ZScreen

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ZScreen is a push-pull electro-optical liquid crystal modulator that is placed immediately in front of the projector lens or computer screen to alternately polarize the light from each video frame. It circularly polarizes the frames clockwise for the right eye and counterclockwise for the left eye.

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The RealD 3D system now showing in theaters is using the ZScreen that was invented by Lenny Lipton.

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Liquid-crystal display Display that uses the light-modulating properties of liquid crystals

A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly, instead using a backlight or reflector to produce images in color or monochrome. LCDs are available to display arbitrary images or fixed images with low information content, which can be displayed or hidden, such as preset words, digits, and seven-segment displays, as in a digital clock. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character positive LCD with a backlight will have black lettering on a background that is the color of the backlight, and a character negative LCD will have a black background with the letters being of the same color as the backlight. Optical filters are added to white on blue LCDs to give them their characteristic appearance.

Stereoscopy Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a film (non-digital) technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos), meaning 'firm, solid', and σκοπέω (skopeō), meaning 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

A three-dimensional stereoscopic film is a motion picture that enhances the illusion of depth perception, hence adding a third dimension. The most common approach to the production of 3D films is derived from stereoscopic photography. In this approach, a regular motion picture camera system is used to record the images as seen from two perspectives, and special projection hardware or eyewear is used to limit the visibility of each image to the viewer's left or right eye only. 3D films are not limited to theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, especially since the advent of 3D television and Blu-ray 3D.

A stereo display is a display device capable of conveying depth perception to the viewer by means of stereopsis for binocular vision.

Head-mounted display device used in virtual reality systems

A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. An HMD has many uses including gaming, aviation, engineering, and medicine. Head-mounted Displays are the primary components of virtual reality headsets. There is also an optical head-mounted display (OHMD), which is a wearable display that can reflect projected images and allows a user to see through it.

Active shutter 3D system

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

Polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye

A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye.

Anaglyph 3D stereoscopic 3D effect

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

Stereopsis is a term that is most often used to refer to the perception of depth and 3-dimensional structure obtained on the basis of visual information deriving from two eyes by individuals with normally developed binocular vision. Because the eyes of humans, and many animals, are located at different lateral positions on the head, binocular vision results in two slightly different images projected to the retinas of the eyes. The differences are mainly in the relative horizontal position of objects in the two images. These positional differences are referred to as horizontal disparities or, more generally, binocular disparities. Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real 3-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".

A vectograph is a type of stereoscopic print or transparency viewed by using the polarized 3D glasses most commonly associated with projected 3D motion pictures.

Autostereoscopy any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear or glasses on the part of the viewer

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewers' eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, volumetric display, holographic and light field displays.

Twisted nematic field effect type of thin-film-transistor liquid-crystal display technology

The twisted nematic effect (TN-effect) was a main technology breakthrough that made LCDs practical. Unlike earlier displays, TN-cells did not require a current to flow for operation and used low operating voltages suitable for use with batteries. The introduction of TN-effect displays led to their rapid expansion in the display field, quickly pushing out other common technologies like monolithic LEDs and CRTs for most electronics. By the 1990s, TN-effect LCDs were largely universal in portable electronics, although since then, many applications of LCDs adopted alternatives to the TN-effect such as in-plane switching (IPS) or vertical alignment (VA).

RealD 3D is a digital stereoscopic projection technology made and sold by RealD. It is currently the most widely used technology for watching 3D films in theaters (cinemas). Worldwide, RealD 3D is installed in more than 26,500 auditoriums by approximately 1,200 exhibitors in 72 countries as of June 2015.

Teleview

Teleview was a system for projecting stereoscopic motion pictures invented by Laurens Hammond, best known as the inventor of the Hammond organ. It made its public debut on 27 December 1922 at the Selwyn Theatre in New York City, the only theater ever equipped with the system. The program included several short films, a live presentation of projected 3D shadows, and the 95-minute feature film M.A.R.S., later re-released in 2D as Radio-Mania.

Leonard "Lenny" Lipton is an American author, filmmaker, lyricist and inventor. At age 19, Lipton wrote the poem that became the basis for the lyrics to the song "Puff the Magic Dragon". He went on to write books on independent filmmaking and become a pioneer in the field of projected three-dimensional imagery. His technology is used to show 3D films on more than 25,000 theater screens worldwide.

RealD Inc. is a private company known for its RealD 3D system, which is used for projecting films in stereoscopic 3D using circularly polarized light. The company was founded in 2003 by Michael V. Lewis and Joshua Greer. The company was taken public on the New York Stock Exchange (NYSE) in July of 2010, trading under the ticker RLD. It re-privatized in 2016 by the private equity firm Rizvi Traverse.

MasterImage 3D

MasterImage 3D is a company that develops stereoscopic 3D systems for theaters, and auto-stereoscopic 3D displays for mobile devices.

VESA Stereo is a liquid crystal shutter glasses interface standard by the Video Electronics Standards Association (VESA) for stereoscopic 3D displays. The system does not drive the glasses directly, instead providing a basic signal and power to be used by other electronics either inside the glasses or in an external unit.

Stereoscopic video game

A stereoscopic video game is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but not by binocular depth information.

<i>Up Denali 3D</i> 2003 film

Up Denali 3D is a stereoscopic (3D) documentary directed and produced by Thomas Riederer PE. The film portrays an epic adventure trek and technical summit climb of the highest mountain in North America. The mountain is also known as Mount McKinley. Denali has an altitude of 20,320’ and is one of the Seven Summits of the World. Situated in Alaska, in Denali National Park and Preserve near the Arctic Circle, a June Denali climb is spent entirely without darkness – essentially a single month-long “day”. And being so far North and so high, the entire climb, from flying into Base Camp via bush plane, to up-and-down the Kahiltna Glacier with repetitive carry-and-move snowshoe pack trips, to steep ascents near the 20,000’ Summit Ridge is spent entirely on snow.