Williams Arcade's Greatest Hits

Last updated
Williams Arcade's Greatest Hits
Williams Arcade's Greatest Hits Coverart.png
Super NES cover art
Developer(s) Digital Eclipse
Publisher(s) Williams Entertainment [lower-alpha 1]
Tiger (Game.com)
Platform(s) PlayStation, Genesis, Saturn, Super NES, MS-DOS
Windows, Game.com, Dreamcast
Release
1995
  • MS-DOS
    Windows
    PlayStation
    • NA: April 10, 1996
    SNES
    • NA: October 1996
    • PAL: January 8, 1997
    Genesis
    Sega Saturn
    • NA: December 23, 1996
    Game.com
    Dreamcast
Genre(s) Action,
Mode(s) Single-player

Williams Arcade's Greatest Hits is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are titled Williams Arcade Classics, while the Saturn version was titled Midway Presents Arcade's Greatest Hits. The 2000 release Midway's Greatest Arcade Hits Vol. 1 contains much of the same content.

Contents

Gameplay

The anthology includes emulated [1] arcade games originally released by Williams Electronics between 1981 and 1983:

  1. only on Saturn, PlayStation, IBM PC compatibles, Dreamcast

Also included on some versions are bonus materials, video clips, and concept arts, along with access to the original debug menus. [2]

Reception

The PlayStation version received overwhelmingly positive reviews. Critics for Electronic Gaming Monthly , GamePro , and Maximum all praised the arcade-perfect emulation of the games and the strong selection, generally concurring that all of the included games except Bubbles are classics which remain immensely fun. [3] [10] [7] Mark Lefebyre of EGM called it "a grand compilation that takes you back to what games are meant to be... fun." [3] GamePro concluded that "If you're into retro gaming, this compilation of six early-'80s coin-op titles is a true collectible." [10] Maximum declared, "All of the games (bar the easily forgettable Bubbles) remain incredibly playable and provide a super-stiff challenge that puts a great deal of the current crop of PlayStation titles to shame." [7]

Reviewing the PC version, Next Generation said the compilation contains "arcade-perfect" conversions of "the arcade games that made this industry what it is today", particularly praising the retention of the bugs, which the reviewer felt were among the best features of the arcade originals. He was also pleased with the settings modes and multimedia bonus material, and concluded, "If you're into the retro trip, you can't do better than this disc." [5] Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "These games are fun to play, but only for about a half hour. After that, the urge for Warcraft 2 will most certainly win out over Robotron." [11] Rich Leadbetter gave the Saturn version a strong recommendation in Sega Saturn Magazine , saying that the gameplay design, originality, and challenge of all the included games had held up well. Unlike most of the compilation's reviewers, he argued that Bubbles, though obscure, is solidly entertaining. [8]

Reviews for the Genesis version were more mixed. The four reviewers of Electronic Gaming Monthly were enthusiastic about the genuinely arcade-perfect conversions and enjoyed the games, but questioned why this version took so long to come out and why Bubbles had been omitted. Sushi-X pointed out that due to the existence of the Genesis Nomad, the Genesis version was the first portable version of the games in the collection. [4] GamePro criticized the compilation's lack of extras as compared to Namco Museum , and opined that the games are "average". However, they singled out Robotron: 2084 as the best of the five "with its swarming enemies that create genuine suspense." [12]

Brett Alan Weiss of AllGame rated the game.com version three stars out of five and wrote, "Considering the inherent limitations of a black-and-white handheld system, the designers of Williams Arcade Classics for the game.com did about as good a job as could be expected with this compilation. [...] The games look a lot like the originals, but much of the animation is choppy. The sound effects are incredibly faithful to the source material." [13] Weiss also stated that the game.com version "does a hit-and-miss job of cramming five all-time greats into one tiny cartridge. [...] The most impressive thing about this collection is its loud and proud sound effects." [14]

Notes

  1. Saturn version released under the company's new name, Midway Home Entertainment.

Related Research Articles

<span class="mw-page-title-main">32X</span> Video game console add-on

The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

<i>Virtua Cop</i> 1994 video game

Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.

<i>Sonic 3D Blast</i> 1996 video game

Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.

<i>X-Men vs. Street Fighter</i> 1996 video game

X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.

<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's Street Fighter Alpha: Warriors' Dreams. The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features. It was followed by Street Fighter Alpha 3.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games to arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.

<i>Virtua Cop 2</i> 1995 video game

Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

<i>Ultimate Mortal Kombat 3</i> Fighting video game

Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.

<i>Marvel Super Heroes</i> (video game) 1995 video game

Marvel Super Heroes is a fighting video game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was ported to the Sega Saturn and PlayStation in late 1997. The game, alongside Marvel vs. Capcom: Clash of Super Heroes, was also included in the Marvel vs. Capcom Origins collection, released digitally for the PlayStation 3 and Xbox 360 in September 2012.

<i>Virtua Fighter 2</i> 1994 arcade video game

Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released for arcades in 1994. Ports were released for the Sega Saturn in 1995 and Microsoft Windows in 1997.

<i>Virtua Fighter Kids</i> 1996 video game

Virtua Fighter Kids is an installment in the Sega AM2 Virtua Fighter fighting game series. A super deformed version of Virtua Fighter 2, it was released in the arcade and on the Sega Saturn in 1996. Unlike Virtua Fighter 2, it was developed on the ST-V board.

<i>Sega Ages</i> Video game series

Sega Ages is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Entries were published for the PlayStation 2 as Sega Ages 2500, a reference to its bargain ¥2500 price point. The series later came to the Xbox 360 and PlayStation 3 as Sega Ages Online, and finally to the Nintendo Switch as simply Sega Ages. The name Sega Ages is a palindrome, with "Ages" being "Sega" backwards — this was previously used by Sega in European marketing strategies from the late 1980s to early 1990s.

<i>Virtua Fighter 3</i> 1996 video game

Virtua Fighter 3 is the sequel to 1994's Virtua Fighter 2 and the third fighting game in the Virtua Fighter series, developed by Sega AM2 and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board.

<i>Arcades Greatest Hits: The Atari Collection 1</i> 1996 video game

Arcade's Greatest Hits: The Atari Collection 1 is a compilation of Atari arcade games for the Sega Saturn, PlayStation, and Super Nintendo Entertainment System. It is a successor volume to Williams Arcade's Greatest Hits. Most of these games fall into the action game category. The Saturn and PlayStation versions of the game include an FMV documentary on the "Golden Age of Atari", featuring video interviews with the programmers behind the six games in the compilation. The later Super NES version was announced by Midway as their final release for any "16-bit" console.

<i>Street Fighter Collection</i> Fighting video game compilation by Capcom

Street Fighter Collection is a fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold (1996) [titled Street Fighter Zero 2 Dash in Japan and Street Fighter Alpha 2 Prime in Europe], which is exclusive to this compilation.

<i>NBA Live 97</i> 1996 basketball video game

NBA Live 97 is the third installment of the NBA Live video games series. The cover features Mitch Richmond of the Sacramento Kings. The game was developed by EA Sports and released in 1996. The MS-DOS, Sega Saturn and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports Basketball sequel for the series. It was also the first NBA Live released for the Sega Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. NBA Live 97 is followed by NBA Live 98.

<i>Arcade Classics</i> 1996 video game

Arcade Classics is a Genesis/Mega Drive compilation of three Atari, Inc. arcade video games: Pong (1972), Missile Command (1980), and Centipede (1981), plus a revised version of each one. It was published in 1996 by Sega. A version was also released for the Game Gear, with Ultrapong replacing Pong.

<i>Sky Target</i> 1995 video game

Sky Target is a 1995 arcade game by Sega. A rail shooter featuring a number of planes including the default F-14D Super Tomcat, it is best remembered for its semi-official connection to Sega's earlier hit After Burner. Although never billed as a sequel, its overt similarities to the 1987 classic were nonetheless referenced in official promotional materials and recognized by the media. Plus, it features a revised version of the "After Burner" music theme within its soundtrack.

References

  1. "Preview: Arcade's Greatest Hits". Sega Saturn Magazine . No. 22. Emap International Limited. August 1997. p. 32. Retrieved November 25, 2018.
  2. 1 2 Williams Arcade Classics at MobyGames
  3. 1 2 3 "Review Crew: Williams Arcade Classics". Electronic Gaming Monthly . No. 83. Sendai Publishing. June 1996. p. 24.
  4. 1 2 "Review Crew: Arcade Greatest Hits". Electronic Gaming Monthly . No. 89. Ziff Davis. December 1996. p. 96.
  5. 1 2 "Williams Arcade Classics". Next Generation . No. 15. Imagine Media. March 1996. p. 95.
  6. "Every PlayStation Game Played, Reviewed, and Rated". Next Generation . No. 25. Imagine Media. January 1997. p. 60.
  7. 1 2 3 "Maximum Reviews: Williams Classics". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 155.
  8. 1 2 Leadbetter, Rich (September 1997). "Review: Williams Arcade Greatest Hits". Sega Saturn Magazine . No. 23. Emap International Limited. pp. 72–73. Retrieved November 4, 2019.
  9. Mayhew, Malcom (October 12, 1996). "Resorting to retro". Fort Worth Star-Telegram . p. 123. Retrieved December 7, 2021 via Newspapers.com.
  10. 1 2 Tommy Glide (June 1996). "ProReview: Williams Arcade's Greatest Hits". GamePro . No. 93. IDG. p. 56.
  11. "Finals". Next Generation . No. 16. Imagine Media. April 1996. p. 97.
  12. Captain Cameron (February 1997). "Genesis ProReview: Williams Arcade's Greatest Hits". GamePro . No. 101. IDG. p. 87.
  13. Weiss, Brett Alan. "Williams Arcade Classics - Review (game.com)". AllGame . Archived from the original on November 15, 2014.
  14. Weiss, Brett Alan. "Williams Arcade Classics - Overview (game.com)". AllGame. Archived from the original on November 14, 2014.