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Timeslicing or time slicing may refer to:
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AM may refer to:
Compression may refer to:
The term Electronica encompasses a broad group of electronic-based music styles such as ambient, house, techno, jungle and other styles intended not just for dancing. Sometimes the term is also used to refer electronic music generally.
Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum, in a one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and receivers. Before this, all forms of electronic communication were one-to-one, with the message intended for a single recipient. The term broadcasting evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as early as 1898.
Artifact, or artefact, may refer to:
MUSIC/SP was developed at McGill University in the 1970s from an early IBM time-sharing system called RAX. The system ran on IBM S/360, S/370, and 4300-series mainframe hardware, and offered novel features such as file access control and data compression. It was designed to allow academics and students to create and run their programs interactively on terminals, in an era when most mainframe computing was still being done from punched cards. Over the years, development continued and the system evolved to embrace email, the Internet and eventually the World Wide Web. At its peak in the late 1980s, there were over 250 universities, colleges and high school districts that used the system in North and South America, Europe and Asia.
Slow motion is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software add-ons such as Twixtor.
Bullet time is a visual effect or visual impression of detaching the time and space of a camera from those of its visible subject. It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media. It is characterized both by its extreme transformation of time and space. This is almost impossible with conventional slow motion, as the physical camera would have to move implausibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort and virtual cinematography.
DVB-T, short for Digital Video Broadcasting — Terrestrial, is the DVB European-based consortium standard for the broadcast transmission of digital terrestrial television that was first published in 1997 and first broadcast in Singapore in February, 1998. This system transmits compressed digital audio, digital video and other data in an MPEG transport stream, using coded orthogonal frequency-division multiplexing modulation. It is also the format widely used worldwide for Electronic News Gathering for transmission of video and audio from a mobile newsgathering vehicle to a central receive point. It is also used in the US by Amateur television operators.
Digital radio is the use of digital technology to transmit or receive across the radio spectrum. Digital transmission by radio waves includes digital broadcasting, and especially digital audio radio services.
vs is often an abbreviation for versus.
The Common Scrambling Algorithm (CSA) is the encryption algorithm used in the DVB digital television broadcasting for encrypting video streams.
Completely Fair Queuing (CFQ) is an I/O scheduler for the Linux kernel which was written in 2003 by Jens Axboe.
DR, Dr, dr, or variation, may refer to:
Slice may refer to:
Guitarist is a British monthly music making magazine published by Future plc. It is the longest-established European guitar magazine, and is currently the biggest-selling guitar magazine in the UK. The magazine's current editor is Jamie Dickson, who has been in charge since late-2013. Each issue covers three areas: reviews, interview and technique. This may include reviews of newly released guitars, amplifiers and other equipment; interviews with famous and up-and-coming guitar players; and features on the guitar industry, news articles, playing technique with tablature. Guitarist's slogan was previously "The Guitar Player's Bible", before changing in 2012 to "The Guitar Magazine". In the June 2014 edition, Guitarist celebrated its 30th Anniversary.
VR photography is the interactive viewing of wide-angle panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph, 360-degree photo, photo sphere, or spherical photo, as well as interactive panorama or immersive panorama.
High-definition television (HD) describes a television system providing an image resolution of substantially higher resolution than the previous generation of technologies. The term has been used since 1936, but in modern times refers to the generation following standard-definition television (SDTV), often abbreviated to HDTV or HD-TV. It is the current de facto standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television and Blu-ray Discs.
A video coding format is a content representation format for storage or transmission of digital video content. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. Examples of video coding formats include H.262, MPEG-4 Part 2, H.264, HEVC (H.265), Theora, RealVideo RV40, VP9, and AV1. A specific software or hardware implementation capable of compression or decompression to/from a specific video coding format is called a video codec; an example of a video codec is Xvid, which is one of several different codecs which implements encoding and decoding videos in the MPEG-4 Part 2 video coding format in software.