Task appropriate processing

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In the domain of prospective memory, task appropriate processing refers to the overlap between processing operations required to perform an ongoing task and the processing operations required to perform the prospective memory task. Task appropriate processing is characterized by a concurrent overlap that occurs within the test phase of a prospective memory test. Prospective memory tasks also provide the opportunity for sequential overlap between the learning and test phase. This can be considered as similar to transfer-appropriate processing in retrospective memory.

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Systems development life cycle Systems engineering term

In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life-cycle, is a process for planning, creating, testing, and deploying an information system. The systems development life cycle concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.

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Prospective memory is a form of memory that involves remembering to perform a planned action or recall a planned intention at some future point in time. Prospective memory tasks are common in daily life and range from the relatively simple to extreme life-or-death situations. Examples of simple tasks include remembering to put the toothpaste cap back on, remembering to reply to an email, or remembering to return a rented movie. Examples of highly important situations include a patient remembering to take medication or a pilot remembering to perform specific safety procedures during a flight.

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Extreme programming (XP) is an agile software development methodology used to implement software projects. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering.

Memory has the ability to encode, store and recall information. Memories give an organism the capability to learn and adapt from previous experiences as well as build relationships. Encoding allows a perceived item of use or interest to be converted into a construct that can be stored within the brain and recalled later from long-term memory. Working memory stores information for immediate use or manipulation which is aided through hooking onto previously archived items already present in the long-term memory of an individual.

Performance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance will be met. It may be alternatively referred to as systems performance engineering within systems engineering, and software performance engineering or application performance engineering within software engineering.

In human memory research, concurrent overlap, or task appropriate processing, is a type of processing overlap between an activity engaged in before the prospective memory is to be remembered and a cue that directs attention towards the prospective memory. It is prospective memory specific and is distinct from sequential overlap, or transfer-appropriate processing, which occurs in both retrospective and prospective memory and is defined as the overlap in processing the to-be-remembered memory between planning and test times.

Verification and validation are independent procedures that are used together for checking that a product, service, or system meets requirements and specifications and that it fulfills its intended purpose. These are critical components of a quality management system such as ISO 9000. The words "verification" and "validation" are sometimes preceded with "independent", indicating that the verification and validation is to be performed by a disinterested third party. "Independent verification and validation" can be abbreviated as "IV&V".

Transfer-appropriate processing (TAP) is a type of state-dependent memory specifically showing that memory performance is not only determined by the depth of processing, but by the relationship between how information is initially encoded and how it is later retrieved.

Henry L. "Roddy" Roediger III is an American psychology researcher in the area of human learning and memory. He rose to prominence for his work on the psychological aspects of false memories.

Retrospective memory is the memory of people, words, and events encountered or experienced in the past. It includes all other types of memory including episodic, semantic and procedural. It can be either implicit or explicit. In contrast, prospective memory involves remembering something or remembering to do something after a delay, such as buying groceries on the way home from work. However, it is very closely linked to retrospective memory, since certain aspects of retrospective memory are required for prospective memory.

Indirect memory tests assess the retention of information without direct reference to the source of information. Participants are given tasks designed to elicit knowledge that was acquired incidentally or unconsciously and is evident when performance shows greater inclination towards items initially presented than new items. Performance on indirect tests may reflect contributions of implicit memory, the effects of priming, a preference to respond to previously experienced stimuli over novel stimuli. Types of indirect memory tests include the implicit association test, the lexical decision task, the word stem completion task, artificial grammar learning, word fragment completion, and the serial reaction time task.

Task switching, or set-shifting, is an executive function that involves the ability to unconsciously shift attention between one task and another. In contrast, cognitive shifting is a very similar executive function, but it involves conscious change in attention. Together, these two functions are subcategories of the broader cognitive flexibility concept.

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Childhood memory refers to memories formed during childhood. Among its other roles, memory functions to guide present behaviour and to predict future outcomes. Memory in childhood is qualitatively and quantitatively different from the memories formed and retrieved in late adolescence and the adult years. Childhood memory research is relatively recent in relation to the study of other types of cognitive processes underpinning behaviour. Understanding the mechanisms by which memories in childhood are encoded and later retrieved has important implications in many areas. Research into childhood memory includes topics such as childhood memory formation and retrieval mechanisms in relation to those in adults, controversies surrounding infantile amnesia and the fact that adults have relatively poor memories of early childhood, the ways in which school environment and family environment influence memory, and the ways in which memory can be improved in childhood to improve overall cognition, performance in school, and well-being, both in childhood and in adulthood.

Time-based prospective memory is a type of prospective memory in which remembrance is triggered by a time-related cue that indicates that a given action needs to be performed. An example is remembering to watch a television program at 3 p.m. In contrast to time-based prospective memory, event-based prospective memory is triggered by an environmental cue that indicates that an action needs to be performed. An example is remembering to send a letter after seeing a mailbox. While event-based memory is dependent on the environment, time-based prospective memory is self-initiated; one must specifically monitor the passage of time.