The Colonel's Bequest

Last updated

The Colonel's Bequest
The Colonel's Bequest - Cover.jpg
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Director(s) Roberta Williams
Chris Iden
Producer(s) Ken Williams
Designer(s) Jacqueline Austin
Programmer(s) Chris Hoyt
Chris Iden
Artist(s) Douglas Herring
Gerald Moore
Writer(s) Roberta Williams
Composer(s) Ken Allen
Engine SCI0
Platform(s) DOS, Amiga, Atari ST
ReleaseOctober 1989 (DOS) [1]
1990 (Amiga, ST)
Genre(s) Adventure
Mode(s) Single-player

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line featuring the character of Laura Bow. It was developed for MS-DOS in 1989. Ports for Amiga and Atari ST were released in 1990. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams, which used many elements from the game Mystery House . The Colonel's Bequest was created with SCI0, and employed 4-bit color (16 colors) and a typing interface. Its sequel The Dagger of Amon Ra was released in 1992.

Contents

Gameplay

The Colonel's Bequest is one of the few Sierra On-Line adventure games to focus more on the characters than puzzles. Although solving puzzles is required to obtain a high score, it is more important to discover information about the characters' backgrounds and relationships with each other. Regardless of the importance of these elements, it is possible to finish the game without solving any puzzles, discovering many important details about the characters, or even identifying the murderer.

Although some actions are recorded and scored at the end of the game, there is no discernible point system. In order to aid the player in achieving a higher score during their next attempt, upon completion of the game, it reveals hints and information about things that were missed. This implies that the game is intended to be replayed.

The game's characters make plans to be in certain places at certain times, which allows the player to follow them. Characters may get annoyed with the protagonist Laura Bow if they catch her snooping on them or asking too many questions, although this is obvious only in dialogue and the plot is not affected.

Death lurks around every corner, but Laura is almost never threatened by the mysterious villain because she is not related to the Dijon family. Staying consistent with other Sierra adventure games, most deaths experienced by the player occur by accident or misadventures such as falling off a balcony, or being crushed by a falling chandelier. However, the player may be killed by the murderer in the later phases of the game. For example, the murderer's arm reaches out at specific locations and snatches Laura away. In another case, the murderer appears in the darkness and strangles Laura to death. One of the more notable non-accidental deaths occurs when the player simply attempts to shower: the murderer stabs Laura in a reference to the Alfred Hitchcock film Psycho .

The game's unusual title can be attributed to Sierra's long-standing tradition of including "Quest" in the title of nearly every graphical adventure they published. A bequest is a legacy or gift handed down to someone in a will.

Plot

The Colonel's Bequest is set in 1925. The game's main character is Laura Bow, a Tulane University student, daughter of a detective, and an aspiring journalist. Laura is invited by her flapper friend, Lillian, to spend a weekend at the decaying sugar plantation of Colonel Dijon. When the reclusive and childless Colonel gathers his quarrelsome relatives for a reading of his will, tensions explode and the bickering leads to murder.

Throughout the game, Laura remains stranded on the island, surrounded by suspects and potential victims in a classical Agatha Christie manner. Laura's task is to learn the family secrets and ultimately, the identity of the murderer. There is also an optional subplot concerning a hidden treasure. The storyline advances by a quarter-hour when new plot elements are witnessed, with a new act beginning every hour. Sometimes a quarter-hour can advance in a few real-time seconds, if Laura happens to be at the proper place.

In the final act, Laura finds a skeleton key on Lillian's body. She can use this to open the attic door and discover Colonel Dijon and Rudy struggling over a hypodermic syringe. The ending depends on Laura's final actions. If she shoots the Colonel or lets Rudy win the fight, the Colonel will die and Rudy will claim that his uncle was the sole murderer. Laura returns home but questions whether that was the full story. If Laura instead shoots and wounds Rudy, the Colonel will reveal that Lillian was the primary murderer, but was killed by Rudy. Colonel Dijon then changes his will to leave everything to Celie, and will let Laura keep the hidden treasure if it was discovered.

Characters

As with classic murder stories, the plot revolves around the characters, most of whom are either potential victims, or potential murderers. Most of the game characters are named after prominent figures of the time, such as Rudolph Valentino, W. C. Fields, Gloria Swanson, Clara Bow, Lillian Gish, and Clarence Darrow. Most are heavily based on well-used archetypes.

Release

Originally released in 1989, the game was reissued in 1993 to supplement the release of the sequel, The Dagger of Amon Ra .[ citation needed ] This version corrects some errors with special effects (for example, the fireflies in the opening boat ride and around the dock are more visible and move less erratically).[ citation needed ] GOG.com released an emulated version for Microsoft Windows in 2017. [2]

Reception

Upon release, The Colonel's Bequest received positive reviews. [9] Johnny L. Wilson from Computer Gaming World opined the game's lack of difficulty would likely disappoint "hard-core adventure gamers (i.e. inveterate puzzle-solvers)" but it succeeded as an "interactive play" that was much more story- than puzzle-driven compared to previous Sierra adventures. He praised the game's use of humor and audio, and called it a "forerunner of one style of future entertainment software". [10]

In the May 1990 edition of Games International , Theo Clarke called the game "solid genre stuff", noting that "the theme reverts to the 'mansion murder' concept of [Roberta Williams' first program] Mystery House ". He commented on the radical new approach this game takes wherein the player has the option of not taking any action except to observe, saying: "Such an approach is not very rewarding but it serves to demonstrate the essential difference between this and other games". Clarke concluded by giving the game an above-average rating of 8 out of 10 for both gameplay and graphics: "I have found all of the Sierra games quite obsessive but The Colonel's Bequest has a charm all of its own". [11]

Retrospectively, Adventure Gamers' Johann Walter gave it four stars out of five and called it a "rather unique game [and] excellent game" wherein "[the game's director and writer] Roberta Williams showed (again) that she was a master game designer, writing one of the very few good detective games in this mold". [12] Adventure Classic Gaming's Michelle Destefano wrote: "In the end, the Laura Bow Mystery series is among Roberta's best works, and The Colonel's Bequest is among the best murder mystery adventure games to date". [13]

In 2011, Adventure Gamers named The Colonel's Bequest the 84th-best adventure game ever released. [14]

Sequel

A sequel called The Dagger of Amon Ra followed in 1992, featuring the same character Laura Bow, now a reporter in New York City investigating a series of murders one night in an Egyptian-themed museum.

Related Research Articles

<i>Simon the Sorcerer</i> Point-and-click adventure game

Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.

<i>Kings Quest</i> Video game series

King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.

<span class="mw-page-title-main">Roberta Williams</span> American video game designer (born 1953)

Roberta Lynn Williams is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.

Jane Jensen is an American video game designer and author. She is mostly known as the creator of the Gabriel Knight series of adventure games, and also co-founded Oberon Media and Pinkerton Road video game development companies. Jensen also writes under the name Eli Easton.

<i>The Dagger of Amon Ra</i> 1992 video game

Roberta Williams' Laura Bow in The Dagger of Amon Ra is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in The Laura Bow Mysteries line of adventure games, the first of which was The Colonel's Bequest. Unlike the first game, it was not written or designed by Roberta Williams, but she was a creative consultant on the project. It uses 8-bit color and a point-and-click interface. The CD-ROM version included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). It is a spiritual sequel to the original game, contains the same elements and themes as the first, and is a much more traditional point-and-click game. It was re-released in 2017 on GOG.com with modern Windows support.

<i>Gobliiins</i> Puzzle adventure video game series

Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, and Macintosh platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.

<i>Conquests of Camelot: The Search for the Grail</i> 1990 video game

Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 by Sierra On-Line. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1991's Conquests of the Longbow: The Legend of Robin Hood. Marx did the majority of the design work while Ledger created the game and package art.

<i>Conquests of the Longbow: The Legend of Robin Hood</i> 1991 video game

Conquests of the Longbow: The Legend of Robin Hood is a graphic adventure game designed by Christy Marx and published by Sierra On-Line in 1991. It is the second and final part of the Conquests series, which begins with Conquests of Camelot: The Search for the Grail. It features VGA graphics and Sierra's standard icon-driven interface first seen in King's Quest V.

<i>Mystery House</i> 1980 video game

Mystery House is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. Mystery House is the first graphical adventure game and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. It is one of the earliest horror video games.

<i>Kings Quest I</i> 1984 video game

King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 re-release, but did not appear in the game.

<i>Kings Quest II</i> 1985 video game

King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/IIGS, Atari ST, and Amiga. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone.

<i>Kings Quest IV</i> 1988 video game

King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry and the twin sister of Gwydion/Alexander, who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card.

<i>Kings Quest VI</i> 1992 video game

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.

<i>Phantasmagoria</i> (video game) 1995 video game

Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. It tells the story of Adrienne Delaney, a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for interactive movie games and features live-action actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. It was noted for its violence and sexual content.

Hoyle's Official Book of Games is a series of games developed and published by Sierra On-Line. Volume 1, released in 1989, featured multi-player card games. Volume 2, released in 1990, featured 28 varieties of Solitaire. Volume 3, released in 1991, featured board games. Volume 4, was a remake of Volume 1, with two additional games. Sierra continued to publish more games to the series up to its demise. Encore Software has continued publishing entries to the series since then. According to Hoyle 1, it was essentially a spiritual sequel to Sierra's Hi-Res Cribbage (1981).

<i>Quest for Glory: So You Want to Be a Hero</i> 1989 video game

Quest for Glory: So You Want to Be a Hero is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for MS-DOS. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled Quest for Glory I: So You Want to Be a Hero, was released in 1992 for DOS and later in 1994 for Mac OS.

<i>Police Quest: In Pursuit of the Death Angel</i> 1987 video game

Police Quest: In Pursuit of the Death Angel is a 1987 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. Police Quest follows police officer Sonny Bonds as he investigates a drug cartel in the town of Lytton, California.

<i>Phantasmagoria: A Puzzle of Flesh</i> 1996 video game

Phantasmagoria: A Puzzle of Flesh is an interactive movie point-and-click adventure game released by Sierra On-Line. The game was released in North America on November 26, 1996. Though technically a sequel to Roberta Williams' 1995 game Phantasmagoria, Puzzle of Flesh shares no connections with its predecessor in plot nor characters, as Sierra initially intended the Phantasmagoria title to be a horror anthology, with each installment of a different story and style. While not a critical or commercial success, A Puzzle of Flesh, like its predecessor, is remembered for its controversial violent and sexual content, which led the game to be heavily censored or banned outright in several European and Oceanic countries.

Lorelei Shannon is an American writer of horror and computer games.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

References

  1. Williams, John (1989). "Products for Your Computer" (PDF). InterActive. 2 (2): 29. Archived from the original (PDF) on May 20, 2018. Retrieved May 19, 2018.
  2. "Release: The Colonel's Bequest". GOG.com . CD Projekt. February 16, 2017. Retrieved August 17, 2020.
  3. "Colonel's Bequest". Computer and Video Games . No. 102. May 1990. p. 89. ISSN   0261-3697 . Retrieved August 6, 2017.
  4. "The Colonel's Bequest". The Games Machine . No. 29. April 1990. p. 86. ISSN   0954-8092 . Retrieved August 6, 2017.
  5. "The Colonel's Bequest". The One . No. 18. March 1990. pp. 60–61. ISSN   0955-4084 . Retrieved August 6, 2017.
  6. Smith, Tim (October 1990). "Colonel's Bequest". Amiga Format . No. 15. Future Publishing. p. 67. Retrieved August 6, 2017.
  7. Campbell, Keith (September 1990). "The Colonel's Bequest". CU Amiga . No. 7. EMAP. p. 57. ISSN   0265-721X . Retrieved August 6, 2017.
  8. "The Think Tank". Zzap!64 . No. 66. Newsfield. October 1990. pp. 57, 59. ISSN   0954-867X . Retrieved August 6, 2017.
  9. "'Colonel's Bequest, The". Amiga Reviews. Archived from the original on December 23, 2007.
  10. Wilson, Johnny L. (February 1990). "Manse Macabre / Sierra's "The Colonel's Bequest"". Computer Gaming World . No. 68. Golden Empire Publications. pp. 26, 28, 32. ISSN   0744-6667 . Retrieved August 6, 2017.
  11. Clarke, Theo (May 1990). "The Colonel's Bequest". Games International . No. 14. p. 53.
  12. Walter, Johann (April 10, 2003). "Laura Bow: The Colonel's Bequest review". AdventureGamers.com. Retrieved August 6, 2017.
  13. Destefano, Michelle (November 7, 2007). "The Colonel's Bequest: a Laura Bow Mystery". Adventure Classic Gaming. Retrieved August 6, 2017.
  14. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers . Archived from the original on June 4, 2012.