNET, the ACM digital library, codifying the great principles of computing, and most recently for the book The Innovator's Way, on innovation as a set of learnable practices.

In computer operating systems, demand paging is a method of virtual memory management. In a system that uses demand paging, the operating system copies a disk page into physical memory only if an attempt is made to access it and that page is not already in memory. It follows that a process begins execution with none of its pages in physical memory, and many page faults will occur until most of a process's working set of pages are located in physical memory. This is an example of a lazy loading technique.

In computing, a system resource, or simply resource, is any physical or virtual component of limited availability within a computer system. Every device connected to a computer system is a resource. Every internal system component is a resource. Virtual system resources include files, network connections, and memory areas. Managing resources is referred to as resource management, and includes both preventing resource leaks and dealing with resource contention. Computing Resources are used in cloud computing to provide services through Networks.

Working set is a concept in computer science which defines the amount of memory that a process requires in a given time interval.

Out of memory State of computer operation where no additional memory can be allocated

Out of memory (OOM) is an often undesired state of computer operation where no additional memory can be allocated for use by programs or the operating system. Such a system will be unable to load any additional programs, and since many programs may load additional data into memory during execution, these will cease to function correctly. This usually occurs because all available memory, including disk swap space, has been allocated.

In computer storage, fragmentation is a phenomenon in which storage space is used inefficiently, reducing capacity or performance and often both. The exact consequences of fragmentation depend on the specific system of storage allocation in use and the particular form of fragmentation. In many cases, fragmentation leads to storage space being "wasted", and in that case the term also refers to the wasted space itself. For other systems the space used to store given data is the same regardless of the degree of fragmentation.

A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system, and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.

In computer science, resource contention is a conflict over access to a shared resource such as random access memory, disk storage, cache memory, internal buses or external network devices. A resource experiencing ongoing contention can be described as oversubscribed.

Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart K. Card, George G. Robertson and others he invented a number of Information Visualization techniques.

In computing, a hang or freeze occurs when either a process or system ceases to respond to inputs. A typical example is when computer's graphical user interface no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers, and is not limited to graphical user interface issues.

Malaysia womens national field hockey team

The Malaysia women's national field hockey team represents Malaysia in international field hockey competitions. As of Jan 2017, the team was ranked 21st in the FIH World Rankings. The team is part of the Asian Hockey Federation. They recently participated in the inaugural International Super Series in Perth, playing against India and Australia in a modified 9-a-side format.

The 2010 Ukrainian Super Cup became the seventh edition of Ukrainian Super Cup, which is an annual football exhibition game contested by the winners of the previous season's Ukrainian Top League and Ukrainian Cup competitions.

1949 South American Championship Final

The 1949 South American Championship Final was the final match to determine the South American Cup champion. It was held on May 11, 1949, in Estádio São Januário of Rio de Janeiro.