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Zonk is an underground dice game played since the 1970s, often by university students, which is sometimes associated with drug culture, specifically marijuana use, a parallel to drinking games. [1] Game play uses 6 dice, consisting of 3 pairs of white, red, and green dice, and involves 2-6 players. The goal of the game is to accumulate more points than the other players, and if played as a marijuana related game, to earn "bong hits".
A counterculture is a subculture whose values and norms of behavior differ substantially from those of mainstream society, often in opposition to mainstream cultural mores. A countercultural movement expresses the ethos and aspirations of a specific population during a well-defined era. When oppositional forces reach critical mass, countercultures can trigger dramatic cultural changes. Prominent examples of countercultures in Europe and North America include Romanticism (1790–1840), Bohemianism (1850–1910), the more fragmentary counterculture of the Beat Generation (1944–1964), followed by the globalized counterculture of the 1960s (1964–1974), usually associated with the hippie subculture and the diversified punk subculture of the 1970s and 1980s.
Drug cultures are examples of countercultures that are primarily defined by recreational drug use. They may be focused on a single drug, or endorse polydrug use. They sometimes eagerly or reluctantly initiate newcomers, but their main functions are to share drug experiences, to reduce harm by providing knowledge of how to use a drug as safely as possible, and to exchange information on suppliers and avoiding law enforcement. There are YouTube "channels" devoted to recreational drug use.
A bong is a filtration device generally used for smoking cannabis, tobacco, or other herbal substances. In the bong shown in the photo, the gas flows from the lower port on the left to the upper port on the right.
One possible origin for the game says Zonk was created in 1978, in a freshman dormitory at an upstate New York university. A set of "official" handwritten rules were distributed in 1983.
Farkle, or Farkel, is a dice game that has also been called or is similar to 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid 1980s. It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. While the basic rules are well-established, there is a wide range of variation in both scoring and play, as described below.
Cosmic Wimpout is a dice game produced by C3, Inc in 1976. It is similar to 1000/5000/10000, Farkle, Greed, Hot Dice, Squelch, Zilch, Zonk, or Darsh to name but a few. The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs. Players supply their own game piece for score keeping.
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