Mario & Luigi: Paper Jam

Last updated

Mario & Luigi: Paper Jam
MarioandLuigiPaperJambros BoxartPAL.png
European cover art, featuring Mario (left), Luigi (center), and Paper Mario (top right)
Developer(s) AlphaDream
Publisher(s) Nintendo
Director(s) Shunsuke Kobayashi
Hiroyuki Kubota
Producer(s)
  • Akira Ohtani
  • Yoshihiko Maekawa
  • Toshiharu Izuno
Programmer(s) Makoto Aioi
Haruhiko Tanuma
Artist(s) Akira Noguchi
Takuji Sasaki
Writer(s) Shunsuke Kobayashi
Composer(s) Yoko Shimomura
Series Mario & Luigi
Paper Mario
Platform(s) Nintendo 3DS
Release
  • JP: December 3, 2015
  • EU: December 4, 2015
  • NA: January 22, 2016
Genre(s) Role-playing
Mode(s) Single-player

Mario & Luigi: Paper Jam, [lower-alpha 1] known in Europe and Australia as Mario & Luigi: Paper Jam Bros., [1] is a 2015 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS console. It is the fifth installment in the Mario & Luigi series, and serves as a crossover between the Mario & Luigi and Paper Mario series, the latter being a cross-genre series developed by Intelligent Systems. In Paper Jam, Luigi accidentally opens a book containing the Paper Mario universe, causing all of its contents to spread into the Mushroom Kingdom; Mario and Luigi, with the help of the befriended Paper Mario, venture to save both Princess Peach universe variants from Bowser, who has teamed up with his paper counterpart as well. In the game, the player controls the trio simultaneously through an overworld to reach Bowser's Castle, and fights enemies in turn-based combat along the way.

Contents

Paper Jam was developed by AlphaDream while Intelligent Systems oversaw production. The concept of a crossover came to be when AlphaDream conceptualized a third character for the player to control in-game to help shake up the traditional gameplay of the series. They considered the combination to work well due to the two series having shared gameplay features as well as opportunities to use the Paper Mario series for new gameplay options. The game was announced at E3 2015 and launched ahead of schedule, released internationally in December 2015 and in North America the following month.

Reception of the game was generally positive, receiving praise for the introduction of Paper Mario elements and combat, mixed opinions for its writing, and criticism for usage of worldbuilding and minigames. Critics felt the game failed to use the Paper Mario series to its fullest. Paper Jam was the final original Mario & Luigi installment, followed by two remakes of previous titles in the series, before AlphaDream filed for bankruptcy in 2019.

Gameplay

Paper Jam is a role-playing game that follows a similar format of previous games in the Mario & Luigi series, with some additional reliance on elements from the Paper Mario series as well. The player simultaneously controls Mario, Luigi, and Paper Mario from his respective series, and travels the Mushroom Kingdom overworld to reach Bowser's Castle to save both Princess Peach variants from both Bowser variants from their respective universes. Each of the three uses a different button to control them. [2] In the overworld, the player can talk to non-player characters (NPCs) and solve puzzles, some of which are required to be solved in order to progress. [3] Some puzzles involve using character-specific actions; for example, Paper Mario can use his paper-thin body to squeeze through small gaps to reach areas inaccessible by Mario and Luigi. In other cases, the three learn additional special moves as the main storyline continues, which can be used in the overworld to solve puzzles that hinder progression or other secret areas. [4]

Paper Mario uses his copy ability while Mario and Luigi observe. Mario and Luigi Paper Jam Gameplay.jpg
Paper Mario uses his copy ability while Mario and Luigi observe.

Some of the involved puzzles are minigame sessions that break up traditional gameplay. In certain boss battles, the trio rides a large-scale paper-craft version of a character or enemy from the Mario franchise and fight another enemy—also on a papercraft—in an open arena with the goal of destroying the enemies papercraft. In another, the player is tasked by a Lakitu to return to previously explored segments to find hidden Paper Toads, who in return offer rewards and advice for further progression. [2] [3]

When the player comes in contact with an enemy in the overworld, a battle-sequence will commence. Combat in Paper Jam is turn-based; they can select one of the various methods to attack the enemies present as each of the three characters, and vary from dealing damage to healing lost health using an item. To attack, the player must press buttons in a timed fashion to maximize how much damage is dealt. Attack methods of the trio can be combined to involve more than one of the three, to deal even further damage. Similarly, when the enemy attacks, buttons need to be pressed in anticipation of the attack so the trio takes less damage. [5] As the game progresses, the player is given access to "Battle Cards", which can be used by the player in combat for additional perks, such as increasing the amount of damage given to certain enemies. Certain Mario Amiibo can be used for further bonuses. [6]

Plot

Luigi and a Toad enter the attic of Princess Peach's Castle to find the source of a wind draft. When Luigi accidentally bumps into a bookshelf and knocks open a book containing the Paper Mario universe inside it, the book opens up and shoots its contents across the Mushroom Kingdom. Princess Peach and her counterpart Paper Peach meet, and send Mario and Luigi to round up the citizens of the Paper Mario universe, equipped with the book to return them to their original home. Meanwhile, Bowser discovers his paper counterpart, Paper Bowser, and the two merge their armies. Mario and Luigi meet Paper Mario and return to Peach's Castle, only to find that the two princesses have been kidnapped by both Bowsers; they begin their quest towards Bowser's Castle to save them.

As the trio progresses through various locales to reach their destination, they are hindered by various enemies who have teamed up with their paper counterparts, some of which serve as the game's bosses. They also come across large groups of enemies wielding large Papercraft dioramas of enemies found in-game; the trio fights the giant papercraft using their own dioramas, which are constructed by Toadette. During their journey, they are confronted by Bowser Jr. and his paper counterpart, who take the book from Luigi.

As the trio approaches Bowser's Castle, they are once again approached by the two Bowser Jrs., who kidnap Toadette to prevent the production of new papercraft. Mario, Toadette, and Luigi battle the two Bowser Jr's and retrieve the book. Enraged, the Bowser duo lifts their castle into the sky to prevent the trio from entering, renaming it the "Neo Bowser Castle".

The trio venture to a nearby mountain to enter Neo Bowser's Castle from a high distance. As they approach the castle's interior, the Bowser duo sends waves of various enemy and boss duos, but all are defeated. The trio approaches the Bowsers, who reveal their intentions: they planned on capturing the three in the book and promptly burning the book to ash. Each Bowser also secretly planned to double-cross the other and capture them in the book as well. The heroes defeat Bowser and capture Paper Bowser in the book. Toadette hosts a papercraft parade in celebration, and the paper counterparts say their goodbyes and enter the book. The game closes with Bowser attacking the Mushroom Kingdom once more, prompting Mario and Luigi to stop him.

Development and release

Paper Mario Logo.png
Paper Jam is a crossover between the Mario & Luigi and Paper Mario series (logo pictured).

Like the previous games in the series, Paper Jam was developed by AlphaDream and published by Nintendo. Intelligent Systems, developer of the Paper Mario series, oversaw the game's production and gave advice when needed. [7] Akira Otani served as the game's producer, and Shunsuke Kobayashi and Jun Iwasaki served as directors. [8] The game was announced at E3 2015 and was scheduled for a spring release in 2016 for the Nintendo 3DS. [9] [10] It was announced to release ahead of schedule via a Nintendo Direct, however, [11] and was available in Japan and Europe on December 3 and 4 respectively, [1] [12] and North America the following January 22. [13] [14]

Scenario

Prior to considering a Paper Mario crossover, the developers discussed ways to deviate from typical Mario & Luigi gameplay and decided on using another button to control a third character alongside Mario and Luigi, according to producer Akira Otani. They first considered using an in-universe character from the Mario franchise, such as Bowser, but eventually decided to use another variant of Mario himself, therefore gravitating towards Paper Mario to fulfill the role. They knew the series crossover would blend well, considering how both used adventure and role-playing video game elements and being guided by humorous dialogue and scenarios. [15] They could also use the element of paper for gameplay contrast, using Paper Mario for lightweight or thin objectives that Mario and Luigi cannot do themselves. [8] When pulling ideas from the Paper Mario series they mainly drew inspiration from Paper Mario: Sticker Star , the most recent Paper Mario game at the time.

Gameplay and writing

One of the game's main challenges in the development process was to retain the series' core philosophy of making a role-playing game that was presentable and easily accessible to a broad audience. One of the first prototypes of Paper Jam had the player rapidly tapping three different buttons to perform a trio combo move; when Otani presented the concept to Mario creator Shigeru Miyamoto, he quickly rejected the idea and told them to make the action simpler to perform. [16] They considered adding Paper Luigi as a fourth character, being controlled by a fourth button, but this was eventually deemed too complicated to comfortably manage as a player and he was later cut. [15] The giant papercraft battles stemmed from the vision of making the game as lively as possible, similar to a carnival setting. The papercraft models were based on shrines found at Japanese festivals. [16]

The developers went through multiple drafts for the game's plot, two ideas including the Mushroom Kingdom of the Mario & Luigi universe slowly transforming to paper, and having the trio move back and forth between both universes. They chose to have elements from the Paper Mario universe added on top of the Mario & Luigi universe instead, to instead focus more on the character dynamics between both universes. [16] The developers received negative feedback on their previous title due to the series having increasingly excessive tutorials, including directions for minuscule actions. AlphaDream implemented a feature where the player can skip through content they already know, and the game detects a player's skill level and skips other elements automatically, with the exception of new game elements. [7]

Reception

Mario & Luigi: Paper Jam received "generally positive reviews" according to review aggregator Metacritic, scoring a 76/100 on the site based on 76 reviews. [17] The game sold 49,000 copies in Japan in its debut week, equivalent to half the sales of the prior game, Mario & Luigi: Dream Team . [23]

Among critics, combat was most positively received, mainly due to its use of new Paper Mario elements to keep it engaging. GamesRadar+ review Alex Jones commented that Paper Mario refreshed combat in-game, especially for series veterans, [4] and while Kyle Hilliard of Game Informer felt that a third character made things cumbersome at certain times, battles were never entirely unmanageable or unfair. [18] GameSpot 's Miguel Concepcion considered the game's combat "worthy of the attention", and how the addition of new paper enemies made each battle a new experience. [19] Jared Petty, writing for IGN , found the battle system to be an in-depth experience, and each battle utilized a different element to keep the new additions from becoming overwhelming. [20] Janine Hawkins of Polygon enjoyed the unique trio attacks, but the button requirements to fulfill were oftentimes too difficult and relied too much on memorization. [22] Both Jones and Nintendo Life 's Conor McMahon found Amiibo use to be effective, [4] [21] although McMahon' warned that they would be used often and having it on hand while playing was vital. [21] Hilliard appreciated the added collectible value the cards brought, especially how they had functionality when in combat, [18] while McMahon positively compared the card system to similar RPG features found in Paper Mario: The Thousand Year Door . [21]

Writing and humor received mixed opinions, [4] [19] and most critics believed the game did not capitalize on using Paper Mario elements to its fullest. [19] [20] [21] Petty and McMahon commented that the additions of paper counterparts were unique addition but often predictable, and the game never fully took advantage of the narrative of colliding universes. [20] [21] Concepcion felt that the game did not use the crossover to its fullest expense, but considered Paper Jam to be a good gateway experience to a newcomer. [19] Hilliard found the plot to be on the less compelling side, but they enjoyed the complex narratives of having two of the same character interacting, especially how both Bowser counterparts could not work well with each other. [18] Jones considered the main storyline to be too lengthy and slow-paced but was excellently broken up with minigames and other features that broke up the standard format. [4] GameSpot commended the writing from both series and how they blended well with each other but did not experience any laugh-out-loud moments—mainly in part due to their belief that AlphaDream played writing too safely. [19]

Concepcion called the worldbuilding unique and applauded how it encouraged the player to explore, but due to collectibles and items being common he felt no reason to do so. [19] Petty found the environment to be "colorful but uninspired", and were too similar to other Mario entries to hold interest, especially due to the lack of interesting landmarks to distinguish areas. [20] He also believed that the Toad Hunts, one of the game's various minigames, continuously broke the story's pacing in a negative way in comparison to the upbeat Papercraft battles. [20] Nintendo Life, alternatively, called Toad Hunts a "fun diversion". [21] Jones considered the Papercraft battles to be one of Paper Jam's weaker elements, but overall an interesting way to break up the pace. [4] Similarly, Hawkins enjoyed the unique one-off moments like the Papercraft battles in the storyline but oftentimes felt they dragged or became too complicated, leading to tedious repetition. [22]

See also

Notes

  1. Known in Japan as Mario & Luigi RPG Paper Mario MIX (マリオ&ルイージRPG ペーパーマリオMIX(ミックス), Mario ando ruīji RPG pēpāmario Mikkusu)

Related Research Articles

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies.

<span class="mw-page-title-main">Princess Peach</span> Video game character

Princess Peach is a character in Nintendo's Mario franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. game as Princess Toadstool. She is the princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toads. Since her debut, she has appeared in the majority of Mario video games as the main female character and the romantic interest of Mario. She has been voiced by Samantha Kelly since 2007.

<i>Super Mario RPG</i> 1996 video game

Super Mario RPG: Legend of the Seven Stars is a 1996 role-playing game developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was the final Mario game published for the SNES. The game was directed by Chihiro Fujioka and Yoshihiko Maekawa, produced by Shigeru Miyamoto, and scored by Yoko Shimomura.

<i>Paper Mario</i> (video game) 2000 video game

Paper Mario is a 2000 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.

<i>Mario & Luigi: Superstar Saga</i> 2003 video game

Mario & Luigi: Superstar Saga is a 2003 role-playing game developed by AlphaDream and published by Nintendo for the Game Boy Advance. It was re-released for the Wii U's Virtual Console in 2014, Nintendo Switch Online Service in 2023, and remade for the Nintendo 3DS as Mario & Luigi: Superstar Saga + Bowser's Minions in 2017. In the game, Mario and Luigi travel to the Beanbean Kingdom in order to combat Cackletta and Fawful, who stole Princess Peach's voice for the purpose of harnessing the power of a special artifact called the Beanstar.

<i>New Super Mario Bros.</i> 2006 video game

New Super Mario Bros. is a 2006 platform game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several old and new power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario has to defeat Bowser Jr. and Bowser before saving Princess Peach.

<i>Mario & Luigi: Partners in Time</i> 2005 video game

Mario & Luigi: Partners in Time is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in late 2005. It is the second game in the Mario & Luigi series, and is the prequel/sequel to the 2003 Game Boy Advance game Mario & Luigi: Superstar Saga. The game was later re-released for the Wii U as a Virtual Console title in 2015, available for purchase from the Nintendo eShop.

<i>Super Paper Mario</i> 2007 video game

Super Paper Mario is a 2007 action role-playing game developed by Intelligent Systems and published by Nintendo for the Wii. It is the third installment in the Paper Mario series and the first Mario game on the Wii. The game follows Mario, Peach, Bowser, and Luigi as they attempt to collect Pure Hearts and stop Count Bleck and his minions from destroying the universe.

<i>Super Mario</i> Video game series

Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms. There are more than 20 games in the series.

<i>Mario & Luigi: Bowsers Inside Story</i> 2009 video game

Mario & Luigi: Bowser's Inside Story is a 2009 role-playing game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console. It is the third game in the Mario & Luigi role-playing series. It uses the interactive screens of the DS in some of its gameplay mechanics while also introducing several elements that would be used in the series' future gameplay.

<i>Mario</i> (franchise) Video game franchise

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers, including Nintendo, Hudson Soft, and AlphaDream. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<span class="mw-page-title-main">Toad (Nintendo)</span> Fictional character in Nintendos Mario franchise

Toad, known in Japan as Kinopio, is a character from the Mario franchise. The character was created by Japanese video game designer Shigeru Miyamoto, and is portrayed as a citizen of the Mushroom Kingdom and one of Princess Peach's attendants. Toad is typically a non-player character who assists Mario and his friends, but he occasionally appears as a protagonist.

<i>Paper Mario: Sticker Star</i> 2012 video game

Paper Mario: Sticker Star is a 2012 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. It is the fourth installment in the Paper Mario series and part of the larger Mario franchise; it is the first game in the series released on a handheld console. In the game, the protagonist Mario and a new ally named Kersti travel across the Mushroom Kingdom to retrieve the six Royal Stickers scattered by Bowser. The game was released in November 2012 in North America and December 2012 overseas.

<i>Mario & Luigi: Dream Team</i> 2013 video game

Mario & Luigi: Dream Team, known in Europe and Australia as Mario & Luigi: Dream Team Bros., is a 2013 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series, a part of the larger Mario franchise. The game's story follows Mario and his brother Luigi who, after being invited to Pi'illo Island for a vacation, become embroiled in a journey to retrieve a powerful artifact before Bowser and Antasma use it for evil intentions. The gameplay takes place from a top-down perspective and has the player controlling Mario and Luigi simultaneously, solving puzzles and platformer sessions, and overcoming turn-based battles across Pi'illo Island, the game's overworld. The player also makes use of Luigi's dreams, called the "Dream World", where gameplay shifts to a two-dimensional side-scrolling perspective and emphasizes using Luigi-based gimmicks to their advantage. Combat in both worlds is turn-based.

<i>Paper Mario: Color Splash</i> 2016 video game

Paper Mario: Color Splash is a 2016 role-playing game developed by Intelligent Systems and published by Nintendo for the Wii U console. It is the fifth installment in the Paper Mario series, within the larger Mario franchise. The story follows Mario and his new ally Huey on a quest to save Prism Island and rescue Princess Peach from Bowser.

Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, usually with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch.

<i>Paper Mario: The Origami King</i> 2020 video game

Paper Mario: The Origami King is a 2020 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch console. It is the sixth game in the Paper Mario series, which is part of the larger Mario franchise. The story follows Mario and his friends as he sets out on a journey to prevent the Mushroom Kingdom from being transformed into origami. To do so, Mario must free Princess Peach's castle from five decorative streamers that extend across the kingdom.

Mario & Luigi is a series of role-playing video games developed by AlphaDream and published by Nintendo for the latter's various video game handheld consoles. The series is a spin-off from Nintendo's trademark Super Mario series and stars the titular characters Mario and Luigi. The games' stories follow the two on a quest to defeat an antagonist, sometimes Bowser but usually a new character. It began in 2003 on the Game Boy Advance with Mario & Luigi: Superstar Saga, with the latest original installment being Mario & Luigi: Paper Jam in 2015 for the Nintendo 3DS. Two other titles in the series, including Superstar Saga, had an additional remake for the Nintendo 3DS. Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey was the last game in the series before AlphaDream declared bankruptcy in 2019, and remains the latest installment in the series.

References

  1. 1 2 "Mario & Luigi: Paper Jam Bros". Eurogamer . Archived from the original on March 30, 2016. Retrieved March 13, 2022.
  2. 1 2 Khaw, Cassandra (December 2, 2015). "Mario & Luigi: Paper Jam Bros". Eurogamer . Archived from the original on March 8, 2022. Retrieved March 8, 2022.
  3. 1 2 Mackey, Bob (January 21, 2016). "Mario & Luigi: Paper Jam 3DS Review: Recycled but Reliable". USGamer . Archived from the original on March 8, 2022. Retrieved March 8, 2022.
  4. 1 2 3 4 5 6 7 Jones, Ales (January 22, 2016). "Mario & Luigi: Paper Jam Review". GamesRadar+ . Archived from the original on January 25, 2021. Retrieved March 13, 2022.
  5. Clark, Willie (January 23, 2016). "Mario & Luigi: Paper Jam's two flavors jell into a sloppy sandwich". VentureBeat . Archived from the original on March 8, 2022. Retrieved March 8, 2022.
  6. Schreier, Jason (January 25, 2016). "Mario & Luigi: Paper Jam: The Kotaku Review". Kotaku . Archived from the original on March 8, 2022. Retrieved March 8, 2022.
  7. 1 2 "Nintendo and AlphaDream Talk Mario, RPGs, And More". Game Informer . February 7, 2016. Retrieved March 9, 2022.
  8. 1 2 Vogel, Mitch (January 4, 2016). "Mario & Luigi: Paper Jam Developers Explain Why Paper Mario Was Included". Nintendo Life . Archived from the original on January 13, 2017. Retrieved March 9, 2022.
  9. Grubb, Jeff (June 16, 2015). "Mario & Luigi teams up with Paper Mario in new 3DS game". VentureBeat . Archived from the original on March 9, 2022. Retrieved March 9, 2022.
  10. Saed, Sherif (June 15, 2015). "E3 2015: Mario & Luigi: Paper Jam is the new take on Paper Mario". VG247 . Archived from the original on March 9, 2022. Retrieved March 9, 2022.
  11. Farokhmanesh, Megan (November 12, 2015). "Mario & Luigi: Paper Jam hits Nintendo 3DS Jan. 22". Polygon . Archived from the original on March 9, 2022. Retrieved March 9, 2022.
  12. "マリオ&ルイージRPG ペーパーマリオMIX" [Mario & Luigi RPG Paper Mario MIX]. Famitsu (in Japanese). Archived from the original on January 31, 2021. Retrieved March 13, 2022.
  13. Good, Owen S. (June 16, 2015). "The next Mario & Luigi RPG is Mario & Luigi: Paper Jam for 3DS". Polygon . Vox Media. Archived from the original on June 18, 2015. Retrieved June 16, 2015.
  14. "Mario & Luigi: Paper Jam (3DS) Game Profile". Nintendo Life . August 11, 2020. Archived from the original on February 15, 2022. Retrieved March 13, 2022.
  15. 1 2 Webster, Andrew (February 12, 2016). "How Super Mario became an unlikely RPG star". The Verge . Archived from the original on November 8, 2020. Retrieved March 9, 2022.
  16. 1 2 3 Vogel, Mitch (January 30, 2016). "Mario & Luigi: Paper Jam Developers Discuss the Game's Development". Nintendo Life . Archived from the original on March 9, 2022. Retrieved March 9, 2022.
  17. 1 2 "Mario & Luigi: Paper Jam for 3DS Reviews". Metacritic . Archived from the original on November 30, 2015. Retrieved November 30, 2015.
  18. 1 2 3 4 Hilliard, Kyle (January 20, 2016). "Mario & Luigi Paper Jam Review". Game Informer . Archived from the original on March 10, 2022. Retrieved March 13, 2022.
  19. 1 2 3 4 5 6 7 Concepcion, Miguel (January 29, 2016). "Mario & Luigi: Paper Jam Review". GameSpot . Archived from the original on November 8, 2020. Retrieved March 13, 2022.
  20. 1 2 3 4 5 6 Petty, Jared (January 20, 2016). "Mario & Luigi: Paper Jam Review". IGN . Archived from the original on November 3, 2021. Retrieved March 13, 2022.
  21. 1 2 3 4 5 6 7 McMahon, Conor (November 30, 2015). "Mario & Luigi: Paper Jam Review (3DS)". Nintendo Life . Archived from the original on November 8, 2020. Retrieved March 13, 2022.
  22. 1 2 3 Hawkins, Janine (January 22, 2016). "Mario & Luigi: Paper Jam Review". Polygon . Archived from the original on February 8, 2021. Retrieved March 13, 2022.
  23. Whitehead, Thomas (December 9, 2015). "Mario & Luigi: Paper Jam Makes Underwhelming Debut in Japan, Yet Wii U Hardware Shows Impressive Growth". Nintendo Life . Archived from the original on February 28, 2019. Retrieved March 10, 2022.