Uncle Buddy's Phantom Funhouse is an early multimedia hypermedia text written by John McDaid and released by Eastgate Systems in 1993. [1] The main portion of Funhouse was written for Macintosh's HyperCard app, but portions of the hypermedia novel are also contained in the original box (containing artifacts from Uncle Buddy's literary estate, [2] including physical tapes, playing cards, and pieces of paper). The use of transmedia storytelling, meta-fiction, and epistolary format makes this a potential early example of an alternate reality game.
Funhouse is framed as a collection of items that belonged to a person named Art "Uncle Buddy" Newkirk, which have been turned over to the reader by a team of lawyers following their untimely demise. The plot is nonlinear and dependent on the order in which a player navigates the in game links and physical media. Uncle Buddy is a college prankster, rock musician, literary critic and rebel. [3]
This HyperCard novel' [4] contains short animations and sound. [5] The HyperCard portion of Funhouse contains an alphabetically organized series of files, with one titled "READ THIS FIRST". Upon clicking this file, a letter from Art Newkirk's lawyers pops up, explaining that he has died and his estate has been given to the player. The player enters their name and signs a legal agreement ensuring they can handle the disturbing nature of any documents contained in the game.
After signing the agreement, the player enters the Funhouse, navigating Newkirk's files and reading through his last documented works, emails, and drafts. Notable files include a dictionary of slang specific to Newkirk's friend group, a review of Newkirk's work by a game reviewer, and a collection of virtual tarot cards. Delving deeper, the player can access an inverted version of the Funhouse, whose works are written by an alternative identity of Newkirk's named Emily Kean. This version of the Funhouse is distorted and much darker in tone.
Uncle Buddy's Phantom Funhouse originally shipped with a letter to Art from a friend named Chris, 2 cassette tapes from Art Newkirk's band, and a clipped article. The work originally shipped with five floppy disks, which later were combined into a single CD ROM. [6] for the Macintosh software program HyperCard. [7] Eastgate Systems (publisher) and John McDaid termed the shipping box the "Chocolate Box of Death" as the black and silver box contained the floppy disk/cd, two audio cassettes (Retribution and The Story of Emily and the Time Machine), [8] letter from editor of Vortex Magazine, "Tree" essay, registration cards. Version 4 of Uncle Buddy's Funhouse from The NEXT Museum, Library, and Preservation Space, created in 2023, is a web-based reconstruction of these physical media as playable elements. [9]
The seed for Uncle Buddy's Phantom Funhouse was first planted when McDaid was prompted by a friend to create a piece of fiction that could not be written by a 20th century author, and was further spurred on by the release of Michael Joyce's afternoon . [10] Funhouse began development in 1986, inspired by an experience in which the author's "dying Aunt Rita sent him a See's candy box filled with odds and ends that constituted a portion of her "estate" that she wished to give McDaid". [11] A dictionary portion of the work also takes great influences from The Dictionary of the Khazars.
Uncle Buddy's Phantom Funhouse was initially released in 1993, from Eastgate Systems with a box that contained a choice of either five floppy disks (Version 1) or a CD-ROM (Version 2). [8]
John McDaid created and uploaded an emulated edition to the Internet Archive in January 2018. [8]
Sudents in the Creative Media & Digital Culture at the Washington State University at Vancouver and the Electronic Literature Lab developed an archival version using HTML5, CSS, and JavaScript. [12] [6] [8] This work is housed in The NEXT Museum, Library, and Preservation Space. This emulation process for Uncle Buddy's Phantom Funhouse and original screenshots are detailed in The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations. [13]
In the 1993 New York Times Book Review, Hyperfiction: Novels for the Computer, Robert Coover, noted the "sheer pleasure of play in John McDaid's many-roomed funhouse." [14]
Uncle Buddy's Phantom Funhouse was initially received with praise, with the work being covered in the New York Times by columnist Robert Coover. Coover described Funhouse as heralding an age in which the paperback novel is dying, with computer-based media coming swiftly to replace it. The multivocalism of the narrative and various visual formats were of particular note to this reviewer. [15]
Another, later review of the work noted the whimsical and fun nature of the text, describing it as a whimsical jaunt through McDaid's mind. It was described as "the most ambitious hypertext yet attempted by a single author". [16]
Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.
Robert Lowell Coover is an American novelist, short story writer, and T. B. Stowell Professor Emeritus in Literary Arts at Brown University. He is generally considered a writer of fabulation and metafiction.
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.
Shelley Jackson is an American writer and artist known for her cross-genre experimental works. These include her hyperfiction Patchwork Girl (1995) and her first novel, Half Life (2006).
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.
Edward Falco is an American author, playwright, electronic literature writer, and new media editor.
afternoon, a story, spelled with a lowercase 'a', is a work of electronic literature written in 1987 by American author Michael Joyce. It was published by Eastgate Systems in 1990 and is known as one of the first works of hypertext fiction.
Patchwork Girl or a Modern Monster by Mary/Shelly and Herself is a work of electronic literature by American author Shelley Jackson. It was written in Storyspace and published by Eastgate Systems in 1995. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.
Victory Garden is a work of electronic literature by American author Stuart Moulthrop. It was written in Storyspace and first published by Eastgate Systems in 1991. Victory Garden is one of the earliest examples of hypertext novels, and is notable for being very inventive and influential in its genre. It is often discussed along with Michael Joyce's afternoon, a story as an important work of hypertext fiction.
Stuart Moulthrop is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works Victory Garden (1992), which was on the front-page of the New York Times Book Review in 1993, Reagan Library (1999), and Hegirascope (1995), amongst many others. Moulthrop is currently a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee. He also became a founding board member of the Electronic Literature Organization in 1999.
Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext.
Judy Malloy is an American poet whose works embrace the intersection of hypernarrative, magic realism, and information art. Beginning with Uncle Roger in 1986, Malloy has composed works in both new media literature and hypertext fiction. She was an early creator of online interactive and collaborative fiction on The WELL and the website ArtsWire.
Marjorie Coverley Luesebrink was an American writer, scholar, and teacher. Writing hypermedia fiction under the pen name M.D. Coverley, she is best known for her epic hypertext novels Califia (2000) and Egypt: The Book of Going Forth by Day (2006). A pioneer born-digital writer, she is part of the first generation of electronic literature authors that arose in the 1987–1997 period. She was a founding board member and past president of the Electronic Literature Organization and the first winner of the Electronic Literature Organization Career Achievement Award, which was named in her honor. Lusebrink was professor emeritus, School of Humanities and Languages at Irvine Valley College (IVC).
Dene (Rudyne)Grigar is a digital artist and scholar based in Vancouver, Washington. She was the President of the Electronic Literature Organization from 2013 to 2019. In 2016, Grigar received the International Digital Media and Arts Association's Lifetime Achievement Award.
Richard Holeton is an American writer and higher-education administrator. Holeton's creative works are foundational in the hypertext and electronic literature genres. As a writer, his most notable work is the hypertext novel Figurski at Findhorn on Acid, which has been recognized as an important early work of electronic literature and is included in the hypertext canon.
Figurski at Findhorn on Acid is a hypertext novel by Richard Holeton published on CD-ROM by Eastgate Systems in 2001 and republished on the open web by the Electronic Literature Lab, Washington State University, in 2021. Re-Imagined Radio presented a radio interpretation of this novel in 2022 in which Holeton made an appearance. It is a work of interactive fiction with various paths for readers to choose from, an early example of electronic literature, and one of 23 works included in the literary hypertext canon.
King of Space is a work of electronic literature by author Sarah Smith. This interactive narrative is set in a collapsing solar system aboard an abandoned starship, where an escaped terrorist encounters the last star-captain and his ship's Priestess. The story weaves elements of gaming into a dark science-fictional ritual of fertility and regeneration.
Its Name Was Penelope is a hypertext fictional story created by Judy Malloy and published in 1993 by Eastgate Systems. The work makes use of digital elements such as randomized passages to tell the story of the main character's life.
The NEXT: Museum, Library, and Preservation Space is a repository of net art, electronic literature and games. It is supported by Washington State University at Vancouver and the Electronic Literature Organization. This is a digital museum dedicated to reviving and maintaining these works to make them accessible to all. Physical artifacts are held at the Electronic Literature Lab in Washington, US.