Uncle Zebulon's Will

Last updated

Uncle Zebulon's Will is a 1995 work of interactive fiction by Magnus Olsson, in which the player-character plays the nephew of a crackpot scientist, exploring his home and solving magic-based puzzles. It won the TADS category at the inaugural 1995 Interactive Fiction Competition. The game was included on Activision's 1996 commercial release of Classic Text Adventure Masterpieces of Infocom .

Related Research Articles

Interactive fiction Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

The Interactive Fiction Competition is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it. The competition has been described as the "Super Bowl" of interactive fiction.

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

Graham A. Nelson is a British mathematician, poet, and the creator of the Inform design system for creating interactive fiction (IF) games. He has authored several IF games, including Curses (1993) and Jigsaw (1995).

<i>Photopia</i> 1998 video game

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. It won first place in the 1998 Interactive Fiction Competition. Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity.

<i>A Mind Forever Voyaging</i> 1985 video game

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. It is Infocom's seventeenth game. The game was intended as a polemical critique of Ronald Reagan's politics.

Andrew Plotkin Interactive fiction programmer and writer

Andrew Plotkin, also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene.

<i>Starcross</i> (video game) 1982 video game

Starcross is a 1982 interactive fiction game written by Dave Lebling and published by Infocom. The game was released for the IBM PC, Apple II, Atari 8-bit family, Commodore 64, TRS-80, Texas Instruments TI-99/4A, and later the Atari ST and Amiga. It was Infocom's fifth game and first in the science fiction genre. Starcross takes place in the year 2186, when the player's character is a lone black hole miner exploring an asteroid belt. It sold 90,315 copies.

<i>Curses</i> (video game) 1993 video game

Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.

<i>Suspect</i> (video game) 1984 video game

Suspect is an interactive fiction video game designed by Dave Lebling and published by Infocom in 1984. It is the third and last murder mystery Infocom released. It was written in highly portable ZIL and released for Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Kaypro II, Macintosh, and MS-DOS. It is Infocom's fifteenth game.

<i>Ballyhoo</i> (video game) 1985 video game

Ballyhoo is an interactive fiction video game designed by Jeff O'Neill and published by Infocom in 1985. The circus-themed game was released for ten systems, including DOS, Atari ST, and Commodore 64. Ballyhoo was labeled as "Standard" difficulty. It is Infocom's nineteenth game.

<i>Hollywood Hijinx</i> 1986 video game

Hollywood Hijinx is an interactive fiction computer game written by Dave Anderson and Liz Cyr-Jones and published by Infocom in 1986. The game was released for the Apple II, Atari 8-bit family, Atari ST, Amstrad CPC, Amstrad PCW, Commodore 64, Amiga, TI-99/4A, and DOS. It was Infocom's twenty-third game.

<i>Border Zone</i> (video game) 1987 video game

Border Zone is an interactive fiction video game written by Marc Blank and published by Infocom in 1987. It was released for DOS, Apple II, Commodore 64, Amiga, Atari ST, and Macintosh. Unlike most other purely text-based games, Border Zone incorporates real-time aspects of gameplay. It is also Infocom's thirtieth game. Its tagline is "Action and international intrigue behind the Iron Curtain."

<i>Sherlock: The Riddle of the Crown Jewels</i> 1987 video game

Sherlock: The Riddle of the Crown Jewels is an interactive fiction computer game designed by Bob Bates and published by Infocom in 1987. Like most titles Infocom produced, the use of ZIL made it possible to release the game simultaneously for many popular computer platforms, including the Apple II, IBM PC and Commodore 64. Sherlock is based on the legendary fictional detective Sherlock Holmes, created by Sir Arthur Conan Doyle. It is Infocom's thirty-first game and is the first of two Infocom games developed by Challenge, Inc. using Infocom's development tools.

Emily Short

Emily Short is an interactive fiction (IF) writer perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters. She has been called "a visionary in the world of text-based games for years," and is the author of over thirty-five works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on IF for Rock, Paper, Shotgun.

<i>Jigsaw</i> (video game) 1995 interactive fiction computer game

Jigsaw is an interactive fiction (IF) game, written by Graham Nelson in 1995.

<i>Shadows of Mordor</i> 1987 video game

Shadows of Mordor: Game Two of Lord of the Rings is a text adventure game for the Commodore 64, Amstrad CPC, ZX Spectrum, Apple II, MS-DOS, and Macintosh. It is based on the second part of The Lord of the Rings story. It's a sequel to Lord of the Rings: Game One.

<i>Lord of the Rings: Game One</i> 1984 video game

Lord of the Rings: Game One is a computer game released in 1984 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, but did not reach the same level of critical success as its predecessor. It's generally considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions.

<i>Violet</i> (video game) 2008 video game

Violet is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game. It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53. That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012. Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience. Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig. Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle, and individual NPC.

Spectrobes is a video game franchise consisting of three installments, the most recent of which was released in 2009.

References