Design theory (disambiguation)

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Design theory is a subfield of design research concerned with various theoretical approaches.

Design theory may also refer to:


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Class, Classes, or The Class may refer to:

<span class="mw-page-title-main">Geotechnical engineering</span> Scientific study of earth materials in engineering problems

Geotechnical engineering, also known as geotechnics, is the branch of civil engineering concerned with the engineering behavior of earth materials. It uses the principles of soil mechanics and rock mechanics to solve its engineering problems. It also relies on knowledge of geology, hydrology, geophysics, and other related sciences.

Stability may refer to:

<span class="mw-page-title-main">Knot theory</span> Study of mathematical knots

In topology, knot theory is the study of mathematical knots. While inspired by knots which appear in daily life, such as those in shoelaces and rope, a mathematical knot differs in that the ends are joined so it cannot be undone, the simplest knot being a ring. In mathematical language, a knot is an embedding of a circle in 3-dimensional Euclidean space, . Two mathematical knots are equivalent if one can be transformed into the other via a deformation of upon itself ; these transformations correspond to manipulations of a knotted string that do not involve cutting it or passing it through itself.

<span class="mw-page-title-main">Model</span> Informative representation of an entity

A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin modulus, a measure.

CK, Ck, or ck may refer to:

A think-aloudprotocol is a method used to gather data in usability testing in product design and development, in psychology and a range of social sciences.

<span class="mw-page-title-main">Coding theory</span> Study of the properties of codes and their fitness

Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are studied by various scientific disciplines—such as information theory, electrical engineering, mathematics, linguistics, and computer science—for the purpose of designing efficient and reliable data transmission methods. This typically involves the removal of redundancy and the correction or detection of errors in the transmitted data.

<span class="mw-page-title-main">Qualitative research</span> Form of research

Qualitative research is a type of research that aims to gather and analyse non-numerical (descriptive) data in order to gain an understanding of individuals' social reality, including understanding their attitudes, beliefs, and motivation. This type of research typically involves in-depth interviews, focus groups, or observations in order to collect data that is rich in detail and context. Qualitative research is often used to explore complex phenomena or to gain insight into people's experiences and perspectives on a particular topic. It is particularly useful when researchers want to understand the meaning that people attach to their experiences or when they want to uncover the underlying reasons for people's behavior. Qualitative methods include ethnography, grounded theory, discourse analysis, and interpretative phenomenological analysis. Qualitative research methods have been used in sociology, anthropology, political science, psychology, communication studies, social work, folklore, educational research, information science and software engineering research.

A bar or stroke is a modification consisting of a line drawn through a grapheme. It may be used as a diacritic to derive new letters from old ones, or simply as an addition to make a grapheme more distinct from others. It can take the form of a vertical bar, slash, or crossbar.

<span class="mw-page-title-main">System identification</span> Statistical methods to build mathematical models of dynamical systems from measured data

The field of system identification uses statistical methods to build mathematical models of dynamical systems from measured data. System identification also includes the optimal design of experiments for efficiently generating informative data for fitting such models as well as model reduction. A common approach is to start from measurements of the behavior of the system and the external influences and try to determine a mathematical relation between them without going into many details of what is actually happening inside the system; this approach is called black box system identification.

<span class="mw-page-title-main">Receptor (biochemistry)</span> Protein molecule receiving signals for a cell

In biochemistry and pharmacology, receptors are chemical structures, composed of protein, that receive and transduce signals that may be integrated into biological systems. These signals are typically chemical messengers which bind to a receptor and produce physiological responses such as change in the electrical activity of a cell. For example, GABA, an inhibitory neurotransmitter inhibits electrical activity of neurons by binding to GABAA receptors. There are three main ways the action of the receptor can be classified: relay of signal, amplification, or integration. Relaying sends the signal onward, amplification increases the effect of a single ligand, and integration allows the signal to be incorporated into another biochemical pathway.

<span class="mw-page-title-main">Flow network</span> Directed graph where edges have a capacity

In graph theory, a flow network is a directed graph where each edge has a capacity and each edge receives a flow. The amount of flow on an edge cannot exceed the capacity of the edge. Often in operations research, a directed graph is called a network, the vertices are called nodes and the edges are called arcs. A flow must satisfy the restriction that the amount of flow into a node equals the amount of flow out of it, unless it is a source, which has only outgoing flow, or sink, which has only incoming flow. A network can be used to model traffic in a computer network, circulation with demands, fluids in pipes, currents in an electrical circuit, or anything similar in which something travels through a network of nodes.

<span class="mw-page-title-main">Mechanism design</span> Field in game theory

Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics in fields such as market design, auction theory and social choice theory to networked-systems.

<span class="mw-page-title-main">Optimal design</span> Experimental design that is optimal with respect to some statistical criterion

In the design of experiments, optimal designs are a class of experimental designs that are optimal with respect to some statistical criterion. The creation of this field of statistics has been credited to Danish statistician Kirstine Smith.

The "teach the controversy" campaign of the Discovery Institute seeks to promote the pseudoscientific principle of intelligent design as part of its attempts to discredit the teaching of evolution in United States public high school science courses. Scientific organizations point out that the institute claims that there is a scientific controversy where in fact none exists.

<span class="mw-page-title-main">Factorial experiment</span> Experimental design in statistics

In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors. A full factorial design may also be called a fully crossed design. Such an experiment allows the investigator to study the effect of each factor on the response variable, as well as the effects of interactions between factors on the response variable.

Mathematical economics is the application of mathematical methods to represent theories and analyze problems in economics. Often, these applied methods are beyond simple geometry, and may include differential and integral calculus, difference and differential equations, matrix algebra, mathematical programming, or other computational methods. Proponents of this approach claim that it allows the formulation of theoretical relationships with rigor, generality, and simplicity.

<span class="mw-page-title-main">Cybernetics</span> Transdisciplinary field concerned with regulatory and purposive systems

Cybernetics is a wide-ranging field concerned with circular causal processes such as feedback. The field is named after an example of circular causal feedback—that of steering a ship. In steering a ship, the helmsperson adjusts their steering in continual response to the effect it is observed as having, forming a feedback loop through which a steady course can be maintained in a changing environment, responding to disturbances from cross winds and tide. Cybernetics is concerned with the principles of circular causal processes such as steering however they are embodied, including in ecological, technological, biological, cognitive and social systems and also in the context of practical activities such as designing, learning, managing, etc. Cybernetics' transdisciplinary character has meant that it intersects with a number of other fields, leading to it having both wide influence and diverse interpretations.

<span class="mw-page-title-main">C-K theory</span> Design theory

C-K design theory or concept-knowledge theory is both a design theory and a theory of reasoning in design. It defines design reasoning as a logic of expansion processes, i.e. a logic that organizes the generation of unknown objects. The theory builds on several traditions of design theory, including systematic design, axiomatic design, creativity theories, general and formal design theories.