Video sensor technology

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A video sensor (also video-sensor or videosensors) describes a technique of digital image analysis. A video sensor is application software, which interprets images. Video sensors use programmable algorithms running on a computer.

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Video sensors are used to evaluate scenes recorded by a video camera. Objects and their characteristics (size and speed for example) are verified and compared to the pre-set examples or templates. When there is a match between object and model, then the frame and the objects are marked digitally. The operator can recall the digital marked images for further use.

Video sensors are mostly deployed with video surveillance (CCTV) systems. The commercial use of video sensors is increasing. Two main applications are electronic security and market research.

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Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory.

<span class="mw-page-title-main">Pixel</span> Physical point in a raster image

In digital imaging, a pixel, pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software.

<span class="mw-page-title-main">Lidar</span> Method of spatial measurement using laser

Lidar is a method for determining ranges by targeting an object or a surface with a laser and measuring the time for the reflected light to return to the receiver. LIDAR may operate in a fixed direction or it may scan multiple directions, in which case it is known as LIDAR scanning or 3D laser scanning, a special combination of 3-D scanning and laser scanning. LIDAR has terrestrial, airborne, and mobile applications.

<span class="mw-page-title-main">Camera</span> Optical device for recording images

A camera is an optical instrument used to capture and store images or videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research. The invention of the camera dates back to the 19th century and has since evolved with advancements in technology, leading to a vast array of types and models in the 21st century.

<span class="mw-page-title-main">Digital camera</span> Camera that captures photographs or video in digital format

A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile devices like smartphones with the same or more capabilities and features of dedicated cameras. High-end, high-definition dedicated cameras are still commonly used by professionals and those who desire to take higher-quality photographs.

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">Angle of view (photography)</span> Angular extent of given scene imaged by camera

In photography, angle of view (AOV) describes the angular extent of a given scene that is imaged by a camera. It is used interchangeably with the more general term field of view.

<span class="mw-page-title-main">Remote sensing</span> Acquisition of information at a significant distance from the subject

Remote sensing is the acquisition of information about an object or phenomenon without making physical contact with the object, in contrast to in situ or on-site observation. The term is applied especially to acquiring information about Earth and other planets. Remote sensing is used in numerous fields, including geophysics, geography, land surveying and most Earth science disciplines ; it also has military, intelligence, commercial, economic, planning, and humanitarian applications, among others.

<span class="mw-page-title-main">Sensor</span> Converter that measures a physical quantity and converts it into a signal

A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

<span class="mw-page-title-main">Camera phone</span> Mobile phone which is able to capture still photographs and usually also videos

A camera phone is a mobile phone which is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently. The first commercial phone with color camera was the Kyocera Visual Phone VP-210, released in Japan in May 1999.

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<span class="mw-page-title-main">Digital single-lens reflex camera</span> Digital cameras combining the parts of a single-lens reflex camera and a digital camera back

A digital single-lens reflex camera is a digital camera that combines the optics and the mechanisms of a single-lens reflex camera with a solid-state image sensor and digitally records the images from the sensor.

<span class="mw-page-title-main">Image noise</span> Visible interference in an image

Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the image sensor and circuitry of a scanner or digital camera. Image noise can also originate in film grain and in the unavoidable shot noise of an ideal photon detector. Image noise is an undesirable by-product of image capture that obscures the desired information. Typically the term “image noise” is used to refer to noise in 2D images, not 3D images.

<span class="mw-page-title-main">Digital photography</span> Photography with a digital camera

Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is stored as a computer file ready for further digital processing, viewing, electronic publishing, or digital printing. It is a form of digital imaging based on gathering visible light.

The following are common definitions related to the machine vision field.

<span class="mw-page-title-main">Image stabilization</span> Techniques used to reduce blurring of images

Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure.

<span class="mw-page-title-main">Input device</span> Device that provides data and signals to a computer

In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras, joysticks, and microphones.

<span class="mw-page-title-main">Expeed</span> Nikon media processors

The Nikon Expeed image/video processors are media processors for Nikon's digital cameras. They perform a large number of tasks: Bayer filtering, demosaicing, image sensor corrections/dark-frame subtraction, image noise reduction, image sharpening, image scaling, gamma correction, image enhancement/Active D-Lighting, colorspace conversion, chroma subsampling, framerate conversion, lens distortion/chromatic aberration correction, image compression/JPEG encoding, video compression, display/video interface driving, digital image editing, face detection, audio processing/compression/encoding and computer data storage/data transmission.

<span class="mw-page-title-main">Strip photography</span> Type of photographic technique

Strip photography, or slit photography, is a photographic technique of capturing a two-dimensional image as a sequence of one-dimensional images over time, in contrast to a normal photo which is a single two-dimensional image at one point in time. A moving scene is recorded, over a period of time, using a camera that observes a narrow strip rather than the full field. If the subject is moving through this observed strip at constant speed, they will appear in the finished photo as a visible object. Stationary objects, like the background, will be the same the whole way across the photo and appear as stripes along the time axis; see examples on this page.

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