When Worlds Collide (role-playing game)

Last updated
When Worlds Collide
Designers John Fountain, Alistair Dandy
Publishers When Worlds Collide
Publication2010 (1st edition)
Genresmulti-genre
SystemsCustom

When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.

Game system

The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.

Modules for WWC

The following modules have been created for the When Worlds Collide RPG

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