Thieves' Guild (role-playing game)

Last updated

Thieves' Guild is a role-playing game published by Gamelords in 1980.

Contents

Description

Thieves' Guild is a fantasy system that originated as supplementary rules for thief-type characters and grew into a fairly complex system of its own. [1] Emphasis is on outlaw characters with stealth and dexterity skills. [1] There are 60 noncombat skills, each with four levels of mastery; there are no magic skills for characters. [1] The "Basic Character Creation" book (32 pages) describes characters, abilities, skills, training, and equipment. [1] The "Thieves' Guild" book (two parts, 40 and 32 pages) covers thieving skills, combat, experience, thieves' guilds, medieval justice, and a number of sample miniscenarios that introduce the GM to running adventures for bandit and thief characters. [1]

Publication history

Thieves' Guild was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages. [1] The second edition featured a cover by David Martin and was published by Gamelords in 1984 as a boxed set including a 40-page book, and two 32-page books, and a sample character sheet. [1]

Publications

Reception

John T. Sapienza, Jr. reviewed Thieves' Guild, Thieves' Guild II , and Thieves' Guild III for Different Worlds magazine and stated that "their first three installments of the TG series prove they can maintain a high level of quality. Their scenarios are well planned and well conceived, and their game rules work." [2]

Lewis Pulsipher reviewed Thieves' Guild in The Space Gamer No. 43. [3] Pulsipher commented that "As a separate game TG is reasonably interesting, but few veteran gamers will want to change from their own rules, and few novices would understand it. As a set of scenarios and rule suggestions, TG is better than much Judges Guild material, and even at [the price] it offers as much for your dollar as the 'official' modules published by the major companies, provided you are interested in thieves and you don't mind poor printing. In fact, if you like thieves, or want to give them more scope in your game, buy TG before you buy any other supplement." [3]

Lewis Pulsipher reviewed Thieves' Guild for White Dwarf #31, giving it an overall rating of 9 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed." [4]

Rick Swan reviewed the 1984 revised version of Thieves' Guild in Space Gamer No. 73. [5] Swan commented that "If more effort had gone into developing Thieves' Guild as a supplement instead of a complete system, it'd be worth the asking price. As it stands, thieves on a budget are advised to save their money." [5]

Reviews

Related Research Articles

<i>Traveller</i> (role-playing game) Tabletop science fiction role-playing game

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

<i>Tunnels & Trolls</i> Tabletop fantasy role-playing game

Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

In popular fiction, a thieves' guild is the concept of a formal association of criminals who participate in theft-related organized crime. The trope has been explored in literature, cinema, comic books, and gaming, such as in the Fafhrd and the Gray Mouser story "Thieves' House" by Fritz Leiber and the role-playing game Dungeons & Dragons. Though these more modern works are fictitious, the concept is inspired by real-world examples from history, such as Jonathan Wild and his gang of thieves.

<i>High Fantasy</i> (role-playing game)

High Fantasy is a fantasy role-playing game system originally published by Fantasy Productions in 1978. A second edition in 1981 and several subsequent books were published by Reston Publishing that featured solo adventures using the High Fantasy system. The game received mixed reviews in game periodicals including White Dwarf, The Space Gamer, Different Worlds, Ares, and Dragon.

Gamelords was an American game company that produced tabletop role-playing games and game supplements.

Ysgarth is a fantasy role-playing game written by Dave Nalle with contributions from other authors. It was originally released in 1979 by Ragnarok Games. The company also published subsequent editions of the game throughout the 1980s and 1990s, ending with the 6th edition in 1992. Various revisions and addenda are available on the internet, including partial versions of an unpublished 7th edition of the game. Ragnarok Games also published other board and roleplaying games, as well as a roleplaying magazine called Abyss Quarterly. Many of those involved in the development of Ysgarth were also subsequently involved in the development of the Quest for the Grail Arthurian CCG published by Stone Ring Games.

<i>Dragons Hall</i>

Dragon's Hall is a supplement for fantasy role-playing games published by Judges Guild in 1981.

<i>The Mines of Keridav</i> Tabletop role-playing game adventure

The Mines of Keridav is a 1979 fantasy role-playing game adventure published by Phoenix Games.

<i>Runemasters</i> (RuneQuest) Role-playing game supplement

Runemasters is a tabletop role-playing game supplement for RuneQuest. Originally published by Chaosium in 1980, it was republished in 2017 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.

<i>Valley of the Four Winds</i> Fantasy board game

Valley of the Four Winds is a fantasy board game published by Games Workshop in 1980 that is based on a serialized story that appeared in White Dwarf.

<span class="mw-page-title-main">Thieves' Guild 2</span> Tabletop role-playing game supplement

Thieves' Guild 2 is a 1980 role-playing game supplement published by Gamelords for Thieves' Guild.

<span class="mw-page-title-main">Thieves' Guild 3: The Duke's Dress Ball</span> Tabletop role-playing game supplement

Thieves' Guild 3: The Duke's Dress Ball is a 1980 role-playing game supplement published by Gamelords for Thieves' Guild.

<i>The Free City of Haven</i> Role-playing games supplement

The Free City of Haven is a supplement published by Gamelords in 1981 for the fantasy role-playing game Thieves' Guild.

<span class="mw-page-title-main">Thieves' Guild 4</span> Tabletop role-playing game supplement

Thieves' Guild 4 is a 1981 role-playing game supplement published by Gamelords for Thieves' Guild.

<i>Prince of Thieves 81</i> Role-playing game scenarios

Prince of Thieves '81 is a 1981 role-playing game supplement published by Gamelords for Thieves' Guild.

Within the Tyrant's Demesne is a 1983 role-playing game supplement for Thieves' Guild published by Gamelords. Its principal author was future science fiction writer Walter H. Hunt, along with Richard Meyer and Robert Traynor.

<i>Lair of the Freebooters</i> Tabletop role-playing game adventure

Lair of the Freebooters is a 1983 role-playing game adventure for Thieves' Guild published by Gamelords.

<i>Thieves Guild 8</i> Tabletop role-playing game supplement

Thieves' Guild 8 is a supplement published by Gamelords in 1983 for the fantasy role-playing game Thieves' Guild. It is the eighth of ten books in the series.

<i>Thieves Guild 9: Escape From the Ashwood Mines</i> Tabletop role-playing game supplement

Thieves' Guild 9: Escape From the Ashwood Mines is a supplement published by Gamelords in 1983 for the fantasy role-playing game Thieves' Guild. It is the ninth of ten books in the series.

References

  1. 1 2 3 4 5 6 7 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 221. ISBN   0-87975-653-5.
  2. Sapienza, Jr., John T. (July 1981). "Reviews". Different Worlds (12): 28–30.
  3. 1 2 Pulsipher, Lewis (September 1981). "Capsule Reviews". The Space Gamer . Steve Jackson Games (43): 29–30.
  4. Pulsipher, Lewis (June–July 1982). "Open Box". White Dwarf . Games Workshop (31): 17.
  5. 1 2 Swan, Rick (Mar–Apr 1985). "Thief for a Day: Thieves' Guild & Haven". Space Gamer . Steve Jackson Games (73): 19–21.
  6. https://archive.org/details/completeguidetor0000swan/page/208/mode/2up