Zero-order process (statistics)

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In probability theory and statistics, a zero-order process is a stochastic process in which each observation is independent of all previous observations. For example, a zero-order process in marketing would be one in which the brands purchased next do not depend on the brands purchased before, implying a fixed probability of purchase since it is zero order in regards to probability.

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Huffman coding Technique to compress data

In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression. The process of finding or using such a code proceeds by means of Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon in terms of its sample space and the probabilities of events.

Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other.

In mathematics, a probability measure is a real-valued function defined on a set of events in a probability space that satisfies measure properties such as countable additivity. The difference between a probability measure and the more general notion of measure is that a probability measure must assign value 1 to the entire probability space.

White noise Random signal having equal intensity at different frequencies, giving it a constant power spectral density

In signal processing, white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density. The term is used, with this or similar meanings, in many scientific and technical disciplines, including physics, acoustical engineering, telecommunications, and statistical forecasting. White noise refers to a statistical model for signals and signal sources, rather than to any specific signal. White noise draws its name from white light, although light that appears white generally does not have a flat power spectral density over the visible band.

Stochastic process Collection of random variables

In probability theory and related fields, a stochastic or random process is a mathematical object usually defined as a family of random variables. Stochastic processes are widely used as mathematical models of systems and phenomena that appear to vary in a random manner. Examples include the growth of a bacterial population, an electrical current fluctuating due to thermal noise, or the movement of a gas molecule. Stochastic processes have applications in many disciplines such as biology, chemistry, ecology, neuroscience, physics, image processing, signal processing, control theory, information theory, computer science, cryptography and telecommunications. Furthermore, seemingly random changes in financial markets have motivated the extensive use of stochastic processes in finance.

Markov chain Random process independent of past history

A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). It is named after the Russian mathematician Andrey Markov.

In probability theory, Kolmogorov's zero–one law, named in honor of Andrey Nikolaevich Kolmogorov, specifies that a certain type of event, called a tail event, will either almost surely happen or almost surely not happen; that is, the probability of such an event occurring is zero or one.

Random walk Mathematical formalization of a path that consists of a succession of random steps

In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space.

Random graph Graph generated by a random process

In mathematics, random graph is the general term to refer to probability distributions over graphs. Random graphs may be described simply by a probability distribution, or by a random process which generates them. The theory of random graphs lies at the intersection between graph theory and probability theory. From a mathematical perspective, random graphs are used to answer questions about the properties of typical graphs. Its practical applications are found in all areas in which complex networks need to be modeled – many random graph models are thus known, mirroring the diverse types of complex networks encountered in different areas. In a mathematical context, random graph refers almost exclusively to the Erdős–Rényi random graph model. In other contexts, any graph model may be referred to as a random graph.

In mathematics, the moments of a function are quantitative measures related to the shape of the function's graph. If the function represents mass, then the first moment is the center of the mass, and the second moment is the rotational inertia. If the function is a probability distribution, then the first moment is the expected value, the second central moment is the variance, the third standardized moment is the skewness, and the fourth standardized moment is the kurtosis. The mathematical concept is closely related to the concept of moment in physics.

In probability theory, a branching process is a type of mathematical object known as a stochastic process, which consists of collections of random variables. The random variables of a stochastic process are indexed by the natural numbers. The original purpose of branching processes was to serve as a mathematical model of a population in which each individual in generation  produces some random number of individuals in generation , according, in the simplest case, to a fixed probability distribution that does not vary from individual to individual. Branching processes are used to model reproduction; for example, the individuals might correspond to bacteria, each of which generates 0, 1, or 2 offspring with some probability in a single time unit. Branching processes can also be used to model other systems with similar dynamics, e.g., the spread of surnames in genealogy or the propagation of neutrons in a nuclear reactor.

Consumer behaviour Study of individuals, groups, or organizations and all the activities associated with consuming

Consumer behavior is the study of individuals, groups, or organizations and all the activities associated with the purchase, use and disposal of goods and services. Consumer behaviour consists of how the consumer's emotions, attitudes and preferences affect buying behaviour. Consumer behaviour emerged in the 1940–1950s as a distinct sub-discipline of marketing, but has become an interdisciplinary social science that blends elements from psychology, sociology, social anthropology, anthropology, ethnography, marketing and economics.

In probability theory, a zero–one law is a result that states that an event must have probability 0 or 1 and no intermediate value. Sometimes, the statement is that the limit of certain probabilities must be 0 or 1.

A Markov logic network (MLN) is a probabilistic logic which applies the ideas of a Markov network to first-order logic, enabling uncertain inference. Markov logic networks generalize first-order logic, in the sense that, in a certain limit, all unsatisfiable statements have a probability of zero, and all tautologies have probability one.

In probability theory, the Chinese restaurant process is a discrete-time stochastic process, analogous to seating customers at tables in a Chinese restaurant. Imagine a Chinese restaurant with an infinite number of circular tables, each with infinite capacity. Customer 1 sits at the first table. The next customer either sits at the same table as customer 1, or the next table. This continues, with each customer choosing to either sit at an occupied table with a probability proportional to the number of customers already there, or an unoccupied table. At time n, the n customers have been partitioned among m ≤ n tables. The results of this process are exchangeable, meaning the order in which the customers sit does not affect the probability of the final distribution. This property greatly simplifies a number of problems in population genetics, linguistic analysis, and image recognition.

In mathematics, a Bessel process, named after Friedrich Bessel, is a type of stochastic process.

In quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process. They provide a mathematical abstraction of real-world quantum computers. Several types of automata may be defined, including measure-once and measure-many automata. Quantum finite automata can also be understood as the quantization of subshifts of finite type, or as a quantization of Markov chains. QFAs are, in turn, special cases of geometric finite automata or topological finite automata.

In microbiology, sterility assurance level (SAL) is the probability that a single unit that has been subjected to sterilization nevertheless remains nonsterile.

In statistics, additive smoothing, also called Laplace smoothing, or Lidstone smoothing, is a technique used to smooth categorical data. Given a set of observation counts from a -dimensional multinomial distribution with trials, a "smoothed" version of the counts gives the estimator:

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