Community of purpose

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A community of purpose is a community of people who are going through the same process or journey to achieve a similar, often emergent, objective.

From user-generated reviews or collaborative filtering on a site such as Amazon.com which help people decide what to buy to the reputation system at eBay which gives users a sense of who they're dealing with before they transact, the community fuels collective accomplishment. The impact of a given community of purpose is directly proportional to the potential of its participants to get something done. To achieve impact, communities need the right scale (number of participants), the right level of engagement (participation and involvement) and the right collective capability in relation to the declared 'purpose' of the community. Effective communities of practice achieve a balancing act between offering the right capabilities and ensuring sufficient capacity to deliver efficiently. Communities of Purpose can address a collective need, rather than a self-interest or defined goal typical of Communities of Practice and other forms of community, and can often generate unexpected results. Consequently, true communities of purpose are often an example of a complex adaptive system, unpredictable and among the least explored community vehicles / digital or physical communities.

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<span class="mw-page-title-main">Usability</span> Capacity of a system for its users to perform tasks

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<span class="mw-page-title-main">Internet forum</span> Online discussion site

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<span class="mw-page-title-main">Ropes course</span>

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<span class="mw-page-title-main">Carnegie Foundation for the Advancement of Teaching</span> American education policy and research center

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The following outline is provided as an overview of topics relating to community.

A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book Situated Learning. Wenger then significantly expanded on the concept in his 1998 book Communities of Practice.

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Online participation is used to describe the interaction between users and online communities on the web. Online communities often involve members to provide content to the website or contribute in some way. Examples of such include wikis, blogs, online multiplayer games, and other types of social platforms. Online participation is currently a heavily researched field. It provides insight into fields such as web design, online marketing, crowdsourcing, and many areas of psychology. Some subcategories that fall under online participation are: commitment to online communities, coordination and interaction, and member recruitment.

<span class="mw-page-title-main">Theory of Change</span> Methodology for social impact

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<span class="mw-page-title-main">LiquidFeedback</span> Software

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