Uniprocessor system

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A uniprocessor system is defined as a computer system that has a single central processing unit that is used to execute computer tasks. As more and more modern software is able to make use of multiprocessing architectures, such as SMP and MPP, the term uniprocessor is therefore used to distinguish the class of computers where all processing tasks share a single CPU. Most desktop computers are shipped with multiprocessing architectures since the 2010s. As such, this kind of system uses a type of architecture that is based on a single computing unit. All operations (additions, multiplications, etc.) are thus done sequentially on the unit.

Further reading

Hwang, Kai; Briggs, Faye A. (1984-09-01). Computer Architecture and Parallel Processing . McGraw-Hill. pp.  846. ISBN   978-0070315570.

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Central processing unit Central component of any computer system which executes input/output, arithmetical, and logical operations

A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry within a computer that executes instructions that make up a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs).

Computer multitasking Concurrent execution of multiple processes

In computing, multitasking is the concurrent execution of multiple tasks over a certain period of time. New tasks can interrupt already started ones before they finish, instead of waiting for them to end. As a result, a computer executes segments of multiple tasks in an interleaved manner, while the tasks share common processing resources such as central processing units (CPUs) and main memory. Multitasking automatically interrupts the running program, saving its state and loading the saved state of another program and transferring control to it. This "context switch" may be initiated at fixed time intervals, or the running program may be coded to signal to the supervisory software when it can be interrupted.

Non-uniform memory access

Non-Uniform Memory Access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory. The benefits of NUMA are limited to particular workloads, notably on servers where the data is often associated strongly with certain tasks or users.

Process (computing) Particular execution of a computer program

In computing, a process is the instance of a computer program that is being executed by one or many threads. It contains the program code and its activity. Depending on the operating system (OS), a process may be made up of multiple threads of execution that execute instructions concurrently.

Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems, but in most cases a thread is a component of a process. Multiple threads can exist within one process, executing concurrently and sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non-thread-local global variables at any given time.

Symmetric multiprocessing

Symmetric multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors.

Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined.

Flynn's taxonomy is a classification of computer architectures, proposed by Michael J. Flynn in 1966. The classification system has stuck, and it has been used as a tool in design of modern processors and their functionalities. Since the rise of multiprocessing central processing units (CPUs), a multiprogramming context has evolved as an extension of the classification system.

Coprocessor

A coprocessor is a computer processor used to supplement the functions of the primary processor. Operations performed by the coprocessor may be floating point arithmetic, graphics, signal processing, string processing, cryptography or I/O interfacing with peripheral devices. By offloading processor-intensive tasks from the main processor, coprocessors can accelerate system performance. Coprocessors allow a line of computers to be customized, so that customers who do not need the extra performance do not need to pay for it.

In computing, SPMD is a technique employed to achieve parallelism; it is a subcategory of MIMD. Tasks are split up and run simultaneously on multiple processors with different input in order to obtain results faster. SPMD is the most common style of parallel programming. It is also a prerequisite for research concepts such as active messages and distributed shared memory.

A barrel processor is a CPU that switches between threads of execution on every cycle. This CPU design technique is also known as "interleaved" or "fine-grained" temporal multithreading. Unlike simultaneous multithreading in modern superscalar architectures, it generally does not allow execution of multiple instructions in one cycle.

Microarchitecture

In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be implemented with different microarchitectures; implementations may vary due to different goals of a given design or due to shifts in technology.

Task (computing)

In computing, a task is a unit of execution or a unit of work. The term is ambiguous; precise alternative terms include process, light-weight process, thread, step, request, or query. In the adjacent diagram, there are queues of incoming work to do and outgoing completed work, and a thread pool of threads to perform this work. Either the work units themselves or the threads that perform the work can be referred to as "tasks", and these can be referred to respectively as requests/responses/threads, incoming tasks/completed tasks/threads, or requests/responses/tasks.

Multi-core processor Microprocessor with more than one processing unit

A multi-core processor is a computer processor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions but the single processor can run instructions on separate cores at the same time, increasing overall speed for programs that support multithreading or other parallel computing techniques. Manufacturers typically integrate the cores onto a single integrated circuit die or onto multiple dies in a single chip package. The microprocessors currently used in almost all personal computers are multi-core.

Multithreading (computer architecture)

In computer architecture, multithreading is the ability of a central processing unit (CPU) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB).

In multiprocessor computer systems, software lockout is the issue of performance degradation due to the idle wait times spent by the CPUs in kernel-level critical sections. Software lockout is the major cause of scalability degradation in a multiprocessor system, posing a limit on the maximum useful number of processors. To mitigate the phenomenon, the kernel must be designed to have its critical sections as short as possible, therefore decomposing each data structure in smaller substructures.

Asymmetric multiprocessing

An asymmetric multiprocessing system is a multiprocessor computer system where not all of the multiple interconnected central processing units (CPUs) are treated equally. For example, a system might allow only one CPU to execute operating system code or might allow only one CPU to perform I/O operations. Other AMP systems might allow any CPU to execute operating system code and perform I/O operations, so that they were symmetric with regard to processor roles, but attached some or all peripherals to particular CPUs, so that they were asymmetric with respect to the peripheral attachment.

Massively parallel is the term for using a large number of computer processors to simultaneously perform a set of coordinated computations in parallel.

Honeywell Level 6

The Honeywell Level 6 was a line of 16-bit minicomputers, later upgraded to 32-bit, manufactured by Honeywell, Inc. from the mid 1970s. In 1979 the Level 6 was renamed the DPS 6, subsequently DPS 6 Plus and finally DPS 6000.

A multiprocessor system is defined as "a system with more than one processor", and, more precisely, "a number of central processing units linked together to enable parallel processing to take place".