Game Preservation Society

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The Game Preservation Society is a non-profit organization dedicated to the preservation of Japanese computer games.

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<i>Daikatana</i> 2000 video game

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<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<span class="mw-page-title-main">Sony Interactive Entertainment</span> Multinational video game company

Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc., based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo on April 2016, and is managed through Sony's American branch, Sony Corporation of America.

<i>The Death Trap</i> 1984 video game

The Death Trap is a text adventure developed and published by Square for the NEC PC-8801, NEC PC-9801, and Fujitsu FM-7 in 1984. The game and its supporting computer platforms were only released in Japan. The Death Trap is the first game developed by Square, created before they were even an independent company. At the time, Square was a software branch of Den-Yu-Sha, a Japanese power line manufacturing firm; it was not until 1986 that Square was independently established.

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higan (emulator) Multi-system emulator

Higan is a free emulator for multiple video game consoles, including the Super Nintendo Entertainment System. Originally called bsnes, the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for the associated historical preservation efforts of the Super NES platform.

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William Timothy Rogers Jr. is an American video game journalist, developer, and video essayist. His work is associated with mid-2000s New Games Journalism, a style of video game journalism that emphasizes the author's subjective and personal experiences in relation to the game world. The Guardian cited his 2005 opinion piece "Dreaming in an Empty Room: A Defense of Metal Gear Solid 2" as a core example of the genre. Rogers is additionally known for his verbose writing style and his video game reviews website ActionButton.net. He has also written for Next Generation, GamesTM, Play, Game Developer, and Kotaku. He later edited videos for Kotaku before resigning from the site and becoming an independent YouTuber.

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<span class="mw-page-title-main">Video game preservation</span> Form of preservation in video gaming

Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.

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Yuichi Toyama (外山 雄一) is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGCC).

<span class="mw-page-title-main">Polymega</span> Home video game console

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Emulators of the Nintendo Switch, Nintendo's current eighth-generation video game console, have been in development since 2017, less than a year after the console's release. Multiple emulators are in development, the most well-known being Yuzu and Ryujinx. Switch emulators have been widely noted by video games journalists for the swift and significant progress of their abilities to accurately emulate the console, as they are already able to run existing and new titles for the console in a playable state, sometimes within days of their release, as well as able to run on a variety of devices, including PCs running Microsoft Windows and Linux, and the Steam Deck.

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