Nuclear Renaissance (wargame)

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Nuclear Renaissance
Manufacturer(s) Ramshackle Games
Designer(s) Gil Harrison and Curtis Fell
Illustrator(s) Curtis Fell
Publisher(s) Ramshackle Games
Years active 2005 to present
Players 2+
Playing time Varies
Random chance Dice rolling
Skill(s) required Tactical, arithmetic
Website http://www.ramshacklegames.co.uk/

Nuclear Renaissance is a tabletop miniature wargame produced by Ramshackle Games, set in a science fiction, Post-apocalypse Earth setting. Nuclear Renaissance was created by Gil Harrison and Curtis Fell in 2005 [1]

Miniature wargaming Wargame genre

Miniature wargaming is a form of wargaming in which players enact battles between opposing military forces that are represented by miniature physical models. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out.

Science fiction Genre of speculative fiction

Science fiction is a genre of speculative fiction that has been called the "literature of ideas". It typically deals with imaginative and futuristic concepts such as advanced science and technology, time travel, parallel universes, fictional worlds, space exploration, and extraterrestrial life. Science fiction often explores the potential consequences of scientific innovations.

Contents

Setting

Nuclear Renaissance takes place in some undetermined time in Earth's future, in the aftermath of a long forgotten war. "Wars, over-consumption and the wanton destruction of [the] environment has left the earth as a barren rock". [2] Nuclear bombs, biological agents, and poisons have scoured the Earth's surface leaving only a handful of humans alive. A nuclear winter has occurred devastating the biodiversity of the planet, leaving the remaining humans to scavenge and battle for what limited resources were left. The radiation has deformed and mutated many humans, so they appear in a wide range of sizes. Makeshift vehicles cobbled together from old wrecks form an important part of the survival of the marauding bands that roam the scorched earth.

Nuclear winter hypothetical climatic effect of nuclear war

Nuclear winter is the severe and prolonged global climatic cooling effect hypothesized to occur after widespread firestorms following a nuclear war. The hypothesis is based on the fact that such fires can inject soot into the stratosphere, where it can block some direct sunlight from reaching the surface of the Earth. It is speculated that the resulting cooling would lead to widespread crop failure and famine. When developing computer models of nuclear-winter scenarios, researchers use the conventional bombing of Hamburg, and the Hiroshima firestorm in World War II as example cases where soot might have been injected into the stratosphere, alongside modern observations of natural, large-area wildfire-firestorms.

Biodiversity Variety and variability of life forms

Biodiversity refers to the variety and variability of life on Earth. Biodiversity is typically a measure of variation at the genetic, species, and ecosystem level. Terrestrial biodiversity is usually greater near the equator, which is the result of the warm climate and high primary productivity. Biodiversity is not distributed evenly on Earth, and is richest in the tropics. These tropical forest ecosystems cover less than 10 percent of earth's surface, and contain about 90 percent of the world's species. Marine biodiversity is usually highest along coasts in the Western Pacific, where sea surface temperature is highest, and in the mid-latitudinal band in all oceans. There are latitudinal gradients in species diversity. Biodiversity generally tends to cluster in hotspots, and has been increasing through time, but will be likely to slow in the future.

Gangs

Each character a player buys is classed as Hero, Soldier, or Goon in descending order of cost/ability. They have 650 points to construct a gang and equip them with weapons, skills, and vehicles. Thus, a gang may consist of 2 or 3 highly valued members, or 20 expendable ones.

Players may also purchase specialists, who are classed as soldiers. Types of specialist are:

Alternatively, characters may have these skills purchased for them individually.

Character Statistics

Each character has 7 statistics

Game Mechanics

Nuclear Renaissance is turn-based, with each player activating one figure at a time during that turn. When all players have activated all figures the turn ends and a new turn begins. 10-sided dice (D10) are used.

Each figure has a set amount of Action Points that they can use to move, shoot, aim, &c. When all Action Points are used up, that figure's turn is over and the next player moves a figure. No figure may move more than once per turn.

Figures are activated in order of Aptitude, so a hero with high aptitude will always move before a goon with low aptitude on the same team. The hero may skip his turn and go later in the sequence, if so then the opposing player gets to activate their next figure.

Shock

"During the hurly-burly of a battle, unexpected events, injuries and close calls can all spook a fighter." [3]

A unique aspect of Nuclear Renaissance is Shock. A model is penalised with shock tokens when it is involved in a vehicular crash, a near miss from a gun or combat, &c. Shock tokens accumulate and each one reduces the core statistics of the character. They can be removed by expending action points during the game.

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