Mario & Sonic at the London 2012 Olympic Games

Last updated

Mario & Sonic at the London 2012 Olympic Games
Mariosonic2012.jpg
Australian Wii box art
Developer(s)
Publisher(s)
Director(s)
  • Eigo Kasahara (Wii) [2]
  • Koji Shindo (3DS)
Producer(s)
  • Osamu Ohashi
  • Nobuya Ohashi
  • Hiroshi Sato
Programmer(s)
  • Mitsuru Takahashi (Wii)
  • Kouichi Nomura (3DS)
Artist(s)
  • Hiroshi Kanazawa (Wii)
  • Hitoshi Furukubo (3DS)
Composer(s)
Sega Digital Studio
  • Wii:
    Kenichi Tokoi
    Naofumi Hataya
    Tadashi Kinukawa
    Hideaki Kobayashi
    Jun Senoue
    Tomoya Ohtani
    Teruhiko Nakagawa
    Yutaka Minobe
    Shinpei Yamashita
    Keiichi Sugiyama
    Yasufumi Fukuda
    3DS:
    Teruhiko Nakagawa
    Tadashi Kinukawa
    Kenichi Tokoi
    Yutaka Minobe
    Sachio Ogawa
    Tomonori Sawada
    Hideaki Kobayashi
    Takeshi Isozaki
    Jun Senoue
    Naofumi Hataya
    Tomoya Ohtani
    Tomonari Hayashibe
Series Mario & Sonic
Platform(s)
ReleaseWii
  • NA: 15 November 2011 [3]
  • AU: 17 November 2011 [4]
  • EU: 18 November 2011 [5]
  • JP: 8 December 2011 [6]
Nintendo 3DS
  • EU: 9 February 2012
  • NA: 14 February 2012 [7]
  • JP: 1 March 2012 [8]
Genre(s) Sports, party
Mode(s) Single-player, multiplayer

Mario & Sonic at the London 2012 Olympic Games [lower-alpha 1] is a 2011 crossover sports and party game developed by Sega Japan. It was published by Nintendo in Japan and Korea and by Sega elsewhere. As the third instalment in the Mario & Sonic series, it was released on the Wii on 15 November 2011 in North America, 17 November 2011 in Australia, 18 November 2011 in Europe, and 8 December 2011 in Japan. It was also released for the Nintendo 3DS in February 2012. Mario & Sonic is the official video game of the 2012 Summer Olympics and is licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. The game is the only Wii title to come in a yellow keep case. [9]

Contents

The game on the Wii and 3DS comprises a collection of numerous events based on the Olympic Games. Players assume the role of a Mario or Sonic character while competing against the others in Olympic events. Mario & Sonic received mostly mixed reviews from critics upon release, with many criticising its gameplay as underwhelming. It proved to be commercially successful and was followed by a fourth game in the series, Mario & Sonic at the Sochi 2014 Olympic Winter Games , which was released in November 2013 for the Wii U.

Gameplay

Luigi performing equestrian jumping. From left to right clockwise, the game's interface displays the current player-character, number of hurdles, and stopwatch. Mario & Sonic at the London 2012 Olympic Games gameplay.jpg
Luigi performing equestrian jumping. From left to right clockwise, the game's interface displays the current player-character, number of hurdles, and stopwatch.

Mario & Sonic at the London 2012 Olympic Games comprises a collection of numerous events based on the modern Olympic Games. [10] The game brings together the two titular characters and 18 more from both franchises to participate in environments based on the official venues of the 2012 Summer Olympics in London. Each character has unique attributes which can serve as an advantage or disadvantage depending on the event. As with the game's predecessor, all player-characters are divided into four categories: all-around, speed, power, and skill. [11]

The Wii version features a total of 30 Olympic events, [12] including football, badminton, horse riding, canoeing, and volleyball. Re-imagined versions of previously existing events such as athletics, aquatics, and table tennis also appear. [11] [13] The game introduces new cooperative mechanics including "Dream Events", alternate versions of Olympic events that take place in locations from previous games of the Mario and Sonic series, [14] and a challenge mode, which enables players to repeat complete challenges in various events. [15] "London Party" mode takes place on a board game-like depiction of London in which four players may compete in various sporting events and minigames. The ultimate objective is to collect enough stickers to fill up a "tourist book" – the player who completes the book first wins. [16] [17] Upon the completion of any event, players earn scratch cards which can be redeemed in the game's "Bonus Mode" for rewards such as Mii costumes and additional music. [17] Unlike Mario & Sonic at the Olympic Winter Games, the Wii version of Mario & Sonic at the London 2012 Olympic Games does not support the Balance Board. [18] [7]

The 3DS version has over 50 Olympic-based events in single-player and multiplayer, which are split in events using one, two or four characters. [13] Among these events which are not included in the Wii version include BMX racing and weight-lifting, with the latter involving the use of the 3DS's microphone. [19] In this version of the game, not all characters can access every event, as they are split into five groups of four, and the events they can take part in depends on the group of characters, with some requiring the entire team or choosing two of the characters. Like the Nintendo DS counterpart of Mario & Sonic at the Olympic Winter Games , it also contains an exclusive "Story Mode" which entails the characters from Mario and Sonic the Hedgehog's worlds working against their respective antagonists, Bowser and Doctor Eggman, who are trying to use fog machines to prevent the games from being held. [20] [21]

Development and release

The first game in the series, Mario & Sonic at the Olympic Games , was the first official crossover title to feature characters from both the Super Mario and Sonic the Hedgehog franchises. [22] The Olympic Games were chosen as a setting since Sega and Nintendo felt its competitive sportsmanship was ideal for the once-rival mascots Sonic the Hedgehog and Mario. [23] Sonic the Hedgehog is the protagonist of the video game series released by Sega in order to provide the company with a mascot to rival Nintendo's flagship character Mario in the early 1990s. [24] The game proved to be a commercial success and encouraged Sega and Nintendo to develop a sequel, Mario & Sonic at the Olympic Winter Games . Shortly after its release, the vice president of marketing at Sega of America, Sean Ratcliffe, commented that the company would likely commission a sequel for the 2012 Summer Olympics in London if the franchise continued to capture interest among consumers. [25]

Mario & Sonic at the London 2012 Olympic Games was officially announced with a joint press release by Sega and Nintendo on 21 April 2011, after its predecessors sold over 19 million units combined. [13] As with its predecessor, Sega's Osamu Ohashi and Nintendo's Hiroshi Sato served as producers, Eigo Kasahara as director, and Teruhiko Nakagawa as lead composer. [2] Mario & Sonic is the only official video game of the 2012 Summer Olympics and is licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. [13] A peripheral was considered to launch alongside the game early in its development, although its nature remains unknown. [26]

Both the Wii and 3DS versions were developed by Sega's CS2 division and published by Nintendo for Japan and Korea and Sega for North America and Europe. Over 100 people developed the game. [27] The Wii version carries the distinction of being the only title to come in a yellow keep case. [9] Nintendo re-released the 3DS version of the game as a downloadable title via Nintendo eShop on 1 November 2012 in Japan, [28] on 30 May 2013 in the PAL regions, [29] and on 20 June 2013 in North America. [30] The Wii version sold 2.4 million copies in North America and Europe in its first two months of release. [31] Mario & Sonic at the London 2012 Olympic Games was followed by a sequel, Mario & Sonic at the Sochi 2014 Olympic Winter Games, which was released worldwide for the Wii U in November 2013. [32]

Reception

The game received mixed to average reviews upon release. Both the Wii and 3DS versions hold an average score of 66 percent at Metacritic, with the Wii version based on an aggregate of 38 reviews and the 3DS version of 28 reviews. [34] [33]

Chris Scullion from the Official Nintendo Magazine asserted that the Wii version was a "step sideways" for the series, regarding the gameplay and lack of challenge as an overall underwhelming experience for an individual player. [16] John Minkley of Eurogamer likewise thought the game failed to replicate the "charming" and inclusive formula of its predecessors, saying that many of its game modes remained too similar and "undercooked", despite new additions. [15] While Mike Anderiesz from The Guardian opined that the game may not have done justice to either of the franchise's universes in light of their distinctive environment and visuals, he did commend Mario & Sonic as a "colourful diversion" for its young target audience. [12] GamesRadar+ 's Neilie Johnson lamented on the game's overall lack of new content and predictability, although he singled out the "London Party" mode as "fun" and the only part of the game which took full advantage of the UK setting. [17] Likewise, both Mark Langshaw of Digital Spy and Lucas Thomas of IGN complained that the game rehashed many elements of its predecessors. [35] [7] Langshaw ultimately heralded the game's colourful cartoon-like aesthetic and wide array of characters as bolstering appeal for the younger generation, and felt that part of its appeal was the fact that none of Olympic events featured offer accurate representations of their real life counterparts. [35] Thomas praised the game's presentation of London and said that its prominent depiction of world-famous landmarks alongside Mario and Sonic the Hedgehog characters elevated the overall experience to which its predecessors did not emulate. He also felt that the game's non-support of the Wii MotionPlus, available shortly after its predecessor, was a missed opportunity for the series. [7]

On the Nintendo 3DS, reviewers found the game to be largely similar to its Wii counterpart. Tom East from the Official Nintendo Magazine found that the 3DS version was a marginal improvement over the Wii version, praising its "outstanding" soundtrack and the novelty of seeing characters from both franchises interact with each other as factors which add a degree of longevity to the game. [20] Shane Jury of Cubed3 praised the crisp visuals of the 3DS version, remarking that the characters are animated "incredibly well" and felt that the game's overall vibrant and colourful atmosphere and 3D capabilities helped make it stand out from the Wii version, albeit lightly. [21] While IGN's Richard George thought that some of the minigames "fared better" than its Wii counterpart in terms of replay value, he expressed disappointment over the "embarrassing design" of certain minigames and criticised its "shallow attempts" of replicating some Olympic events. [19]

Notes

  1. Japanese: マリオ&(アンド)ソニック AT(アット) ロンドンオリンピック, Hepburn: Mario ando Sonikku atto Rondon Orinpikku, lit. 'Mario & Sonic at the London Olympics'

Related Research Articles

<i>Sonic the Hedgehog</i> (1991 video game) 1991 platform game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

<span class="mw-page-title-main">Yuji Naka</span> Japanese video game developer

Yuji Naka, credited in some games as YU2, is a former Japanese video game programmer, designer and producer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<span class="mw-page-title-main">Green Hill Zone</span> First level in Sonic the Hedgehog

Green Hill Zone is the first level of the platform game Sonic the Hedgehog, which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals. Like the game's other levels, Green Hill comprises 3 acts; in the third, Sonic fights antagonist Doctor Eggman before moving to the second level, Marble Zone. It was constructed by level designer Hirokazu Yasuhara with its musical theme by Masato Nakamura.

<i>Sonic the Hedgehog 2</i> (8-bit video game) 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.

<i>Sonic the Hedgehog</i> Video game franchise

Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

<i>Mario & Sonic at the Olympic Games</i> 2007 video game

Mario & Sonic at the Olympic Games is a 2007 crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the Mario & Sonic series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series.

<i>Mario & Sonic at the Olympic Winter Games</i> 2009 video game

Mario & Sonic at the Olympic Winter Games is a 2009 sports and party game developed by Sega. Like its predecessor, it was published by Nintendo for Japan and Korea and by Sega in the Western world. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was released on the Wii and the Nintendo DS in October 2009, and is the first official video game of the 2010 Winter Olympic Games.

<i>Sonic & Sega All-Stars Racing</i> 2010 video game

Sonic & Sega All-Stars Racing is a 2010 kart racing video game developed by Sumo Digital and published by Sega. It was released for Wii, Xbox 360, PlayStation 3, Nintendo DS, and Windows, featuring characters from multiple Sega franchises. The game is the third title in the Sega All-Stars series, preceded by Sega Superstars Tennis. A mobile version was developed by Gameloft, and released for iOS in June 2011, as a paid download. A version for OS X was released by Feral Interactive in April 2013.

<i>Sonic Colors</i> 2010 video game

Sonic Colors is a 2010 platform game published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas.

<i>Sonic Generations</i> 2011 video game

Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

<i>Sonic & All-Stars Racing Transformed</i> 2012 video game

Sonic & All-Stars Racing Transformed is a kart racing video game developed by Sumo Digital and published by Sega. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012; for PlayStation Vita in December 2012; for Windows in January 2013; for Nintendo 3DS in February 2013; and for Android and iOS devices in January 2014. The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.

<i>Sonic Lost World</i> 2013 video game by Sega

Sonic Lost World is a 2013 platform game developed by Sonic Team. It is part of the Sonic the Hedgehog series, and was released in October 2013 for the Wii U and Nintendo 3DS in PAL regions by Nintendo and by Sega in North America and Japan. A port of the Wii U version for Windows was later released in November 2015.

<i>Mario & Sonic at the Sochi 2014 Olympic Winter Games</i> 2013 video game

Mario & Sonic at the Sochi 2014 Olympic Winter Games is a 2013 crossover sports/party video game for the Wii U. It is the fourth game in the Mario & Sonic series, the first to be released on the Wii U and is the official video game for the 2014 Winter Olympics that were held in Sochi. It was released on November 8, 2013, in Europe, November 9, 2013, in Australia, November 15, 2013, in North America, and December 5, 2013, in Japan.

<i>Sonic Boom: Shattered Crystal</i> 2014 video game

Sonic Boom: Shattered Crystal is a 2014 action-adventure game developed by Sanzaru Games and published by Sega for the Nintendo 3DS. Along with its Wii U sibling Sonic Boom: Rise of Lyric, Shattered Crystal is a spin-off of Sega's Sonic the Hedgehog franchise and is a part of the Sonic Boom sub-franchise, which consists also of an animated television series, whose games serve as its prequels. The two games together formed the third and final part in Sega's exclusivity agreement with Nintendo, following Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games in 2013.

<i>Sonic Boom: Rise of Lyric</i> 2014 video game

Sonic Boom: Rise of Lyric is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series, a comic series by Archie Comics, and a toyline by Tomy. The storyline follows Sonic, Tails, Knuckles and Amy, who must stop Lyric the Last Ancient from acquiring the Chaos Crystals by powering up a robot army and wiping out all organic life, after Sonic accidentally awakens Lyric from a thousand year rest, while escaping Doctor Eggman.

<i>Mario & Sonic at the Rio 2016 Olympic Games</i> 2016 video game

Mario & Sonic at the Rio 2016 Olympic Games is a 2016 crossover sports and party game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Wii U worldwide in June 2016. The game is officially licensed by the International Olympic Committee, as are the other games in the series. It was developed by Sega, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic at the Olympic Games series. The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.

<i>Mario & Sonic at the Olympic Games Tokyo 2020</i> 2019 video game

Mario & Sonic at the Olympic Games Tokyo 2020 is a 2019 sports video game based on the 2020 Summer Olympics. It is the sixth game in the Mario & Sonic series, a crossover between Nintendo's Super Mario and Sega's Sonic the Hedgehog franchises, and the first since the Rio 2016 Olympic Games edition. It was developed and published by Sega for the Nintendo Switch in November 2019 and for arcade cabinets in 2020.

References

  1. "Mario and Sonic at the London 2012 Olympic Games Overview". Polygon. Archived from the original on 1 July 2015. Retrieved 9 June 2015.
  2. 1 2 Mario & Sonic at the London 2012 Olympic Games instruction manual. Nintendo. p. 25.
  3. Feltham, Jamie (2011-07-28). "Mario and Sonic at London 2012 Released in 2011". IGN. Retrieved 2023-05-28.
  4. "Great Wii Games. Great Value". Nintendo Australia. November 8, 2011. Archived from the original on November 13, 2011.
  5. Dutton, Fred (27 July 2011). "Mario & Sonic London 2012 release date". Eurogamer . Retrieved 12 July 2021.
  6. "マリオ&ソニック AT ロンドンオリンピック™". Web Archive. November 12, 2011. Archived from the original on November 12, 2011. Retrieved April 20, 2024.
  7. 1 2 3 4 5 Thomas, Lucas. "Mario & Sonic at the London 2012 Olympic Games - Wii". IGN . Ziff Davis. Archived from the original on 25 October 2013. Retrieved 19 September 2016.
  8. "マリオ&アンドソニック ATアット ロンドンオリンピック". Web Archive. February 18, 2012. Archived from the original on July 15, 2017. Retrieved November 25, 2023.
  9. 1 2 Fletcher, JC. "Mario & Sonic at the London Olympics' release dates, yellow box revealed". Joystiq. Archived from the original on 1 August 2012.
  10. Zivalich, Nikole (20 May 2011). "Mario & Sonic At The London 2012 Olympic Games Hands-on Preview". G4. Archived from the original on 17 October 2012. Retrieved 20 May 2011.
  11. 1 2 Davison, Pete (16 May 2011). "Mario and Sonic at the London 2012 Olympic Games Preview". GamePro. Archived from the original on 2 December 2011. Retrieved 20 May 2011.
  12. 1 2
  13. 1 2 3 4 "London's Calling Mario & Sonic" (Press release). Sega. 21 April 2011. Archived from the original on 16 September 2012. Retrieved 21 April 2011.
  14. East, Thomas (16 May 2011). "Mario & Sonic At The London 2012 Olympics: Will you live the Dream?". Official Nintendo Magazine . Archived from the original on 22 May 2011. Retrieved 20 May 2011.
  15. 1 2 3 Minkley, Johnny (21 November 2011). "Mario & Sonic at the London Olympic Games Review". Eurogamer . Gamer Network. Archived from the original on 2 June 2021. Retrieved 1 June 2021.
  16. 1 2 3 Scullion, Chris. "Mario and Sonic at the London 2012 Olympic Games review". Official Nintendo Magazine . Bath: Future plc. Archived from the original on 10 December 2011. Retrieved 1 June 2021.
  17. 1 2 3 4 Johnson, Neilie (December 2011). "Mario & Sonic at the London 2012 Olympic Games review". GamesRadar . Future plc. Archived from the original on 2 June 2021. Retrieved 1 June 2021.
  18. Hernandez, Pedro (18 December 2011). "Mario & Sonic at the London 2012 Olympic Games Review". Nintendo World Report. Archived from the original on 12 February 2019. Retrieved 10 February 2019.
  19. 1 2 3 George, Richard (14 February 2012). "Mario & Sonic at the London 2012 Olympic Games Review - IGN". IGN . Ziff Davis. Archived from the original on 2 June 2021. Retrieved 1 June 2021.
  20. 1 2 3 East, Tom. "Mario And Sonic At The London 2012 Olympic Games 3DS review". Official Nintendo Magazine . Bath: Future plc. Archived from the original on 13 February 2012. Retrieved 1 June 2021.
  21. 1 2
  22. Fitch, Andrew (6 November 2007). "Mario & Sonic At The Olympic Games (Wii)". 1UP.com. Archived from the original on 18 October 2012. Retrieved 8 January 2008.
  23. Thorsen, Tor (29 March 2007). "Q&A: Sega, Nintendo on the first Sonic-Mario game". GameSpot. Archived from the original on 2 November 2012. Retrieved 14 September 2007. Scott Steinberg: It's the perfect backdrop, since Olympics being synonymous with the spirit of sportsmanship. It's a great context for Mario and Sonic to come together in their first game. So it couldn't have been written in a better script.
  24. Kennedy, Sam. "The Essential 50: Sonic the Hedgehog". 1UP.com. Archived from the original on 23 March 2006. Retrieved 3 June 2006.
  25. Gaudiosi, John (6 April 2009). "Sega shows off next big Olympics game, targets Wii and DSi". VentureBeat. Archived from the original on 9 April 2009. Retrieved 22 April 2011.
  26. Smith, Jamin (16 May 2011). "Peripheral once planned for latest Mario & Sonic game". VideoGamer.com. Archived from the original on 25 May 2012. Retrieved 20 May 2011.
  27. Robinson, Andy (16 May 2011). "Mario & Sonic at the London 2012 Olympic Games: Can success strike thrice?". Computer and Video Games. Archived from the original on 3 November 2012. Retrieved 20 May 2011.
  28. McFerran, Damien (3 October 2012). "More 3DS Download Titles Coming To Japan's eShop". Nintendo Life. Archived from the original on 5 October 2012. Retrieved 4 October 2012.
  29. Whitehead, Thomas (27 May 2013). "Nintendo Download: 30th May (Europe)". Nintendo Life. Archived from the original on 7 June 2013. Retrieved 27 May 2013.
  30. Whitehead, Thomas (20 June 2013). "Nintendo Download: 20th June (North America)". Nintendo Life. Archived from the original on 20 June 2013. Retrieved 20 June 2013.
  31. Rose, Mike (3 February 2012). "Sega Sammy profits hit by weak game sales". Game Developer. Archived from the original on 23 August 2012.
  32. "Mario & Sonic at the Sochi 2014 Olympic Winter Game details". Nintendo . Retrieved 31 July 2021.
  33. 1 2 "Mario & Sonic at the London 2012 Olympic Games for 3DS Reviews". Metacritic . Archived from the original on 6 August 2019. Retrieved 14 February 2020.
  34. 1 2 "Mario & Sonic at the London 2012 Olympic Games Critic Reviews for Wii". Metacritic . Archived from the original on 3 December 2017. Retrieved 24 April 2018.
  35. 1 2
Preceded by Official videogame of the Summer Olympic Games Succeeded by